protected override void InitializeTeamMap() { TeamPlayerDict.Add(MurderTeam.Innocent, new List <SkyPlayer>()); TeamPlayerDict.Add(MurderTeam.Murderer, new List <SkyPlayer>()); TeamPlayerDict.Add(MurderTeam.Detective, new List <SkyPlayer>()); TeamPlayerDict.Add(MurderTeam.Spectator, new List <SkyPlayer>()); }
protected override void InitializeTeamMap() { for (int i = 0; i < GetMaxPlayers(); i++) { string teamName; PlayerLocation spawnLocation; switch (i) { case 0: teamName = "§aGreen"; spawnLocation = new PlayerLocation(213.5, 70, 297.5); break; case 1: teamName = "§bAqua"; spawnLocation = new PlayerLocation(213.5, 70, 255.5); break; case 2: teamName = "§cRed"; spawnLocation = new PlayerLocation(213.5, 70, 213.5); break; case 3: teamName = "§dPink"; spawnLocation = new PlayerLocation(255.5, 70, 213.5); break; case 4: teamName = "§eYellow"; spawnLocation = new PlayerLocation(255.5, 70, 255.5); break; case 5: teamName = "§fWhite"; spawnLocation = new PlayerLocation(255.5, 70, 297.5); break; case 6: teamName = "§5Purple"; spawnLocation = new PlayerLocation(297.5, 70, 297.5); break; case 7: teamName = "§6Gold"; spawnLocation = new PlayerLocation(297.5, 70, 255.5); break; case 8: teamName = "§7Grey"; spawnLocation = new PlayerLocation(297.5, 70, 213.5); break; case 9: teamName = "§9Indigo"; spawnLocation = new PlayerLocation(213.5, 70, 297.5); break; default: teamName = "§8Dark Grey"; spawnLocation = new PlayerLocation(213.5, 70, 297.5); break; } BuildBattleTeam colourTeam = new BuildBattleTeam(i, teamName, spawnLocation); BuildTeams.Add(colourTeam); TeamPlayerDict.Add(colourTeam, new List <SkyPlayer>()); } }
protected override void InitializeTeamMap() { TeamPlayerDict.Add(HubTeam.Player, new List <SkyPlayer>()); TeamPlayerDict.Add(HubTeam.Spectator, new List <SkyPlayer>()); }