public override void onTeamShotStart(TeamShotStartEvent @event) { actionEventSkill(@event); }
/// <summary> /// 分为对方出手和己方出手,可能对方出手的回合己方也会有动作 </summary> /// <param name="event"> </param> public virtual void onTeamShotStart(TeamShotStartEvent @event) { skillManager.onTeamShotStart(@event); }
public override void onTeamShotStart(TeamShotStartEvent @event) { calcCurAction(); }
public virtual void onTeamShotStart(TeamShotStartEvent @event) { activeAllBuff(BattleConstants.BUFF_ALL_FALG); recalcPropEffectBuffs(); onTeamBeforeAttack(); }