Пример #1
0
        public override void OverridableEndFight(FightTeam Winners, FightTeam Loosers)
        {
            /*foreach (var Chal in Challanges)
             * {
             *  if (Chal.State && !Chal.Signaled)
             *      Chal.Ok();
             * }*/

            var WinChallenges      = Challanges.Where(c => c.State).ToList();
            var ChallengeXpBonus   = 1;
            var ChallengeDropBonus = 1;

            if (WinChallenges.Count > 0)
            {
                ChallengeXpBonus   = (int)Math.Round(Convert.ToDouble((100 + WinChallenges.Sum(c => c.BasicXpBonus + c.TeamXpBonus)) / 100));
                ChallengeDropBonus = (int)Math.Round(Convert.ToDouble((100 + WinChallenges.Sum(c => c.BasicDropBonus + c.TeamDropBonus)) / 100));
            }


            var WinnersCount       = Winners.GetFighters().Count;
            var LoosersCount       = Loosers.GetFighters().Count;
            var WinnersLevel       = Winners.GetFighters().Sum(x => x.Level);
            var LoosersLevel       = Loosers.GetFighters().Sum(x => x.Level);
            var WinnersProspection = Winners.GetFighters().Sum(x => x.Stats.GetTotal(EffectEnum.AddProspection));
            var MonsterWon         = Winners.Leader.ActorType == GameActorTypeEnum.TYPE_MONSTER;

            var  PossibleItemLoot  = new List <ItemLoot>();
            long PossibleKamasLoot = 0;
            var  PossibleDrops     = new Dictionary <Drop, int>();
            var  MinKamas          = 0;
            var  MaxKamas          = 0;
            long BaseXp            = 0;

            // Les monstres perdent ?
            if (!MonsterWon)
            {
                PossibleItemLoot.AddRange(this.MonsterGroup.ItemLoot);
                PossibleKamasLoot = this.MonsterGroup.KamasLoot;
            }

            foreach (var Fighter in Loosers.GetFighters())
            {
                switch (Fighter.ActorType)
                {
                case GameActorTypeEnum.TYPE_MONSTER:
                    var Monster = Fighter as MonsterFighter;

                    // Ajout des drops et kamas
                    MinKamas += Monster.Grade.Monster.MinKamas;
                    MaxKamas += Monster.Grade.Monster.MaxKamas;
                    BaseXp   += Monster.Grade.BaseXP;

                    // On augmente le Taux si possible
                    foreach (var Drop in Monster.Grade.Monster.DropsCache)
                    {
                        if (Drop.ItemTemplateCache != null)
                        {
                            if (!PossibleDrops.ContainsKey(Drop))
                            {
                                if (Drop.Seuil <= WinnersProspection)
                                {
                                    var Taux = (int)((WinnersProspection * Drop.Taux * Settings.AppSettings.GetIntElement("Rate.Drop") * ChallengeDropBonus / 100));

                                    PossibleDrops.Add(Drop, Taux);
                                }
                                else
                                {
                                    PossibleDrops.Add(Drop, (int)Drop.Taux);
                                }
                            }
                        }
                    }
                    break;
                }

                this.myResult.AddResult(Fighter, false);
            }

            var WinnersOrderedByProspect = Winners.GetFighters().OrderByDescending(x => x.Stats.GetTotal(EffectEnum.AddProspection));
            var AlreadyDropItems         = new Dictionary <int, int>();
            var ItemLootPerFighter       = PossibleItemLoot.Count / WinnersCount;
            var KamasLootPerFighter      = PossibleKamasLoot / WinnersCount;
            var Modulo = PossibleItemLoot.Count % (this.Map.GetActors().Where(x => x.ActorType == GameActorTypeEnum.TYPE_TAX_COLLECTOR).Count() > 0  ? WinnersCount + 1 : WinnersCount);

            foreach (var Drop in PossibleDrops)
            {
                if (!AlreadyDropItems.ContainsKey(Drop.Key.ItemTemplateCache.ID))
                {
                    AlreadyDropItems.Add(Drop.Key.ItemTemplateCache.ID, 0);
                }
            }

            foreach (var Fighter in WinnersOrderedByProspect)
            {
                long WinXp    = 0;
                long WinKamas = 0;
                var  Drops    = new Dictionary <int, int>();

                if (!Fighter.Left)
                {
                    switch (Fighter.ActorType)
                    {
                    case GameActorTypeEnum.TYPE_CHARACTER:
                        var Character = Fighter as CharacterFighter;

                        WinXp     = Algo.CalculatePVMXp(Character, Winners.GetFighters(), Loosers.GetFighters(), LoosersLevel, WinnersLevel, BaseXp);
                        WinXp    *= ChallengeXpBonus;
                        WinKamas  = Algo.CalculatePVMKamas(MaxKamas, MinKamas);
                        WinKamas += KamasLootPerFighter;
                        WinKamas *= ChallengeDropBonus;

                        try
                        {
                            Character.Character.BeginCachedBuffer();

                            Character.Character.InventoryCache.AddKamas(WinKamas);
                            Character.Character.AddExperience(WinXp);

                            foreach (var Drop in PossibleDrops)
                            {
                                var Taux = Drop.Value * 100;
                                var Jet  = Algo.Random(0, 100 * 100);

                                if (Jet < Taux)
                                {
                                    if (AlreadyDropItems[Drop.Key.TemplateId] < Drop.Key.Max)
                                    {
                                        if (Drops.ContainsKey(Drop.Key.TemplateId))
                                        {
                                            Drops[Drop.Key.TemplateId]++;
                                        }
                                        else
                                        {
                                            Drops.Add(Drop.Key.TemplateId, 1);
                                        }
                                    }
                                }
                            }

                            foreach (var Drop in Drops)
                            {
                                InventoryItemTable.TryCreateItem(Drop.Key, Character.Character, Drop.Value);
                            }

                            for (int i = 0; i < ItemLootPerFighter; i++)
                            {
                                if (Drops.ContainsKey(PossibleItemLoot[i].TemplateId))
                                {
                                    Drops[PossibleItemLoot[i].TemplateId]++;
                                }
                                else
                                {
                                    Drops.Add(PossibleItemLoot[i].TemplateId, PossibleItemLoot[i].Quantity);
                                }

                                InventoryItemTable.TryCreateItem(PossibleItemLoot[i].TemplateId, Character.Character, PossibleItemLoot[i].Quantity, Stats: PossibleItemLoot[i].ItemStats.ToItemStats());
                            }

                            if (ItemLootPerFighter > 0)
                            {
                                PossibleItemLoot.RemoveRange(0, ItemLootPerFighter);
                            }

                            if (Modulo > 0)
                            {
                                if (Drops.ContainsKey(PossibleItemLoot[0].TemplateId))
                                {
                                    Drops[PossibleItemLoot[0].TemplateId]++;
                                }
                                else
                                {
                                    Drops.Add(PossibleItemLoot[0].TemplateId, PossibleItemLoot[0].Quantity);
                                }

                                InventoryItemTable.TryCreateItem(PossibleItemLoot[0].TemplateId, Character.Character, PossibleItemLoot[0].Quantity, Stats: PossibleItemLoot[0].ItemStats.ToItemStats());

                                PossibleItemLoot.RemoveAt(0);
                                Modulo--;
                            }

                            // Fin de la mise en cache
                            Character.Character.EndCachedBuffer();
                        }
                        catch (Exception exc)
                        {
                            Logger.Error("MonsterFight::EndFight() " + exc.ToString());
                        }

                        // Ajout du resultat
                        this.myResult.AddResult(Fighter, true, WinKamas, WinXp, WinItems: Drops);

                        break;

                    case GameActorTypeEnum.TYPE_MONSTER:
                        var Monster = Fighter as MonsterFighter;

                        WinKamas += KamasLootPerFighter;

                        for (int i = 0; i < ItemLootPerFighter; i++)
                        {
                            if (Drops.ContainsKey(PossibleItemLoot[i].TemplateId))
                            {
                                Drops[PossibleItemLoot[i].TemplateId]++;
                            }
                            else
                            {
                                Drops.Add(PossibleItemLoot[i].TemplateId, PossibleItemLoot[i].Quantity);
                            }
                        }

                        if (ItemLootPerFighter > 0)
                        {
                            PossibleItemLoot.RemoveRange(0, ItemLootPerFighter);
                        }

                        if (Modulo > 0)
                        {
                            if (Drops.ContainsKey(PossibleItemLoot[0].TemplateId))
                            {
                                Drops[PossibleItemLoot[0].TemplateId]++;
                            }
                            else
                            {
                                Drops.Add(PossibleItemLoot[0].TemplateId, PossibleItemLoot[0].Quantity);
                            }

                            PossibleItemLoot.RemoveAt(0);
                            Modulo--;
                        }

                        this.myResult.AddResult(Fighter, true, WinKamas, WinXp, WinItems: Drops);

                        break;
                    }
                }
            }


            if (!MonsterWon && this.Map.GetActors().Where(x => x.ActorType == GameActorTypeEnum.TYPE_TAX_COLLECTOR).Count() > 0)
            {
                var  TCollector = this.Map.GetActors().Where(x => x.ActorType == GameActorTypeEnum.TYPE_TAX_COLLECTOR).First() as TaxCollector;
                long winxp      = (int)Math.Floor((double)Algo.CalculateXpWinPerco(TCollector, Winners.GetFighters(), Loosers.GetFighters(), BaseXp) / 100);
                long winkamas   = (int)Math.Floor((double)Algo.CalculatePVMKamas(MinKamas, MaxKamas) / 100);
                TCollector.XP    += winxp;
                TCollector.Kamas += winkamas;
                var Drops = new Dictionary <int, int>();

                foreach (var Drop in PossibleDrops)
                {
                    var Taux = Drop.Value * 100;
                    var Jet  = Algo.Random(0, 100 * 100);

                    if (Jet < Taux)
                    {
                        if (AlreadyDropItems[Drop.Key.TemplateId] < Drop.Key.Max)
                        {
                            if (Drops.ContainsKey(Drop.Key.TemplateId))
                            {
                                Drops[Drop.Key.TemplateId]++;
                            }
                            else
                            {
                                Drops.Add(Drop.Key.TemplateId, 1);
                            }
                        }
                    }
                }

                foreach (var Drop in Drops)
                {
                    InventoryItemTable.TryCreateItem(Drop.Key, TCollector, Drop.Value);
                }

                for (int i = 0; i < ItemLootPerFighter; i++)
                {
                    if (Drops.ContainsKey(PossibleItemLoot[i].TemplateId))
                    {
                        Drops[PossibleItemLoot[i].TemplateId]++;
                    }
                    else
                    {
                        Drops.Add(PossibleItemLoot[i].TemplateId, PossibleItemLoot[i].Quantity);
                    }

                    InventoryItemTable.TryCreateItem(PossibleItemLoot[i].TemplateId, TCollector, PossibleItemLoot[i].Quantity, Stats: PossibleItemLoot[i].ItemStats.ToItemStats());
                }

                if (ItemLootPerFighter > 0)
                {
                    PossibleItemLoot.RemoveRange(0, ItemLootPerFighter);
                }

                if (Modulo > 0)
                {
                    if (Drops.ContainsKey(PossibleItemLoot[0].TemplateId))
                    {
                        Drops[PossibleItemLoot[0].TemplateId]++;
                    }
                    else
                    {
                        Drops.Add(PossibleItemLoot[0].TemplateId, PossibleItemLoot[0].Quantity);
                    }

                    InventoryItemTable.TryCreateItem(PossibleItemLoot[0].TemplateId, TCollector, PossibleItemLoot[0].Quantity, Stats: PossibleItemLoot[0].ItemStats.ToItemStats());

                    PossibleItemLoot.RemoveAt(0);
                    Modulo--;
                }

                this.myResult.TCollectorResult = new Tera.WorldServer.World.Fights.GameFightEndResult.TaxCollectorResult()
                {
                    TaxCollector = TCollector,
                    WinExp       = winxp,
                    WinKamas     = winkamas,
                    WinItems     = Drops
                };

                TaxCollectorTable.Update(TCollector);
            }

            if (!MonsterWon)
            {
                this.Map.SpawnMonsterGroup(1);
            }
            else if (!MonsterGroup.IsFix)
            {
                this.Map.SpawnActor(this.MonsterGroup);
            }

            base.EndFight();
        }
Пример #2
0
        public override bool MoveItem(Network.WorldClient Client, Database.Models.InventoryItemModel Item, ushort Quantity, bool Add = false)
        {
            if (!Add)
            {
                if (!Npc.Items.ContainsKey(Item.ID))
                {
                    return(false);
                }
                InventoryItemModel ObjectEqualize = Client.Character.InventoryCache.getSimilarInventoryItem(Item);
                int    newQua = Item.Quantity - Quantity;
                String str;

                if (ObjectEqualize == null)
                {
                    if (newQua <= 0)
                    {
                        Npc.Items.Remove(Item.ID);
                        if (Client.Character.InventoryCache.TryMergeItem(Item.TemplateID, Item.GetStats().ToItemStats(), Item.Slot, Item.Quantity))
                        {
                            InventoryItemTable.removeItem(Item.ID);
                        }
                        else
                        {
                            Client.Character.InventoryCache.Add(Item);
                        }
                        str = "O-" + Item.ID;
                    }
                    else
                    {
                        ObjectEqualize = InventoryItemTable.TryCreateItem(Item.TemplateID, Client.Character, Quantity, Stats: Item.Effects);
                        Item.Quantity  = newQua;
                        str            = "O+" + Item.ID + "|" + Item.Quantity + "|" + Item.TemplateID + "|" + Item.GetStats().ToItemStats();
                    }
                }
                else if (newQua <= 0)
                {
                    Npc.Items.Remove(Item.ID);
                    ObjectEqualize.Quantity += Item.Quantity;
                    Client.Send(new ObjectQuantityMessage(ObjectEqualize.ID, ObjectEqualize.Quantity));
                    InventoryItemTable.removeItem(Item.ID);
                    str = "O-" + Item.ID;
                    InventoryItemTable.Update(ObjectEqualize);
                }
                else
                {
                    Item.Quantity            = newQua;
                    ObjectEqualize.Quantity += Quantity;
                    Client.Send(new ObjectQuantityMessage(ObjectEqualize.ID, ObjectEqualize.Quantity));
                    str = "O+" + Item.ID + "|" + Item.Quantity + "|" + Item.TemplateID + "|" + Item.GetStats().ToItemStats();
                    InventoryItemTable.Update(ObjectEqualize);
                }
                Client.Send(new BankUpdateMessage(str));
                Client.Send(new InventoryWeightMessage(0, 2000)); // TODO PODS
                TaxCollectorTable.Update(Npc);

                Npc.LogItems.Add(Item.ID, Item);
            }
            Client.GetCharacter().AddExperience(Npc.XP);
            Npc.LogXP += Npc.XP;
            Npc.XP     = 0;
            TaxCollectorTable.Update(Npc);

            return(true);
        }