Пример #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();
            teddyBear.Draw(spriteBatch);
            explosion.Draw(spriteBatch);
            spriteBatch.End();

            base.Draw(gameTime);
        }
Пример #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            graphics.GraphicsDevice.Clear(Color.CornflowerBlue);

            //TODO: Add your drawing code here
            spriteBatch.Begin();
            teddyBear.Draw(spriteBatch);
            explosion.Draw(spriteBatch);
            spriteBatch.End();

            base.Draw(gameTime);
        }
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();

            // draw the two teddybears
            bear0.Draw(spriteBatch);
            bear1.Draw(spriteBatch);

            // draw the explosion
            explosion.Draw(spriteBatch);

            spriteBatch.End();

            base.Draw(gameTime);
        }