protected void btnOK_Click(object sender, EventArgs e)
        {
            // 2、在数据库表中添加球员数据
            Team model = new Team();

            model.TeamName   = txtTeamName.Text;
            model.DivisionId = Convert.ToInt32(ddlDivision.SelectedValue);

            //调用方法
            int result = tm.Add(model);

            //判断返回结果
            if (result > 0)
            {
                ClientScript.RegisterClientScriptBlock(this.GetType(), "", "<script>alert('添加球队成功!');window.location.href='TeamList.aspx'</script>");
            }
            else
            {
                if (result == -1)
                {
                    ClientScript.RegisterClientScriptBlock(this.GetType(), "", "<script>alert('球队已存在!')</script>");
                }
                else
                {
                    ClientScript.RegisterClientScriptBlock(this.GetType(), "", "<script>alert('添加球队失败!')</script>");
                }
            }
        }
Пример #2
0
    static void Main(string[] args)
    {
        var player1 = new Player
        {
            Id     = 1,
            Name   = "Mike",
            Number = 13,
            Points = 5,
        };
        var team = new TeamManager();

        team.Add(player1);
        team.Delete(player1);
    }
Пример #3
0
        /// <summary>
        /// Saving new Team to database
        /// </summary>
        /// <param name="user"></param>
        /// <param name="teamManager"></param>
        /// <param name="stadiumManager"></param>
        /// <param name="playerManager"></param>
        /// <param name="playerSkillManager"></param>
        /// <param name="nationManager"></param>
        /// <param name="coachManager"></param>
        /// <param name="coachSkillManager"></param>
        /// <returns></returns>
        public static Team CreateFinishedTeam(
            User user,
            TeamManager teamManager,
            StadiumManager stadiumManager,
            PlayerManager playerManager,
            PlayerSkillManager playerSkillManager,
            NationManager nationManager
            // CoachManager coachManager,
            //CoachSkillManager coachSkillManager

            )
        {
            Team team = CreateTeam(user);

            // coachSkillManager.Add(team.Coach.CoachSkill);
            //coachSkillManager.Save();
            //  coachManager.Add(team.Coach);
            //coachManager.Save();

            stadiumManager.Add(team.Stadium);
            stadiumManager.Save();
            teamManager.Add(team);
            teamManager.Save();
            team.Players = PlayerMethod.CreatePlayers().ToList();
            foreach (Player player in team.Players)
            {
                nationManager.Add(player.Nation);
                nationManager.Save();
                playerSkillManager.Add(player.PlayerSkill);
                playerSkillManager.Save();
                playerManager.Add(player);
                playerManager.Save();
            }
            teamManager.Save();
            return(team);
        }
Пример #4
0
 public int Add(Team Team)
 {
     return(pm.Add(Team));
 }
Пример #5
0
    private void UnitRelease(Vector3 target)
    {
        List <RaycastResult> castHits   = new List <RaycastResult>();
        PointerEventData     eventPoint = new PointerEventData(eventSystem);

        eventPoint.position = target;
        gRayCaster.Raycast(eventPoint, castHits);
        if (castHits.Count > 0)
        {
            for (int i = 0; i < castHits.Count; i++)
            {
                if (castHits[i].gameObject.CompareTag("InventoryBoard"))
                {
                    // place into inventory, remove from board list
                    if (originTile != null)
                    {
                        inventoryManager.AddCard(originTile.heldUnit.instanceNumber);
                        teamManager.Remove(originTile.heldUnit.gameObject);
                        Destroy(originTile.heldUnit.gameObject);
                        originTile.heldUnit = null;
                        originTile.CenterUnit();
                        originTile  = null;
                        fromTile    = false;
                        holdingUnit = false;
                    }
                    else
                    {
                        DropInventoryUnit();
                    }
                }
            }
        }
        RaycastHit hit;
        Ray        ray = Camera.main.ScreenPointToRay(target);

        if (Physics.Raycast(ray, out hit, 100.0f, castMask))
        {
            if (fromTile)
            {
                Tile targetTile = hit.transform.gameObject.GetComponent <Tile>();
                if (targetTile.UnitPlace(originTile.heldUnit, originTile) != true)
                {
                    // snap unit back
                    DropUnit();
                }
                else
                {
                    holdingUnit = false;
                    fromTile    = false;
                }
            }
            else if (!fromTile && holdingUnit)
            {
                Tile targetTile = hit.transform.gameObject.GetComponent <Tile>();
                if (targetTile.heldUnit != null && targetTile.isYours)
                {
                    // swap unit with held unit
                    inventoryManager.AddCard(targetTile.heldUnit.instanceNumber);
                    teamManager.Remove(targetTile.heldUnit.gameObject);
                    Destroy(targetTile.heldUnit.gameObject);
                    teamManager.Add(heldUnit);
                    targetTile.heldUnit = heldUnit;
                    targetTile.CenterUnit();
                    holdingUnit = false;
                    heldUnit    = null;
                }
                else if (teamManager.CheckSpot())
                {
                    // place unit
                    if (targetTile.UnitPlace(heldUnit) != true)
                    {
                        // snap unit back into inventory
                        DropInventoryUnit();
                    }
                    else
                    {
                        teamManager.Add(heldUnit);
                        holdingUnit = false;
                        heldUnit    = null;
                    }
                }
                else
                {
                    // snap unit back into inventory and give feedback that team is full
                    DropInventoryUnit();
                }
            }
        }
        else
        {
            if (fromTile)
            {
                DropUnit();
            }
            else if (heldUnit != null)
            {
                DropInventoryUnit();
            }
        }
    }
 public string Post([FromBody] Team entity)
 {
     return(JsonConvert.SerializeObject(_teamService.Add(entity)));
     //return "ahhaha";
 }