Пример #1
0
 //listener on button
 public void PickTeamCat(TeamSelector chosen)
 {
     GameControl.control.getSoundManager().playButton();
     currentChosen = chosen;
     GameControl.control.getMainUI().deck.transform.parent.gameObject.SetActive(true);
     gameObject.SetActive(false);
 }
Пример #2
0
        static Rule CreateRuleFromContext(DeltinScriptParser.Ow_ruleContext ruleContext)
        {
            string ruleName = ruleContext.STRINGLITERAL().GetText();

            ruleName = ruleName.Substring(1, ruleName.Length - 2);

            RuleEvent      ruleEvent = RuleEvent.Ongoing_Global;
            TeamSelector   team      = TeamSelector.All;
            PlayerSelector player    = PlayerSelector.All;

            {
                var additionalArgs = ruleContext.expr();

                foreach (var arg in additionalArgs)
                {
                    string type = arg.GetText().Split('.').ElementAtOrDefault(0);
                    string name = arg.GetText().Split('.').ElementAtOrDefault(1);

                    if (type == "Event")
                    {
                        if (Enum.TryParse(name, out RuleEvent setEvent))
                        {
                            ruleEvent = setEvent;
                        }
                        else
                        {
                            throw new SyntaxErrorException($"Unknown event type \"{arg.GetText()}\".", arg.start);
                        }
                    }
                    else if (type == "Team")
                    {
                        if (Enum.TryParse(name, out TeamSelector setTeam))
                        {
                            team = setTeam;
                        }
                        else
                        {
                            throw new SyntaxErrorException($"Unknown team type \"{arg.GetText()}\".", arg.start);
                        }
                    }
                    else if (type == "Player")
                    {
                        if (Enum.TryParse(name, out PlayerSelector setPlayer))
                        {
                            player = setPlayer;
                        }
                        else
                        {
                            throw new SyntaxErrorException($"Unknown player type \"{arg.GetText()}\".", arg.start);
                        }
                    }
                    else
                    {
                        throw new SyntaxErrorException($"Unknown rule argument \"{arg.GetText()}\".", arg.start);
                    }
                }
            }

            return(new Rule(ruleName, ruleEvent, team, player));
        }
Пример #3
0
    void Start()
    {
        instance = this;
        StartCoroutine(SpawnBonusLoop());

        playerLogos[0].material.mainTexture = TeamSelector.GetSelection(0).GetLogo();
        playerLogos[1].material.mainTexture = TeamSelector.GetSelection(1).GetLogo();
    }
Пример #4
0
 private void UpdateLogos()
 {
     teamLogosUI[0].texture = TeamSelector.GetSelection(0).GetLogo();
     teamLogosUI[1].texture = TeamSelector.GetSelection(1).GetLogo();
     playerLogos[0].material.mainTexture = TeamSelector.GetSelection(0).GetLogo();
     playerLogos[1].material.mainTexture = TeamSelector.GetSelection(1).GetLogo();
     teamNames[0].text = TeamSelector.GetSelection(0).GetName();
     teamNames[1].text = TeamSelector.GetSelection(1).GetName();
 }
Пример #5
0
    private void endGame()
    {
        gameEnd = true;
        int      winningTeam = Bscore >= goalsToWin ? 0 : 1;
        TextMesh winText     = GameObject.Find("Win Text").GetComponent <TextMesh>();

        winText.GetComponent <MeshRenderer>().enabled = true;
        winText.text = "C'est\n" + TeamSelector.GetSelection(winningTeam).GetName() + "\nle plu for";
    }
Пример #6
0
        public RuleNode(string name, RuleEvent eventType, TeamSelector team, PlayerSelector player, IExpressionNode[] conditions, BlockNode block,
                        Range eventRange, Range teamRange, Range playerRange, Range range) : base(range, eventRange, teamRange, playerRange)
        {
            Name = name;

            Event  = eventType;
            Team   = team;
            Player = player;

            Conditions = conditions;
            Block      = block;
        }
Пример #7
0
        public Rule(string name, RuleEvent ruleEvent, TeamSelector team, PlayerSelector player) // Creates a rule.
        {
            if (name.Length > Constants.RULE_NAME_MAX_LENGTH)
            {
                throw new ArgumentOutOfRangeException(nameof(name), name, $"Rule names cannot be longer than {Constants.RULE_NAME_MAX_LENGTH} characters.");
            }

            Name      = name;
            RuleEvent = ruleEvent;
            Team      = team;
            Player    = player;
            IsGlobal  = ruleEvent == RuleEvent.OngoingGlobal;
        }
Пример #8
0
    void Awake()
    {
        GameObject t1Panel = GameObject.Find("Team1Panel");

        team1Name   = t1Panel.transform.FindChild("TeamName").GetComponent <Text>();
        team1Sprite = t1Panel.transform.FindChild("TeamSprite").GetComponent <Image>();

        GameObject t2Panel = GameObject.Find("Team2Panel");

        team2Name   = t2Panel.transform.FindChild("TeamName").GetComponent <Text>();
        team2Sprite = t2Panel.transform.FindChild("TeamSprite").GetComponent <Image>();

        teamSelector = GameObject.FindObjectOfType <TeamSelector>();
    }
Пример #9
0
        public static void AbstractFactoryDemo()
        {
            ISoldierFactory Team1 = TeamSelector.GetInstance().GetTeam(TeamColour.Blue);
            ISoldierFactory Team2 = TeamSelector.GetInstance().GetTeam(TeamColour.Red);

            Console.WriteLine("The First Team!");
            Team1.CreateAssault().FastShot();
            Team1.CreateHeavy().LaunchRocket();
            Team1.CreateSniper().AimShot();
            Console.WriteLine("---------------------------------");
            Console.WriteLine("The second Team!");
            Team2.CreateAssault().FastShot();
            Team2.CreateHeavy().LaunchRocket();
            Team2.CreateSniper().AimShot();
        }
Пример #10
0
        public override Node VisitOw_rule(DeltinScriptParser.Ow_ruleContext context)
        {
            string    name  = context.STRINGLITERAL().GetText().Trim('"');
            BlockNode block = (BlockNode)VisitBlock(context.block());

            IExpressionNode[] conditions      = new IExpressionNode[context.rule_if()?.expr().Length ?? 0];
            Range[]           conditionRanges = new Range[context.rule_if()?.expr().Length ?? 0];
            for (int i = 0; i < conditions.Length; i++)
            {
                conditions[i]      = (IExpressionNode)VisitExpr(context.rule_if().expr()[i]);
                conditionRanges[i] = Range.GetRange(context.rule_if().expr()[i]);
            }

            RuleEvent      eventType = RuleEvent.OngoingGlobal;
            TeamSelector   team      = TeamSelector.All;
            PlayerSelector player    = PlayerSelector.All;

            Range eventRange  = null;
            Range teamRange   = null;
            Range playerRange = null;

            foreach (var ruleOption in context.rule_option())
            {
                string option      = ruleOption.PART(0).GetText();
                Range  optionRange = Range.GetRange(ruleOption.PART(0).Symbol);

                string value      = null;
                Range  valueRange = null;
                if (ruleOption.PART().Length == 2)
                {
                    value      = ruleOption.PART(1).GetText();
                    valueRange = Range.GetRange(ruleOption.PART(1).Symbol);
                }

                switch (option)
                {
                case "Event":
                    if (!Enum.TryParse <RuleEvent>(value, out eventType))
                    {
                        _diagnostics.Add(new Diagnostic($"{value} is not a valid Event type.", valueRange));
                    }
                    eventRange = Range.GetRange(ruleOption);
                    break;

                case "Team":
                    if (!Enum.TryParse <TeamSelector>(value, out team))
                    {
                        _diagnostics.Add(new Diagnostic($"{value} is not a valid Team type.", valueRange));
                    }
                    teamRange = Range.GetRange(ruleOption);
                    break;

                case "Player":
                    if (!Enum.TryParse <PlayerSelector>(value, out player))
                    {
                        _diagnostics.Add(new Diagnostic($"{value} is not a valid Player type.", valueRange));
                    }
                    playerRange = Range.GetRange(ruleOption);
                    break;

                default:
                    _diagnostics.Add(new Diagnostic($"{value} is not a valid rule option.", optionRange));
                    break;
                }
            }

            var node = new RuleNode(name, eventType, team, player, conditions, block, eventRange, teamRange, playerRange, Range.GetRange(context));

            CheckRange(node);
            return(node);
        }
Пример #11
0
    // Start is called before the first frame update
    void Start()
    {
        int idPlayer = Random.Range(0, 2);

        transform.GetChild(0).Find("Logo").GetComponent <MeshRenderer>().material.mainTexture = TeamSelector.GetSelection(idPlayer).GetLogo();
        transform.GetChild(0).Find("Spectator").GetComponent <MeshRenderer>().material        = colors[idPlayer];
    }
Пример #12
0
    private void Start()
    {
        body       = GetComponent <Rigidbody>();
        startPos   = transform.position;
        startAngle = transform.eulerAngles.y;

        horizontalAxis = "Horizontal" + playerID;
        verticalAxis   = "Vertical" + playerID;
        dashButton     = "Dash" + playerID;

        transform.GetChild(0).Find("Logo").GetComponent <MeshRenderer>().material.mainTexture = TeamSelector.GetSelection(playerID - 1).GetLogo();
    }
Пример #13
0
 private void OnTeamSelectorStateChanged(TeamSelector teamSelector)
 {
     buttonNext.enabled = AreSettingsEligible();
 }