void OnTriggerEnter(Collider sickle) { if (sickle.tag == "sickle") { Destroy(createPumpkin); //刪除腳本 Destroy(createCarrot); Destroy(createTomato); Destroy(createCucumber); Destroy(createEggplant); if (gameObject.tag == "pumpkin") { pumpkin.Count++; task.addplant("收成南瓜10個"); // task.addplant("新手"); waterLevel.water = 0; waterLevel.isPlanting = false; Destroy(gameObject); } else if (gameObject.tag == "cucumber") { cucumber.Count++; task.addplant("收成小黃瓜10個"); waterLevel.water = 0; waterLevel.isPlanting = false; Destroy(gameObject); } else if (gameObject.tag == "carrot") { carrot.Count++; task.addplant("收成紅蘿蔔15個"); waterLevel.water = 0; waterLevel.isPlanting = false; Destroy(gameObject); } else if (gameObject.tag == "eggplant") { eggplant.Count++; task.addplant("收成茄子10個"); waterLevel.water = 0; waterLevel.isPlanting = false; Destroy(gameObject); } else if (gameObject.tag == "tomato") { tomato.Count++; task.addplant("收成番茄15個"); waterLevel.water = 0; waterLevel.isPlanting = false; Destroy(gameObject); } else if (gameObject.tag == "dead") { waterLevel.water = 0; waterLevel.isPlanting = false; Destroy(gameObject); } } }