private void OnTeamInviteRequest(NetConnection <NetSession> sender, TeamInviteRequest request) { Character character = sender.Session.Character; Log.InfoFormat("OnTeamInviteRequest:: FromId:{0} FromName:{1} ToId:{2} ToName:{3}", request.FromId, request.FromName, request.ToId, request.ToName); NetConnection <NetSession> target = SessionManager.Instance.GetSession(request.ToId); if (target == null) { sender.Session.Response.teamInviteRes = new TeamInviteResponse(); sender.Session.Response.teamInviteRes.Result = Result.Failed; sender.Session.Response.teamInviteRes.Errormsg = "好友不在线"; sender.SendResponse(); return; } if (target.Session.Character.Team != null) { sender.Session.Response.teamInviteRes = new TeamInviteResponse(); sender.Session.Response.teamInviteRes.Result = Result.Failed; sender.Session.Response.teamInviteRes.Errormsg = "好友已经有队伍"; sender.SendResponse(); } //转发请求 Log.InfoFormat("ForwardInviteRequest:: FromId:{0} FromName:{1} ToId:{2} ToName:{3}", request.FromId, request.FromName, request.ToId, request.ToName); target.Session.Response.teamInviteReq = request; target.SendResponse(); }
private void OnTeamInviteRequest(NetConnection <NetSession> sender, TeamInviteRequest message) { Character character = sender.Session.Character; Log.InfoFormat("OnTeamInviteRequest ::FromdID:{0} FromName:{1} ToId:{2} ToName:{3}", message.FromId, message.FromName, message.ToId, message.ToName); var target = SessionManager.Instance.GetSession(message.ToId); if (target == null) { sender.Session.Response.teamInviteRes = new TeamInviteResponse(); sender.Session.Response.teamInviteRes.Result = Result.Failed; sender.Session.Response.teamInviteRes.Errormsg = "对方不在线"; sender.SendResponse(); return; } if (target.Session.Character.Team != null) { sender.Session.Response.teamInviteRes = new TeamInviteResponse(); sender.Session.Response.teamInviteRes.Result = Result.Failed; sender.Session.Response.teamInviteRes.Errormsg = "对方已经有队伍"; sender.SendResponse(); return; } Log.InfoFormat("ForwardTeamInviteRequest::FromId:{0} FromName:{1} ToID:{2} ToName:{3}", message.FromId, message.FromName, message.ToId, message.ToName); target.Session.Response.teamInviteReq = message; target.SendResponse(); }
/// <summary> /// 收到组队邀请请求 /// </summary> /// <param name="sender"></param> /// <param name="request"></param> private void OnTeamInviteRequest(object sender, TeamInviteRequest request) { var confirm = MessageBox.Show(string.Format("{0}邀请你加入队伍", request.FromName), "组队请求", MessageBoxType.Confirm, "接受", "拒绝"); confirm.OnYes = () => { this.SendTeamInviteResponse(true, request); }; confirm.OnNo = () => { this.SendTeamInviteResponse(false, request); }; }
public void SendTeamInvitResponse(bool accept, TeamInviteRequest request) { Debug.Log("SendTeamInvitResponse"); NetMessage message = new NetMessage(); message.Request = new NetMessageRequest(); message.Request.teamInviteRes = new TeamInviteResponse(); message.Request.teamInviteRes.Result = accept ? Result.Success : Result.Failed; message.Request.teamInviteRes.Errormsg = accept ? "对方同意" : "对方拒绝了组队请求"; message.Request.teamInviteRes.Request = request; NetClient.Instance.SendMessage(message); }
public void SendTeamInviteResponse(bool accept, TeamInviteRequest request) { NetMessage message = new NetMessage() { Request = new NetMessageRequest() { teamInviteResponse = new TeamInviteResponse() { Request = request, Result = accept?Result.Success:Result.Failed } } }; NetClient.Instance.SendMessage(message); }
private void OnTeamInviteRequest(NetConnection <NetSession> sender, TeamInviteRequest message) { Log.Info($"OnTeamInviteRequest ID:{message.ToId}"); NetConnection <NetSession> target; if (!SessionManager.Instance.GetSession(message.ToId, out target)) { sender.Session.Response.teamInviteResponse = new TeamInviteResponse() { Errormsg = "玩家不存在或不在线", Result = Result.Failed }; sender.SendResponse(); return; } message.FromId = sender.Session.Character.Id; message.FromName = sender.Session.Character.Info.Name; target.Session.Response.teamInviteRequest = message; target.SendResponse(); }
private void OnTeamInviteRequest(object sender, TeamInviteRequest message) { OnTeamInvite.Invoke(message); }