private static void WriteDispatcher(IntPtr key, IntPtr packet, uint error)
 {
     if (IntPtr.Zero != key)
     {
         GCHandle             handle = (GCHandle)key;
         TdsParserStateObject target = (TdsParserStateObject)handle.Target;
         if (target != null)
         {
             target.WriteAsyncCallback(IntPtr.Zero, packet, error);
         }
     }
 }
        static private void WriteDispatcher(IntPtr key, IntPtr packet, UInt32 error)
        {
            // This is the app-domain dispatcher for all async write callbacks, It
            // simply gets the state object from the key that it is passed, and
            // calls the state object's write callback.
            Debug.Assert(IntPtr.Zero != key, "no key passed to write callback dispatcher?");
            if (IntPtr.Zero != key)
            {
                // NOTE: we will get a null ref here if we don't get a key that
                //       contains a GCHandle to TDSParserStateObject; that is
                //       very bad, and we want that to occur so we can catch it.
                GCHandle             gcHandle = (GCHandle)key;
                TdsParserStateObject stateObj = (TdsParserStateObject)gcHandle.Target;

                if (null != stateObj)
                {
                    stateObj.WriteAsyncCallback(IntPtr.Zero, packet, error);
                }
            }
        }
Пример #3
0
        /// <summary>
        /// Handle send completion
        /// </summary>
        public void HandleSendComplete(SNIPacket packet, SNIError sniError)
        {
            Debug.Assert(_callbackObject != null);

            _callbackObject.WriteAsyncCallback(packet, sniError);
        }