Пример #1
0
        public async Task <IActionResult> Create([FromBody] CreateTaskModel model)
        {
            try
            {
                if (TaskTypes.IsReserved(model.TypeId))
                {
                    return(Error(HttpStatusCode.BadRequest, "Tasks of this type cannot be created manually."));
                }

                var user = await GetLoggedInUser();

                var accessResponse = await GetPermissionsForTasksPerson(model.AssignedToId, true);

                if (accessResponse.CanAccess || accessResponse.IsOwner)
                {
                    model.AssignedById = user.Id.Value;

                    await _taskService.Create(model);

                    return(Ok());
                }

                return(Error(HttpStatusCode.Forbidden, "You do not have permission to create tasks for this person."));
            }
            catch (Exception e)
            {
                return(HandleException(e));
            }
        }
Пример #2
0
    public static INPCTask CreateTaskFromTypeAndParameters(TaskTypes taskType, string parameter)
    {
        switch (taskType)
        {
        case TaskTypes.GoToObject:
            return(new GoToObjectTask(parameter));

        case TaskTypes.GoToPosition:
            return(new GoToLocationTask(parameter));

        case TaskTypes.WaitForDuration:
            return(new WaitForDurationTask(parameter));

        case TaskTypes.GoToRoom:
            return(new GoToRoomTask(parameter));

        case TaskTypes.KillClosestAgent:
            return(new KillClosestAgentTask());

        case TaskTypes.RoamPassively:
            return(new RoamBetweenRoomsRandomlyTask());

        default:
            return(null);
        }
    }
Пример #3
0
        public async Task <IActionResult> Create([FromForm] CreateTaskModel model)
        {
            return(await ProcessAsync(async() =>
            {
                if (TaskTypes.IsReserved(model.TypeId))
                {
                    return BadRequest("This task type cannot be created manually.");
                }

                var user = await UserService.GetUserByPrincipal(User);

                var canCreate = await AuthoriseCreate(model.AssignedToId, user.Id);

                if (canCreate)
                {
                    var task = new TaskModel
                    {
                        AssignedToId = model.AssignedToId,
                        AssignedById = user.Id,
                        Title = model.Title,
                        Description = model.Description,
                        DueDate = model.DueDate,
                        CreatedDate = DateTime.Now,
                        TypeId = model.TypeId,
                        Completed = false
                    };

                    await _taskService.Create(task);

                    return Ok("Task created successfully.");
                }

                return Forbid();
            }));
        }
Пример #4
0
        public IHttpActionResult PutTaskTypes(int id, TaskTypes taskTypes)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            if (id != taskTypes.Id)
            {
                return(BadRequest());
            }

            db.Entry(taskTypes).State = EntityState.Modified;

            try
            {
                db.SaveChanges();
            }
            catch (DbUpdateConcurrencyException)
            {
                if (!TaskTypesExists(id))
                {
                    return(NotFound());
                }
                else
                {
                    throw;
                }
            }

            return(StatusCode(HttpStatusCode.NoContent));
        }
Пример #5
0
 public static ITask CreateTask(TaskTypes taskType, List <IOption> options)
 {
     if (taskType == TaskTypes.DeleteByAttribute)
     {
         return(new DeleteByAttribute(options));
     }
     else if (taskType == TaskTypes.DeleteBySize)
     {
         return(new DeleteBySize(options));
     }
     else if (taskType == TaskTypes.RenameFile)
     {
         return(new RenameFile(options));
     }
     else if (taskType == TaskTypes.SetCreateDate)
     {
         return(new SetCreateDate(options));
     }
     else if (taskType == TaskTypes.ModifyDateTaken)
     {
         return(new SetDateTaken(options));
     }
     else if (taskType == TaskTypes.ModifyDateTakenFromFileName)
     {
         return(new SetDateTakenFromFileName(options));
     }
     throw new NotImplementedException();
 }
Пример #6
0
        private void ProceedTask()
        {
            if (taskType != TaskTypes.None)
            {
                switch (taskType)
                {
                case TaskTypes.Add:
                    if (!langPack.languages.ContainsKey(taskKey))
                    {
                        langPack.languages.Add(taskKey, new Language(""));
                        SaveChanges();
                    }
                    break;

                case TaskTypes.Remove:
                    if (langPack.languages.ContainsKey(taskKey) && langPack.languages.Count > 1)
                    {
                        langPack.languages.Remove(taskKey);
                        SaveChanges();
                    }
                    break;
                }
                taskType = TaskTypes.None;
                taskKey  = "";
            }
        }
Пример #7
0
        //move a list of selected units
        private bool OnSelectedUnitsAction(Vector3 targetPosition, TaskTypes taskType)
        {
            List <Unit> selectedUnits = selected.GetEntitiesList(EntityTypes.unit, false, true).Cast <Unit>().ToList(); //get selected units from player faction

            if (selectedUnits.Count == 0)                                                                               //do not proceed if no units are selected
            {
                return(false);
            }

            if (taskType == TaskTypes.attack)                                               //if this is an attack task type
            {
                gameMgr.AttackMgr.LaunchTerrainAttack(selectedUnits, targetPosition, true); //only check for launching terrain attack
                return(true);
            }

            //if this is a movemen task or it's no assigned task type but terrain attack is not launched
            if (taskType == TaskTypes.movement ||
                (taskType == TaskTypes.none && !gameMgr.AttackMgr.LaunchTerrainAttack(selectedUnits, targetPosition)))
            {
                gameMgr.MvtMgr.Move(selectedUnits, targetPosition, 0.0f, null, InputMode.movement, true); //move selected units
                return(true);
            }

            return(false);
        }
Пример #8
0
        //for local player only, not for NPC factions
        public bool CanAddTask(TaskLauncher TaskComp, int TaskID, TaskTypes TaskType)
        {
            //Always check that the health is above the minimal limit to launch tasks and that the building was built (to max health) at least once:
            if (TaskComp.GetTaskHolderHealth() < TaskComp.MinTaskHealth)
            {
                UIMgr.ShowPlayerMessage("Health is too low to launch task!", UIManager.MessageTypes.Error);
                AudioManager.PlayAudio(GameMgr.GeneralAudioSource.gameObject, TaskComp.DeclinedTaskAudio, false); //Declined task audio.
                return(false);
            }
            else if (TaskComp.MaxTasks <= TaskComp.TasksQueue.Count)
            {
                //Notify the player that the maximum amount of tasks for this building has been reached
                UIMgr.ShowPlayerMessage("Maximum building tasks has been reached", UIManager.MessageTypes.Error);
                AudioManager.PlayAudio(GameMgr.GeneralAudioSource.gameObject, TaskComp.DeclinedTaskAudio, false); //Declined task audio.
                return(false);
            }

            //Do we have enough resources for this task?
            if (TaskType == TaskManager.TaskTypes.TaskUpgrade)
            { //upgrade task:
              //Make sure there are enough resources
                if (ResourceMgr.CheckResources(TaskComp.TasksList[TaskID].UnitCreationSettings.Upgrades[TaskComp.TasksList[TaskID].CurrentUpgradeLevel].UpgradeResources, GameManager.PlayerFactionID, 1.0f) == false)
                {
                    UIMgr.ShowPlayerMessage("Not enough resources to launch upgrade task!", UIManager.MessageTypes.Error);
                    AudioManager.PlayAudio(GameMgr.GeneralAudioSource.gameObject, TaskComp.DeclinedTaskAudio, false); //Declined task audio.
                    return(false);
                }
            }
            else
            {
                if (ResourceMgr.CheckResources(TaskComp.TasksList[TaskID].RequiredResources, GameManager.PlayerFactionID, 1) == false)
                {
                    UIMgr.ShowPlayerMessage("Not enough resources to launch task!", UIManager.MessageTypes.Error);
                    AudioManager.PlayAudio(GameMgr.GeneralAudioSource.gameObject, TaskComp.DeclinedTaskAudio, false); //Declined task audio.
                    return(false);
                }

                if (TaskType == TaskManager.TaskTypes.CreateUnit)
                { //create unit task
                    if (GameMgr.Factions[GameManager.PlayerFactionID].CurrentPopulation >= GameMgr.Factions[GameManager.PlayerFactionID].MaxPopulation)
                    {
                        //Inform the player that there's no more room for new units.
                        UIMgr.ShowPlayerMessage("Maximum population has been reached!", UIManager.MessageTypes.Error);
                        AudioManager.PlayAudio(GameMgr.GeneralAudioSource.gameObject, TaskComp.DeclinedTaskAudio, false); //Declined task audio.
                        return(false);
                    }
                    //if there's population slots but the local faction already hit the limit with this faction
                    else if (GameMgr.Factions[GameManager.PlayerFactionID].FactionMgr.HasReachedLimit(TaskComp.TasksList[TaskID].UnitCreationSettings.Prefabs[0].Code))
                    {
                        //inform the player that he can't create this unit
                        UIMgr.ShowPlayerMessage("This unit has reached its creation limit", UIManager.MessageTypes.Error);
                        AudioManager.PlayAudio(GameMgr.GeneralAudioSource.gameObject, TaskComp.DeclinedTaskAudio, false); //Declined task audio.
                        return(false);
                    }
                }
            }

            return(true);
        }
        public TaskListForm(WorkItemStore wis, string project, TaskTypes type)
            : this()
        {
            this.wis = wis;
            this.project = project;
            this.type = type;

            this.Text = string.Format("Select {0}", type);
        }
Пример #10
0
        public ViewResult New()
        {
            //12.29.17 - BTo - Needed. Otherwise View will return a Model.IsValid = false
            var model = new TaskTypes();

            model.TaskTypeId = 0;

            return(View("TaskTypeForm", model));
        }
        private Vector2 customCursorHotspot = Vector2.zero; //if your cursors use a different hotspot, assign it here

        public void Init()
        {
            AwaitingTaskType = TaskTypes.none;

            if (defaultCursorSprite != null) //if there's a default texture for the cursor
            {
                Cursor.SetCursor(defaultCursorSprite.texture, customCursorHotspot, CursorMode.Auto);
            }
        }
 //set the awaiting task unit component type
 public void SetAwaitingTaskType(TaskTypes type, Sprite icon)
 {
     AwaitingTaskType = type; //set the new task type
     if (changeCursorTexture == true && icon != null)
     {                        //if it is allowed to change the mouse texture
       //change it:
         Cursor.SetCursor(icon.texture, customCursorHotspot, CursorMode.Auto);
     }
 }
Пример #13
0
        private static Task Create(string taskTypeName, string json)
        {
            Type taskType;

            if (!TaskTypes.TryGetValue(taskTypeName, out taskType))
            {
                throw new Exception("Unknown task type '" + taskTypeName + "'.");
            }
            return(Create(taskType, json));
        }
Пример #14
0
    public void removeTask(TaskTypes task)
    {
        taskList.Remove(task);
        updateUI();

        if (taskList.Count < 1)
        {
            addTask();
        }
    }
Пример #15
0
        private static bool IsAccept(FilterEventArgs e, TaskTypes type)
        {
            var task = (IHydraTask)e.Item;

            if (e.Item == null)
            {
                return(false);
            }

            return(task.Type == type);
        }
Пример #16
0
    //generates a new task from enum TaskTypes, based on rng
    protected override TaskTypes generateTask()
    {
        int       newTask       = Random.Range(10, 13);
        TaskTypes generatedTask = (TaskTypes)System.Enum.Parse(typeof(TaskTypes), newTask.ToString());

        //Ensure bike task does not get generated if bikeNPC is not at start point
        if (!CityBikeNPC.atInitialPoint && generatedTask.Equals(TaskTypes.Bike))
        {
            generatedTask = GetNonBikeTask();
        }
        return(generatedTask);
    }
Пример #17
0
        public AddTaskViewModel(Calendar calendar)
        {
            TaskStatuses.AddRange(calendar.TaskStatuses);
            TaskTypes.AddRange(calendar.TaskTypes);

            Model.CalendarId   = calendar.Id;
            Model.PlannedStart = DateTime.Now;
            Model.PlannedEnd   = DateTime.Now;

            Ok     = ReactiveCommand.CreateFromObservable(() => CloseWindowInteraction.CloseWindow.Handle(true));
            Cancel = ReactiveCommand.CreateFromObservable(() => CloseWindowInteraction.CloseWindow.Handle(false));
        }
Пример #18
0
 public BaseTask(double estimation, TaskTypes type, string title, string description, User taskOwner, User taskCreator, TaskStatuses status = TaskStatuses.Backlog)
 {
     Estimation       = estimation;
     Title            = title;
     Description      = description;
     Id               = Guid.NewGuid().ToString();
     this.taskCreator = taskCreator;
     _creationDate    = DateTime.Now;
     UpdatedDate      = DateTime.Now;
     Status           = status;
     TaskOwner        = taskOwner;
 }
Пример #19
0
 public BaseTask(double estimation, TaskTypes type, string title, string discription, User taskCreator, State statuse = State.BackLog)
 {
     Estimation   = estimation;
     Type         = type;
     Title        = title;
     Discription  = discription;
     Id           = Guid.NewGuid().ToString();
     updateDate   = DateTime.Now;
     _createdDate = DateTime.Now;
     Creator      = taskCreator;
     Statuse      = statuse;
 }
Пример #20
0
        public IHttpActionResult PostTaskTypes(TaskTypes taskTypes)
        {
            if (!ModelState.IsValid)
            {
                return(BadRequest(ModelState));
            }

            db.TaskTypes.Add(taskTypes);
            db.SaveChanges();

            return(CreatedAtRoute("DefaultApi", new { id = taskTypes.Id }, taskTypes));
        }
Пример #21
0
 public BaseTask(double estimation, TaskTypes type, string title, string description, User creator, Status status = Status.BackLog)
 {
     Estimation   = estimation;
     Type         = type;
     Title        = title;
     Description  = description;
     Id           = Guid.NewGuid().ToString();
     _createdDate = DateTime.Now;
     UpdatedDate  = DateTime.Now;
     taskCreator  = creator;
     this.status  = status;
 }
Пример #22
0
 public BaseTask(double estmation, TaskTypes task, string title, string discription, User taskCreator, Statuses status = Statuses.BackLog)
 {
     Estmation    = estmation;
     Task         = task;
     Title        = title;
     Discription  = discription;
     Id           = Guid.NewGuid().ToString();
     _createdDate = DateTime.Now;
     UpdatedDate  = DateTime.Now;
     _creator     = taskCreator;
     Status       = status;
 }
Пример #23
0
 public Task(bool isCompleted, bool isLevelTask, ObjectsDescription[] associatedWith, string taskDescription, int taskIndex, int taskCompletionAward, TaskTypes taskType, TaskCategory taskCategory, float countLimit)
 {
     IsCompleted         = isCompleted;
     IsLevelTask         = isLevelTask;
     AssociatedWith      = associatedWith;
     TaskIndex           = taskIndex;
     TaskCompletionAward = taskCompletionAward;
     TaskDescription     = taskDescription;
     CurrTaskCategory    = taskCategory;
     CurrTaskType        = taskType;
     CountLimit          = countLimit;
     CurrentCount        = 0;
 }
Пример #24
0
    private TaskTypes GetNonBikeTask()
    {
        int       newTask       = Random.Range(10, 13);
        TaskTypes generatedTask = (TaskTypes)System.Enum.Parse(typeof(TaskTypes), newTask.ToString());

        //Ensure bike task does not get generated
        while (generatedTask.Equals(TaskTypes.Bike))
        {
            newTask       = Random.Range(10, 13);
            generatedTask = (TaskTypes)System.Enum.Parse(typeof(TaskTypes), newTask.ToString());
        }
        return(generatedTask);
    }
Пример #25
0
        public IHttpActionResult DeleteTaskTypes(int id)
        {
            TaskTypes taskTypes = db.TaskTypes.Find(id);

            if (taskTypes == null)
            {
                return(NotFound());
            }

            db.TaskTypes.Remove(taskTypes);
            db.SaveChanges();

            return(Ok(taskTypes));
        }
Пример #26
0
    private void ActivateTask()
    {
        Transform targetLocation = null;

        //Reset known status of zones
        fullJoyZones.Clear();
        fullInteractionZones.Clear();

        //Determine target location
        switch (taskQueueToday.Peek())
        {
        case TaskTypes.Sleep:
            targetLocation = sleepZone;
            currentTask    = TaskTypes.Sleep;
            break;

        case TaskTypes.Eat:
            targetLocation = restZone;
            currentTask    = TaskTypes.Eat;
            break;

        case TaskTypes.Work:
            targetLocation = workZone;
            currentTask    = TaskTypes.Work;
            break;

        case TaskTypes.Joy:
            targetLocation = FindJoyLocation();
            currentTask    = TaskTypes.Joy;
            break;

        case TaskTypes.Social:
            targetLocation = FindInteractionLocation();
            currentTask    = TaskTypes.Social;
            break;

        default:
            break;
        }

        //Set tomorrows schedule and remove current task from list
        taskQueueTomorrow.Enqueue(taskQueueToday.Dequeue());
        taskQueueTimeHourTomorrow.Enqueue(taskQueueTimeHourToday.Dequeue());
        taskQueueTimeMinuteTomorrow.Enqueue(taskQueueTimeMinuteToday.Dequeue());

        if (targetLocation != null)
        {
            SetTarget(targetLocation);
        }
    }
Пример #27
0
    // Add a task to the task list
    protected void addTask()
    {
        TaskTypes task = generateTask();

        while (taskList.Contains(task))
        {
            task = generateTask();
        }
        taskList.Add(task);
        updateUI();
        tasks[task].setupTask();

        generateTaskTime();
    }
 public static TaskType ByType(this IQueryable<TaskType> qry, TaskTypes type)
 {
     var r = qry.Where(x => x.Name == type.ToString()).SingleOrDefault();
     if( r == null)
     {
         r = new TaskType
                 {
                     Name = type.ToString(),
                     Type = type
                 };
         r.Save();
     }
     return r;
 }
Пример #29
0
        public static bool IsRegularTask(TaskTypes task)
        {
            switch (task)
            {
            case TaskTypes.FixComms:
            case TaskTypes.FixLights:
            case TaskTypes.ResetReactor:
            case TaskTypes.ResetSeismic:
            case TaskTypes.RestoreOxy:
                return(false);

            default:
                return(true);
            }
        }
        /// <summary>
        /// Find TaskType by it's Enum type
        /// </summary>
        /// <param name="dc"></param>
        /// <param name="type"></param>
        /// <returns></returns>
        public Domain.TaskType Find(DataContext dc, TaskTypes type)
        {
            var result = All(dc).Where(t => t.Name == type.ToString()).SingleOrDefault();
            if (result == null)
            {
                result = new Domain.TaskType
                {
                    Name = type.ToString(),
                    Type = type
                };
                result.Save();
            }

            return result;
        }
Пример #31
0
        public static bool IsSabotage(this TaskTypes TaskType)
        {
            switch (TaskType)
            {
            case TaskTypes.FixLights:
            case TaskTypes.RestoreOxy:
            case TaskTypes.ResetReactor:
            case TaskTypes.ResetSeismic:
            case TaskTypes.FixComms:
                return(true);

            default:
                return(false);
            }
        }
Пример #32
0
    // Interact with a particular plot
    public override ItemTypes OnInteract()
    {
        // If there is no plant, plant a dirt pile and set the next interaction text to water
        if (hasPlant == false)
        {
            this.transform.Find("Dirt_Pile").gameObject.SetActive(true);
            if (GameSettings.sounds == true)
            {
                diggingSound.Play();
            }
            hasPlant = true;
            can.fill();
            InteractText = "Press J to Water";
        }
        // If it's not watered, water the plot to grow the plant
        else if (!watered)
        {
            watered = true;
            this.transform.Find("plant").gameObject.SetActive(true);
            if (GameSettings.sounds == true)
            {
                wateringSound.Play();
            }
            TaskTypes task = TaskTypes.Tree;

            // Grow the correct type of plant
            if (plotType == ItemTypes.CarrotSeeds)
            {
                task = TaskTypes.Carrot;
            }
            else if (plotType == ItemTypes.PotatoSeeds)
            {
                task = TaskTypes.Potato;
            }
            else if (plotType == ItemTypes.TomatoSeeds)
            {
                task = TaskTypes.Tomato;
            }

            // Grant score, and complete the task
            scoring = FindObjectOfType <OutdoorScoreController>();
            scoring.taskScored(OutdoorScoreController.Tasks.PLANT);
            controller.taskComplete(task);
        }

        // Remove items from the player after interaction
        return(ItemTypes.NONE);
    }
        /// <summary>
        /// Find TaskType by it's Enum type
        /// </summary>
        /// <param name="dc"></param>
        /// <param name="type"></param>
        /// <returns></returns>
        public Domain.TaskType Find(DataContext dc, TaskTypes type)
        {
            var result = All(dc).Where(t => t.Name == type.ToString()).SingleOrDefault();

            if (result == null)
            {
                result = new Domain.TaskType
                {
                    Name = type.ToString(),
                    Type = type
                };
                result.Save();
            }

            return(result);
        }
Пример #34
0
 /// <summary>
 /// tlačidlo OK
 /// </summary>
 private void btnOk_Click(object sender, RoutedEventArgs e)
 {
     //Kontrola, či bol zvolený typ úlohy
     if (rbLinear.IsChecked == false && rbKnapsack.IsChecked == false)
     {
         MessageBox.Show("Nebol zvoleny typ úlohy.", "Chyba!", MessageBoxButton.OK, MessageBoxImage.Error);
         return;
     }
     // Priradenie typu úlohy do premennej
     if (rbLinear.IsChecked == true)
     {
         myTaskType = TaskTypes.Linear;
     }
     if (rbKnapsack.IsChecked == true)
     {
         myTaskType = TaskTypes.Knapsack;
     }
     DialogResult = true;
     Close();
 }
Пример #35
0
        public static bool IsFormDisabled(TaskTypes? taskType = null)
        {
            long merchantID = CurrentMerchantID;
            long contractId = ContractID;
            if (merchantID <= 0)
            {
                return true;
            }

            var tasktyp = HttpContext.Current.Request["TaskType"] ?? "";
            if (tasktyp == "0")
            {
                return false;
            }

            if (taskType.HasValue)
            {

                var apiMethod = string.Format("merchants/merchantinfo/{0}?tasktypeId={1}", merchantID, (long)taskType);
                var model = BaseApiData.GetAPIResult<MerchantModel>(apiMethod, () => new MerchantModel()) ?? new MerchantModel();
                HttpContext.Current.Items["MerchantInfo"] = model;

                return model.TaskStatusId != (long)StatusTypes.Assigned;
            }
            return false;
        }
Пример #36
0
		private static bool IsAccept(FilterEventArgs e, TaskTypes type)
		{
			var task = (IHydraTask)e.Item;

			if (e.Item == null)
				return false;

			return task.Type == type;
		}
 public TaskListForm(WorkItemStore wis, string project, TaskTypes type, bool showClosed)
     : this(wis, project, type)
 {
     checkBoxClosed.Checked = showClosed;
 }
Пример #38
0
 public static TaskType Find(DataContext dc, TaskTypes type)
 {
     return Repository.Find(dc, type);
 }
Пример #39
0
 public static TaskType Find(TaskTypes type)
 {
     return Find(null, type);
 }
Пример #40
0
        /// <summary>
        /// Verifies DC Voltage
        /// </summary>
        void preTest(TaskTypes next_task)
        {
            // Start the running watch
            _stopwatch_running.Restart();

            // Disable the app
            setEnablement(false, false);

            // Init the status text box
            runStatus_Init();

            // Clear output status
            textBoxOutputStatus.Clear();

            // Clear tool strip
            toolStripTimingStatusLabel.Text = "";
            statusStrip.Update();

            setRunStatus("Start Pre-test", Color.Black, Color.White);
            updateOutputStatus("Start Pre-test".PadBoth(80, '-'));

            // Clear the error
            _pretest_error_msg = null;

            // Init the meter object
            if (Properties.Settings.Default.Meter_Manual_Measurement)
                _meter = null;
            else
                _meter = new MultiMeter(Properties.Settings.Default.Meter_COM_Port_Name);

            _relay_ctrl.OpenIfClosed();
            _relay_ctrl.WriteLine(Relay_Lines.Ember, false);
            _relay_ctrl.WriteLine(Relay_Lines.Load, false);
            _relay_ctrl.WriteLine(Relay_Lines.Power, true);
            Thread.Sleep(1000);
            if (getSelectedBoardType() == BoardTypes.Honeycomb)
            {
                _relay_ctrl.WriteLine(4, false);
            }
            relaysShowSetttings();

            if (!Properties.Settings.Default.PrePost_Test_Enabled)
            {
                pretest_done(next_task);
                return;
            }

            Tests pretest = new Tests();
            pretest.Status_Event += _pretest_Status_Event;
            pretest.MultiMeter = _meter;
            pretest.RelayController = _relay_ctrl;

            _task_uut = new Task(() => pretest.Verify_Voltage(3.3 - 0.33, 3.3 + 0.33));
            _task_uut.ContinueWith((t) => pretest_done_handler(next_task), TaskContinuationOptions.OnlyOnRanToCompletion);
            _task_uut.ContinueWith((t) => pretest_exception_handler(t, next_task), TaskContinuationOptions.OnlyOnFaulted);
            _task_uut.Start();
        }
Пример #41
0
        /// <summary>
        /// Pretest done handler
        /// </summary>
        void pretest_done(TaskTypes next_task)
        {
            // Check PASS or FAIL
            if (_pretest_error_msg == null)
            {
                updateRunStatus("PASS", Color.White, Color.Green);

                // Should be safe to connect Ember
                _relay_ctrl.OpenIfClosed();
                _relay_ctrl.WriteLine(Relay_Lines.Power, false);
                Thread.Sleep(500);

                if (next_task == TaskTypes.Test || next_task == TaskTypes.Calibrate)
                {
                    openTelnet();
                }
                _relay_ctrl.WriteLine(Relay_Lines.Ember, true);
                _relay_ctrl.WriteLine(Relay_Lines.Power, true);
                Thread.Sleep(1000);
            }
            else
            {
                closeTelnet();
                try
                {
                    power_off();
                }
                catch (Exception ex)
                {
                    updateOutputStatus("Power off exception:" + ex.Message);
                }

                if (_meter != null)
                    _meter.CloseSerialPort();

                updateRunStatus("FAIL", Color.White, Color.Red);
                updateOutputStatus(_pretest_error_msg);

                setEnablement(true, false);
            }

            _stopwatch_running.Stop();
            string elapsedTime = string.Format("Elapsed time {0:00} seconds", _stopwatch_running.Elapsed.TotalSeconds);
            updateOutputStatus(elapsedTime);
            updateOutputStatus("End Pre-test".PadBoth(80, '-'));

            if (_pretest_error_msg != null)
            {
                setEnablement(true, false);
                return;
            }

            try
            {
                // Start the running stopwatch
                _stopwatch_running.Restart();
                // Run the next task
                switch (next_task)
                {
                    case TaskTypes.Code:
                        _coding_error_msg = null;
                        try
                        {
                            code();
                        }
                        catch (Exception ex)
                        {
                            _coding_error_msg = ex.Message + "\r\n" + ex.StackTrace;
                            coding_done();
                        }
                        break;

                    case TaskTypes.Calibrate:
                        _calibration_error_msg = null;
                        try
                        {
                            calibrate();
                        }
                        catch (Exception ex)
                        {
                            _calibration_error_msg = ex.Message;
                            calibration_done();
                        }
                        break;

                    case TaskTypes.Test:
                        if (getSelectedBoardType() == BoardTypes.Honeycomb)
                        {
                            _test_error_msg = null;
                            try
                            {
                                hct_Run_Tests();
                            }
                            catch (Exception ex)
                            {
                                _test_error_msg = ex.Message;
                                hct_done();
                            }
                        }
                        break;
                    case TaskTypes.Recode:
                        recode();
                        break;
                }

            }
            catch (Exception ex)
            {
                switch (next_task)
                {
                    case TaskTypes.Code:
                        _coding_error_msg = ex.Message;
                        coding_done();
                        break;
                    case TaskTypes.Calibrate:
                        _calibration_error_msg = ex.Message;
                        calibration_done();
                        break;
                    case TaskTypes.Recode:
                        power_off();
                        break;
                }

            }
        }
Пример #42
0
 /// <summary>
 /// Handles when pretest is done
 /// </summary>
 /// <param name="task"></param>
 void pretest_done_handler(TaskTypes next_task)
 {
     pretest_done(next_task);
 }
Пример #43
0
 public BasicTask(TaskTypes type)
 {
     m_Type = type;
 }
Пример #44
0
 /// <summary>
 /// Handles when pretest throws an error
 /// </summary>
 /// <param name="task"></param>
 void pretest_exception_handler(Task task, TaskTypes next_task)
 {
     var exception = task.Exception;
     string errmsg = exception.InnerException.Message;
     _pretest_error_msg = errmsg;
     pretest_done(next_task);
 }