void Update() { if (Input.GetKeyDown(KeyCode.Y)) { queue.Reset(); } if (Input.GetKeyDown(KeyCode.U)) { queue.Restart(); } if (Input.GetKeyDown(KeyCode.I)) { queue.Play(); } if (Input.GetKeyDown(KeyCode.O)) { queue.Pause(); } if (Input.GetKeyDown(KeyCode.P)) { queue.Stop(); } }
void Update() { if (Input.GetKeyDown(KeyCode.Y)) { Debug.Log("Reset " + Time.time); queue.Reset(); } if (Input.GetKeyDown(KeyCode.U)) { Debug.Log("Restart " + Time.time); queue.Restart(); } if (Input.GetKeyDown(KeyCode.I)) { Debug.Log("Play " + Time.time); queue.Play(); } if (Input.GetKeyDown(KeyCode.O)) { Debug.Log("Pause " + Time.time); queue.Pause(); } if (Input.GetKeyDown(KeyCode.P)) { Debug.Log("Stop " + Time.time); queue.Stop(); } }