// Called when the node enters the scene tree for the first time. public override void _Ready() { Game = GetTree().Root.GetNode("Game") as Game; MainMenu = GetNode("MainMenu") as MainMenu; OptionsMenu = GetNode("OptionsMenu") as OptionsMenu; Console = GetNode("Console") as Console; Lobby = GetNode("Console") as Lobby; TeamMenu = GetNode("TeamMenu") as TeamMenu; ClassMenu = GetNode("ClassMenu") as ClassMenu; }
bool active = true; //Tells is the main menu is active or showing a sub window void Start() { menu = GetComponent <PauseMenuController>(); teamMenu = transform.Find("TeamMenu").GetComponent <TeamMenu>(); bagMenu = transform.Find("BagMenu").GetComponent <BagMenu>(); ApiController = gameObject.GetComponent <APIController>(); usernameText = transform.Find("Username").GetComponent <Text>(); moneyText = transform.Find("Money").GetComponent <Text>(); coredexText = transform.Find("Coredex").GetComponent <Text>(); usernameText.text = GameData.saveData.username; }
public override void _Ready() { _network = (Network)GetNode("/root/OpenFortress/Network"); Player player = AddPlayer(_network.NetworkID); PackedScene m = (PackedScene)ResourceLoader.Load("res://Scenes/TeamMenu.tscn"); TeamMenu m2 = (TeamMenu)m.Instance(); this.AddChild(m2); m2.Init(player.GetName()); spawnsTeam1 = GetTree().GetNodesInGroup("SpawnTeam1"); spawnsTeam2 = GetTree().GetNodesInGroup("SpawnTeam2"); }
// Use this for initialization void Start() { menu = FindObjectOfType <TeamMenu>(); yellowSpawns[0] = yellowSpawn1.position; yellowSpawns[1] = yellowSpawn2.position; yellowSpawns[2] = yellowSpawn3.position; yellowSpawns[3] = yellowSpawn4.position; yellowSpawns[4] = yellowSpawn5.position; purpleSpawns[0] = purpleSpawn1.position; purpleSpawns[1] = purpleSpawn2.position; purpleSpawns[2] = purpleSpawn3.position; purpleSpawns[3] = purpleSpawn4.position; purpleSpawns[4] = purpleSpawn5.position; ValuesScrpt.SpawnYellow = yellowSpawns; ValuesScrpt.SpawnPurple = purpleSpawns; }
// Use this for initialization void Start() { menu = FindObjectOfType <TeamMenu>(); spawn(); }