Пример #1
0
 public PS4PayloadSender()
 {
     _client            = new TcpPushClient(1024);
     _client.OnConnect += _client_OnConnect;
     //_client.OnClose += _client_OnClose;
     _client.OnSend += _client_OnSend;
 }
Пример #2
0
 public TcpClient(int receiveBufferSize, string ip, int port)
 {
     client            = new TcpPushClient(receiveBufferSize);
     client.OnConnect += Client_OnConnect;
     client.OnReceive += Client_OnReceive;
     client.OnSend    += Client_OnSend;
     client.OnClose   += Client_OnClose;
     client.Connect(ip, port);
 }
Пример #3
0
 public NetTcpClient(int buffersize, int threads)
 {
     connResult           = false;
     mre                  = new ManualResetEvent(false);
     tcpClient            = new TcpPushClient(buffersize);
     tcpClient.OnConnect += OnConnectInternal;
     tcpClient.OnSend    += OnSendInternal;
     tcpClient.OnReceive += OnReceiveInternal;
 }