public PS4PayloadSender() { _client = new TcpPushClient(1024); _client.OnConnect += _client_OnConnect; //_client.OnClose += _client_OnClose; _client.OnSend += _client_OnSend; }
public TcpClient(int receiveBufferSize, string ip, int port) { client = new TcpPushClient(receiveBufferSize); client.OnConnect += Client_OnConnect; client.OnReceive += Client_OnReceive; client.OnSend += Client_OnSend; client.OnClose += Client_OnClose; client.Connect(ip, port); }
public NetTcpClient(int buffersize, int threads) { connResult = false; mre = new ManualResetEvent(false); tcpClient = new TcpPushClient(buffersize); tcpClient.OnConnect += OnConnectInternal; tcpClient.OnSend += OnSendInternal; tcpClient.OnReceive += OnReceiveInternal; }