private void SendGameServerData(ByteBuffer msg) { if (TcpTransfer.Connected) { TcpTransfer.Send(msg); } }
public void InitServer() { Configuration.Open(); Configuration.GetGeneralConfig(); Configuration.GetDatabaseConfig(); Configuration.Close(); Configuration.ShowConfigInLog(); Configuration.CheckDatabaseConnection(); if (GeoIpBlock.Enabled) { WriteLog(LogType.System, "Loading GeoIp data country", LogColor.Black); GeoIpBlock.LoadData(); } IpBlockList.Initialize(); IpFiltering = new IpFiltering() { CheckAccessTime = Configuration.CheckAccessTime, IpLifetime = Configuration.IpLifetime, IpMaxAccessCount = Configuration.IpMaxAccessCount, IpMaxAttempt = Configuration.IpMaxAttempt }; WriteLog(LogType.System, "Initializing scripts", LogColor.Blue); var lua = new LuaScript(); lua.InitializeScript(); OpCode.Initialize(); TcpTransfer = new TcpTransfer() { GameIpAddress = Configuration.GameServerIp, GamePort = Configuration.GameServerPort }; TcpTransfer.InitClient(); WriteLog(LogType.System, "Trying to connect to Game Server", LogColor.Black); Server = new TcpServer() { IpFiltering = IpFiltering, Port = Configuration.Port }; Server.InitServer(); // Delegate SendGameServerPacket = SendGameServerData; WriteLog(LogType.System, "Login Server started", LogColor.Green); }
public void ServerLoop() { TcpTransfer.Connect(); TcpTransfer.SendPing(); Server.AcceptClient(); Server.ProcessClients(); IpBlockList.RemoveExpiredIpAddress(); IpFiltering.RemoveExpiredIpAddress(); CountUps(); }
public void StopServer() { Server.Stop(); TcpTransfer.Disconnect(); TcpTransfer = null; IpFiltering.Clear(); Checksum.Clear(); GeoIpBlock.Clear(); IpBlockList.Clear(); CloseLog(); }