public static Pilot CreateRandom(Teams.Team inTeam, int inLevel = 1) { if (inTeam == null) { return(null); } GameObject GO_Pilot = new GameObject(); Pilot OutPilot = GO_Pilot.AddComponent <Pilot>(); OutPilot.Level = inLevel; OutPilot.Gender = GameLoop.MAIN.RandomHelper.Primary.Next(100) <= 60 ? PilotGender.Male : PilotGender.Female; if (OutPilot.Gender == PilotGender.Male) { OutPilot._Name_First = PilotNames.Random_First_Male(); } else { OutPilot._Name_First = PilotNames.Random_First_Female(); } OutPilot._Name_Last = PilotNames.Random_Last(); GO_Pilot.name = OutPilot.Name_Full; GO_Pilot.transform.parent = inTeam.gameObject.transform; return(OutPilot); }
public void CmdTeamChange(Teams.Team team) { string h; if (team == Teams.Team.DOGS) { h = "Dogs"; } else { h = "Man"; } Debug.Log("Selected Team is " + h); Debug.Log("Entering ManCount is " + LobbyManager.ManTeamCount); if (team == Teams.Team.MAN && LobbyManager.ManTeamCount < LobbyManager.ManTeamLimit) { LobbyManager.ManTeamCount++; } else if (team == Teams.Team.DOGS) { LobbyManager.ManTeamCount--; } else { Debug.Log("Too many men."); return; } playerTeam = team; LobbyManager.s_Singleton.SetTeamLobby(GetComponent <NetworkIdentity>().connectionToClient, team); RpcUpdateTeam(team); }
public void SetTeamLobby(NetworkConnection conn, Teams.Team team) { if (currentPlayers.ContainsKey(conn.connectionId)) { currentPlayers[conn.connectionId] = team; } }
public void SpawnBuilding(BuildingType type, Teams.Team team, Vector3 position, Vector3 eulerAngle) { GameObject building = Instantiate(BuildingInfo.inf.GetPrefab(type), position, Quaternion.Euler(eulerAngle)); PlayerData data = GameManager.manager.GetPlayer(team); building.GetComponent <BaseBuilding>().input = data.brain.GetInputs(); building.GetComponent <BaseBuilding>().team = team; }
public BaseBehav(PlayerInput inputs, Transform playerTrans, Teams.Team team) { this.inputs = inputs; this.myTransform = playerTrans; this.enemyPlayer = GameManager.manager.GetOpposingPlayer(team); this.myPlayer = GameManager.manager.GetPlayer(team); this.team = team; }
public void SpawnGhost(GameObject prefab, Teams.Team team) { GameObject ghost = Instantiate(prefab, Vector3.zero, Quaternion.identity); PlayerData data = GameManager.manager.GetPlayer(team); PlayerInput input = data.brain.GetInputs(); ghost.GetComponent <Ghost>().input = input; ghost.GetComponent <BaseBuilding>().team = team; ghost.GetComponent <BaseBuilding>().SnapToMouse(); }
public PlayerData GetPlayer(Teams.Team t) { foreach (var player in players) { if (player.team == t) { return(player); } } return(null); }
public void OnMyTeam(Teams.Team newTeam) { if (newTeam == Teams.Team.DOGS) { teamButton.GetComponent <Image>().sprite = dogTeamImage; } else { teamButton.GetComponent <Image>().sprite = manTeamImage; } }
public static Teams.Team GetOpposingTeam(Teams.Team t) { if (t == Teams.Team.PLAYER) { return(Teams.Team.AI); } if (t == Teams.Team.AI) { return(Teams.Team.PLAYER); } return(Teams.Team.NONE); }
public void RpcUpdateTeam(Teams.Team newTeam) { playerTeam = newTeam; if (newTeam == Teams.Team.DOGS) { teamButton.GetComponent <Image>().sprite = dogTeamImage; } else { teamButton.GetComponent <Image>().sprite = manTeamImage; } }
/// <summary>Return a unused SpawnNode based on Team</summary> private Transform GetNodeBasedOnTeam(Teams.Team team) { var teamNode = spawnList.Find(x => x.teamArea == team); var notUsedNode = teamNode.nodes.Find(x => x.used == false); if (notUsedNode == null) { Debug.LogWarningFormat("Not enough Spawn Nodes for Team {0} created. Please add more.", team); return(null); } notUsedNode.used = true; return(notUsedNode.transform); }
public void PlayerEnterMode(PlayerController.Mode newMode, Teams.Team tagToChage) { List <PlayerData> players = GameManager.manager.players; foreach (PlayerData player in players) { PlayerController con = player.controller; if (con.team == tagToChage) { con.myMode = newMode; } } }
public void ReduceCounter(Teams.Team selectedTeam) { if (selectedTeam == Teams.Team.Blue) { _blueTeamCounter--; } if (selectedTeam == Teams.Team.Red) { _redTeamCounter--; } UpdateTeamCounter(_blueTeamCounter, _redTeamCounter); }
public static void TeamBasedRespawn(Teams.Team team, PhotonPlayer player) { if (SyncSpawnNodeEvent != null) { Transform spawnNode = TeamBasedRespawnEvent(team); PhotonNetwork.RaiseEvent(NetworkEvent.Spawn, new object[] { spawnNode.position, spawnNode.rotation }, true, new RaiseEventOptions { TargetActors = new int[] { player.ID }, CachingOption = EventCaching.AddToRoomCache }); } }
/// <summary>Switch that player's team to the one you assign.</summary> /// <remarks>Internally checks if this player is in that team already or not. Only team switches are actually sent.</remarks> /// <param name="player"></param> /// <param name="team"></param> public static void SetPlayerTeam(this PhotonPlayer player, Teams.Team team) { if (!PhotonNetwork.connectedAndReady) { Debug.LogWarning("JoinTeam was called in state: " + PhotonNetwork.connectionStateDetailed + ". Not connectedAndReady."); return; } Teams.Team currentTeam = player.GetPlayerTeam(); if (currentTeam != team) { player.SetCustomProperties(new Hashtable() { { PlayerProperties.Team, team } }); } }
public void ChangeTeam(Teams.Team team) { switch (team) { case Teams.Team.NONE: myRenderer.sharedMaterial = defaultMat; break; case Teams.Team.AI: myRenderer.sharedMaterial = aiMat; break; case Teams.Team.PLAYER: myRenderer.sharedMaterial = playerMat; break; } }
private void Start() { this.m_player = PhotonPlayer.Find(m_pView.OwnerActorNr); m_nameField.text = m_player.NickName; m_currentTeam = m_player.GetPlayerTeam(); m_healthHandler.CurrentTeam = m_currentTeam; m_healthHandler.OnChangeHealthEvent += OnHealthEventChanged; if (m_pView.isMine) { m_healthBarMode = HealthBarMode.ScreenSpace; } else { m_healthBarMode = HealthBarMode.WorldSpace; } Initialize(); }
public void UpdateHP(Teams.Team team, float maxHP, float currentHP) { if (team == Teams.Team.Blue) { blueHPBar.fillAmount = currentHP / maxHP; if (currentHP > maxHP / 2) { blueHPBar.color = new Color(0f, 0.5754717f, 0.1331484f); } if (currentHP <= maxHP / 2 && currentHP > maxHP / 4) { blueHPBar.color = Color.yellow; } if (currentHP <= maxHP / 4) { blueHPBar.color = Color.red; } } if (team == Teams.Team.Red) { redHPBar.fillAmount = currentHP / maxHP; if (currentHP > maxHP / 2) { redHPBar.color = new Color(0f, 0.5754717f, 0.1331484f); } if (currentHP <= maxHP / 2 && currentHP > maxHP / 4) { redHPBar.color = Color.yellow; } if (currentHP <= maxHP / 4) { redHPBar.color = Color.red; } } }
public void EndGame(Teams.Team winningTeam) { foreach (PlayerData player in players) { player.controller.myMode = PlayerController.Mode.END; } string winner = "NONE"; switch (winningTeam) { case Teams.Team.AI: winner = "AI Wins!"; break; case Teams.Team.PLAYER: winner = "You win!"; break; } endPanel.SetActive(true); endText.text = winner; }
void RespawnPlayer() { m_currenGameMode = (Mode)PhotonNetwork.room.GetGamemode(); PhotonPlayer localPlayer = PhotonNetwork.player; Teams.Team team = localPlayer.GetPlayerTeam(); switch (m_currenGameMode) { case Mode.TeamDeathMatch: NetworkEventHandler.TeamBasedRespawn(team, localPlayer); break; case Mode.DeatchMatch: NetworkEventHandler.RespawnRandomSpawnNode(localPlayer); break; } m_countDown = m_respawnTime; if (m_counter.gameObject.activeInHierarchy) { m_counter.gameObject.SetActive(false); } }
public static Pilot CreateFromSerialized(Teams.Team inTeam, _Pilot_Serialized inSerialized) { if (inTeam == null) { return(null); } GameObject GO_Pilot = new GameObject(); Pilot OutPilot = GO_Pilot.AddComponent <Pilot>(); if (inSerialized.Level <= 0) { inSerialized.Level = 1; } OutPilot.Level = inSerialized.Level; if (inSerialized.Level_XPThisLevel < 0) { inSerialized.Level_XPThisLevel = 0; } OutPilot.Level_XPThisLevel = inSerialized.Level_XPThisLevel; if (Enum.IsDefined(typeof(PilotGender), inSerialized.Gender)) { OutPilot.Gender = (PilotGender)inSerialized.Gender; } else { OutPilot.Gender = PilotGender.Unknown; } if (string.IsNullOrWhiteSpace(inSerialized.Name_First)) { if (OutPilot.Gender == PilotGender.Male) { OutPilot._Name_First = PilotNames.Random_First_Male(); } else if (OutPilot.Gender == PilotGender.Female) { OutPilot._Name_First = PilotNames.Random_First_Female(); } else { OutPilot._Name_First = PilotNames.Random_First_Male(); } } else { OutPilot._Name_First = inSerialized.Name_First; } if (string.IsNullOrWhiteSpace(inSerialized.Name_Last)) { OutPilot._Name_Last = PilotNames.Random_Last(); } else { OutPilot._Name_Last = inSerialized.Name_Last; } if (!string.IsNullOrWhiteSpace(inSerialized.CallSign)) { OutPilot._Callsign = inSerialized.CallSign; } //ToDo ShipIDPreferences: //string.Join(",", ) //"".Split(",") GO_Pilot.name = OutPilot.Name_Full; GO_Pilot.transform.parent = inTeam.gameObject.transform; return(OutPilot); }
private static void AssignPlayerToTeam(Teams.Team team, PhotonPlayer player) { player.SetPlayerTeam(team); Teams.PlayersPerTeam[team].Add(player); }
/// <summary>Return a Random SpawnNode Based on Team</summary> private Transform TeamBasedRespawn(Teams.Team team) { var teamNode = spawnList.Find(x => x.teamArea == team); return(teamNode.nodes[Random.Range(0, teamNode.nodes.Count)].transform); }
public void AddResources(int numResources, Teams.Team team) { PlayerData player = GetPlayer(team); player.resources += numResources; }
public PlayerData GetOpposingPlayer(Teams.Team t) { Teams.Team enemyTeam = GetOpposingTeam(t); return(GetPlayer(enemyTeam)); }
public void SetOwningPlayer(PlayerData player) { myPlayer = player; myTeam = player.team; }
internal void SetBarracks(Barracks barracks) { myBarracks = barracks; myTeam = myBarracks.team; }
public MoveBehav(PlayerInput inputs, Transform playerTrans, Teams.Team team) : base(inputs, playerTrans, team) { routeFollower = new RouteFollower(playerTrans, inputs); }
public BuildBehav(PlayerInput inputs, Transform playerTrans, Teams.Team team) : base(inputs, playerTrans, team) { }