void OnPress() { if (task is ConstructRoad || task is ConstructUnit) { TaskPen.Set(task); } else { task.Start(); } // Init (task, hasText); }
public void OnPress() { if (task is ConstructRoad || task is ConstructUnit) { TaskPen.Set(task); } else { task.Start(); } if (hasText) // BAD hack - this is to get the road button working { Init(task); } }
public override void OnPointerDown(PointerEventData e) { TaskPen.Set(PerformableTasks[typeof(PlantSeed)]); TaskPen.onRemove += OnCancelPlant; unitRenderer.Hide(); }