public void TestllBreakLink() { TestHelpers.InMethod(); UUID ownerId = TestHelpers.ParseTail(0x1); SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10); grp1.AbsolutePosition = new Vector3(10, 10, 10); m_scene.AddSceneObject(grp1); // FIXME: This should really be a script item (with accompanying script) TaskInventoryItem grp1Item = TaskInventoryHelpers.AddNotecard( m_scene.AssetService, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!"); grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; LSL_Api apiGrp1 = new LSL_Api(); apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); apiGrp1.llBreakLink(2); Assert.That(grp1.Parts.Length, Is.EqualTo(1)); SceneObjectGroup grp2 = m_scene.GetSceneObjectGroup("grp1-Part1"); Assert.That(grp2, Is.Not.Null); }
public override void SetUp() { base.SetUp(); // This is an unfortunate bit of clean up we have to do because MainServer manages things through static // variables and the VM is not restarted between tests. uint port = 9999; MainServer.RemoveHttpServer(port); BaseHttpServer server = new BaseHttpServer(port, false, 0, ""); MainServer.AddHttpServer(server); MainServer.Instance = server; server.Start(); m_engine = new MockScriptEngine(); m_urlModule = new UrlModule(); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, new IniConfigSource(), m_engine, m_urlModule); SceneObjectGroup so = SceneHelpers.AddSceneObject(m_scene); m_scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, so.RootPart); // This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm. // Possibly this could be done and we could obtain it directly from the MockScriptEngine. m_lslApi = new LSL_Api(); m_lslApi.Initialize(m_engine, so.RootPart, m_scriptItem); }
public void TestLlGiveInventoryO2DifferentAvatarNoMod() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID user1Id = TestHelpers.ParseTail(0x1); UUID user2Id = TestHelpers.ParseTail(0x2); string inventoryItemName = "item1"; SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); m_scene.AddSceneObject(so1); LSL_Api api = new LSL_Api(); api.Initialize(m_engine, so1.RootPart, null); // Create an object embedded inside the first UUID itemId = TestHelpers.ParseTail(0x20); TaskInventoryItem tii = TaskInventoryHelpers.AddSceneObject(m_scene.AssetService, so1.RootPart, inventoryItemName, itemId, user1Id); tii.NextPermissions &= ~((uint)PermissionMask.Modify); UserAccountHelpers.CreateUserWithInventory(m_scene, user2Id); api.llGiveInventory(user2Id.ToString(), inventoryItemName); InventoryItemBase receivedItem = UserInventoryHelpers.GetInventoryItem( m_scene.InventoryService, user2Id, string.Format("Objects/{0}", inventoryItemName)); Assert.IsNotNull(receivedItem); Assert.AreEqual(0, receivedItem.CurrentPermissions & (uint)PermissionMask.Modify); }
public void TestMoveTaskInventoryItem() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); Scene scene = new SceneHelpers().SetupScene(); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); SceneObjectPart sop1 = sog1.RootPart; TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard( scene.AssetService, sop1, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!"); InventoryFolderBase folder = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, user1.PrincipalID, "Objects")[0]; // Perform test string message; scene.MoveTaskInventoryItem(user1.PrincipalID, folder.ID, sop1, sopItem1.ItemID, out message); InventoryItemBase ncUserItem = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Objects/ncItem"); Assert.That(ncUserItem, Is.Not.Null, "Objects/ncItem was not found"); }
public void TestTaskItems() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID ownerId = TestHelpers.ParseTail(0x10); SceneObjectGroup soL0 = SceneHelpers.CreateSceneObject(1, ownerId, "l0", 0x20); SceneObjectGroup soL1 = SceneHelpers.CreateSceneObject(1, ownerId, "l1", 0x21); SceneObjectGroup soL2 = SceneHelpers.CreateSceneObject(1, ownerId, "l2", 0x22); TaskInventoryHelpers.AddScript( m_assetService, soL2.RootPart, TestHelpers.ParseTail(0x33), TestHelpers.ParseTail(0x43), "l3-script", "gibberish"); TaskInventoryHelpers.AddSceneObject( m_assetService, soL1.RootPart, "l2-item", TestHelpers.ParseTail(0x32), soL2, TestHelpers.ParseTail(0x42)); TaskInventoryHelpers.AddSceneObject( m_assetService, soL0.RootPart, "l1-item", TestHelpers.ParseTail(0x31), soL1, TestHelpers.ParseTail(0x41)); m_uuidGatherer.AddForInspection(soL0); m_uuidGatherer.GatherAll(); // foreach (UUID key in m_uuidGatherer.GatheredUuids.Keys) // System.Console.WriteLine("key : {0}", key); // We expect to see the default prim texture and the assets of the contained task items Assert.That(m_uuidGatherer.GatheredUuids.Count, Is.EqualTo(4)); Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(new UUID(Constants.DefaultTexture))); Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x41))); Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x42))); Assert.That(m_uuidGatherer.GatheredUuids.ContainsKey(TestHelpers.ParseTail(0x43))); }
public void TestRezObjectFromInventoryItem() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); Scene scene = new SceneHelpers().SetupScene(); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); SceneObjectPart sop1 = sog1.RootPart; // Create an object embedded inside the first UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); TaskInventoryItem taskSceneObjectItem = TaskInventoryHelpers.AddSceneObject(scene.AssetService, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID); scene.AddSceneObject(sog1); Vector3 rezPos = new Vector3(10, 10, 10); Quaternion rezRot = new Quaternion(0.5f, 0.5f, 0.5f, 0.5f); Vector3 rezVel = new Vector3(2, 2, 2); scene.RezObject(sop1, taskSceneObjectItem, rezPos, rezRot, rezVel, 0); SceneObjectGroup rezzedObject = scene.GetSceneObjectGroup("tso"); Assert.That(rezzedObject, Is.Not.Null); Assert.That(rezzedObject.AbsolutePosition, Is.EqualTo(rezPos)); // Velocity doesn't get applied, probably because there is no physics in tests (yet) // Assert.That(rezzedObject.Velocity, Is.EqualTo(rezVel)); Assert.That(rezzedObject.Velocity, Is.EqualTo(Vector3.Zero)); // Confusingly, this isn't the rezzedObject.Rotation Assert.That(rezzedObject.RootPart.RotationOffset, Is.EqualTo(rezRot)); }
public void TestLlGetNotecardLine_NotANotecard() { TestHelpers.InMethod(); TaskInventoryItem ncItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, m_so.RootPart, "nc1", "Not important"); AssertInValidNotecardLine(ncItem.Name, 0); }
public void TestOsForceAttachToOtherAvatarFromInventory() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); string taskInvObjItemName = "sphere"; UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); AttachmentPoint attachPoint = AttachmentPoint.Chin; UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "one", 0x1, "pass"); UserAccount ua2 = UserAccountHelpers.CreateUserWithInventory(m_scene, "user", "two", 0x2, "pass"); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1); SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); OSSL_Api osslApi = new OSSL_Api(); osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); // Create an object embedded inside the first TaskInventoryHelpers.AddSceneObject( m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, ua1.PrincipalID); ScenePresence sp2 = SceneHelpers.AddScenePresence(m_scene, ua2); osslApi.osForceAttachToOtherAvatarFromInventory(sp2.UUID.ToString(), taskInvObjItemName, (int)attachPoint); // Check scene presence status Assert.That(sp.HasAttachments(), Is.False); List <SceneObjectGroup> attachments = sp.GetAttachments(); Assert.That(attachments.Count, Is.EqualTo(0)); Assert.That(sp2.HasAttachments(), Is.True); List <SceneObjectGroup> attachments2 = sp2.GetAttachments(); Assert.That(attachments2.Count, Is.EqualTo(1)); SceneObjectGroup attSo = attachments2[0]; Assert.That(attSo.Name, Is.EqualTo(taskInvObjItemName)); Assert.That(attSo.OwnerID, Is.EqualTo(ua2.PrincipalID)); Assert.That(attSo.AttachmentPoint, Is.EqualTo((uint)attachPoint)); Assert.That(attSo.IsAttachment); Assert.That(attSo.UsesPhysics, Is.False); Assert.That(attSo.IsTemporary, Is.False); // Check appearance status List <AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments(); Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0)); List <AvatarAttachment> attachmentsInAppearance2 = sp2.Appearance.GetAttachments(); Assert.That(attachmentsInAppearance2.Count, Is.EqualTo(1)); Assert.That(sp2.Appearance.GetAttachpoint(attachmentsInAppearance2[0].ItemID), Is.EqualTo((uint)attachPoint)); }
public void TestDetachScriptedAttachmentToInventory() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); Scene scene = CreateScriptingEnabledTestScene(); UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); TaskInventoryItem scriptTaskItem = TaskInventoryHelpers.AddScript( scene.AssetService, so.RootPart, "scriptItem", "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }"); InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000); // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running. // In the future, we need to be able to do this programatically more predicably. scene.EventManager.OnChatFromWorld += OnChatFromWorld; m_chatEvent.Reset(); SceneObjectGroup rezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); // Wait for chat to signal rezzed script has been started. m_chatEvent.WaitOne(60000); scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo); InventoryItemBase userItemUpdated = scene.InventoryService.GetItem(userItem); AssetBase asset = scene.AssetService.Get(userItemUpdated.AssetID.ToString()); // TODO: It would probably be better here to check script state via the saving and retrieval of state // information at a higher level, rather than having to inspect the serialization. XmlDocument soXml = new XmlDocument(); soXml.LoadXml(Encoding.UTF8.GetString(asset.Data)); XmlNodeList scriptStateNodes = soXml.GetElementsByTagName("ScriptState"); Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); // Re-rez the attachment to check script running state SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest)); // Wait for chat to signal rezzed script has been started. m_chatEvent.WaitOne(60000); TaskInventoryItem reRezzedScriptItem = reRezzedSo.RootPart.Inventory.GetInventoryItem(scriptTaskItem.Name); IScriptModule xengine = scene.RequestModuleInterface <IScriptModule>(); Assert.That(xengine.GetScriptState(reRezzedScriptItem.ItemID), Is.True); // Console.WriteLine(soXml.OuterXml); }
public void TestLlGiveInventoryO2ODifferentOwners() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); UUID user1Id = TestHelpers.ParseTail(0x1); UUID user2Id = TestHelpers.ParseTail(0x2); string inventoryItemName = "item1"; SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, user1Id, "so1", 0x10); m_scene.AddSceneObject(so1); LSL_Api api = new LSL_Api(); api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID); // Create an object embedded inside the first UUID itemId = TestHelpers.ParseTail(0x20); TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, user1Id); // Create a second object SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, user2Id, "so2", 0x100); m_scene.AddSceneObject(so2); LSL_Api api2 = new LSL_Api(); api2.Initialize(m_engine, so2.RootPart, so2.RootPart.LocalId, so2.RootPart.UUID); // *** Firstly, we test where llAllowInventoryDrop() has not been called. *** api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); { // Item has copy permissions so original should stay intact. List <TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems(); Assert.That(originalItems.Count, Is.EqualTo(1)); // Should have not copied List <TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName); Assert.That(copiedItems.Count, Is.EqualTo(0)); } // *** Secondly, we turn on allow inventory drop in the target and retest. *** api2.llAllowInventoryDrop(1); api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); { // Item has copy permissions so original should stay intact. List <TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems(); Assert.That(originalItems.Count, Is.EqualTo(1)); // Should now have copied. List <TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName); Assert.That(copiedItems.Count, Is.EqualTo(1)); Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName)); } }
public void TestLlRemoteLoadScriptPin() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID user1Id = TestHelpers.ParseTail(0x1); UUID user2Id = TestHelpers.ParseTail(0x2); SceneObjectGroup sourceSo = SceneHelpers.AddSceneObject(m_scene, "sourceSo", user1Id); m_scene.AddSceneObject(sourceSo); LSL_Api api = new LSL_Api(); api.Initialize(m_engine, sourceSo.RootPart, null); TaskInventoryHelpers.AddScript(m_scene.AssetService, sourceSo.RootPart, "script", "Hello World"); SceneObjectGroup targetSo = SceneHelpers.AddSceneObject(m_scene, "targetSo", user1Id); SceneObjectGroup otherOwnedTargetSo = SceneHelpers.AddSceneObject(m_scene, "otherOwnedTargetSo", user2Id); // Test that we cannot load a script when the target pin has never been set (i.e. it is zero) api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 0, 0, 0); Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script")); // Test that we cannot load a script when the given pin does not match the target targetSo.RootPart.ScriptAccessPin = 5; api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0); Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script")); // Test that we cannot load into a prim with a different owner otherOwnedTargetSo.RootPart.ScriptAccessPin = 3; api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0); Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script")); // Test that we can load a script when given pin and dest pin match. targetSo.RootPart.ScriptAccessPin = 3; api.llRemoteLoadScriptPin(targetSo.UUID.ToString(), "script", 3, 0, 0); TaskInventoryItem insertedItem = targetSo.RootPart.Inventory.GetInventoryItem("script"); Assert.IsNotNull(insertedItem); // Test that we can no longer load if access pin is unset targetSo.RootPart.Inventory.RemoveInventoryItem(insertedItem.ItemID); Assert.IsNull(targetSo.RootPart.Inventory.GetInventoryItem("script")); targetSo.RootPart.ScriptAccessPin = 0; api.llRemoteLoadScriptPin(otherOwnedTargetSo.UUID.ToString(), "script", 3, 0, 0); Assert.IsNull(otherOwnedTargetSo.RootPart.Inventory.GetInventoryItem("script")); }
public void TestScriptedAttachmentPersistence() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); XEngine.XEngine xEngine = new XEngine.XEngine(); Scene scene = CreateScriptingEnabledTestScene(xEngine); UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); TaskInventoryHelpers.AddScript( scene.AssetService, so.RootPart, "scriptItem", "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }"); InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000); // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running. // In the future, we need to be able to do this programatically more predicably. scene.EventManager.OnChatFromWorld += OnChatFromWorld; SceneObjectGroup rezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); TaskInventoryItem rezzedScriptItem = rezzedSo.RootPart.Inventory.GetInventoryItem("scriptItem"); // Wait for chat to signal rezzed script has been started. m_chatEvent.WaitOne(60000); // Force save xEngine.DoBackup(new Object[] { 0 }); // Console.WriteLine("ItemID {0}", rezzedScriptItem.ItemID); // // foreach ( // string s in Directory.EnumerateFileSystemEntries( // string.Format("ScriptEngines/{0}", scene.RegionInfo.RegionID))) // Console.WriteLine(s); Assert.IsFalse( File.Exists( string.Format("ScriptEngines/{0}/{1}.state", scene.RegionInfo.RegionID, rezzedScriptItem.ItemID))); scene.AttachmentsModule.DetachSingleAttachmentToInv(sp, rezzedSo); }
public void TestOsForceAttachToAvatarFromInventoryNotObject() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); string taskInvObjItemName = "sphere"; UUID taskInvObjItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); AttachmentPoint attachPoint = AttachmentPoint.Chin; UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, 0x1); ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1.PrincipalID); SceneObjectGroup inWorldObj = SceneHelpers.AddSceneObject(m_scene, "inWorldObj", ua1.PrincipalID); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene, inWorldObj.RootPart); new LSL_Api().Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); OSSL_Api osslApi = new OSSL_Api(); osslApi.Initialize(m_engine, inWorldObj.RootPart, scriptItem, null); // Create an object embedded inside the first TaskInventoryHelpers.AddNotecard( m_scene, inWorldObj.RootPart, taskInvObjItemName, taskInvObjItemId, TestHelpers.ParseTail(0x900), "Hello World!"); bool exceptionCaught = false; try { osslApi.osForceAttachToAvatarFromInventory(taskInvObjItemName, (int)attachPoint); } catch (Exception) { exceptionCaught = true; } Assert.That(exceptionCaught, Is.True); // Check scene presence status Assert.That(sp.HasAttachments(), Is.False); List <SceneObjectGroup> attachments = sp.GetAttachments(); Assert.That(attachments.Count, Is.EqualTo(0)); // Check appearance status List <AvatarAttachment> attachmentsInAppearance = sp.Appearance.GetAttachments(); Assert.That(attachmentsInAppearance.Count, Is.EqualTo(0)); }
public override void SetUp() { base.SetUp(); m_engine = new MockScriptEngine(); m_scene = new SceneHelpers().SetupScene(); SceneHelpers.SetupSceneModules(m_scene, new IniConfigSource(), m_engine); m_so = SceneHelpers.AddSceneObject(m_scene); m_scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, m_so.RootPart); // This is disconnected from the actual script - the mock engine does not set up any LSL_Api atm. // Possibly this could be done and we could obtain it directly from the MockScriptEngine. m_lslApi = new LSL_Api(); m_lslApi.Initialize(m_engine, m_so.RootPart, m_scriptItem); }
public void TestLlGetNotecardLine() { TestHelpers.InMethod(); string[] ncLines = { "One", "Twoè", "Three" }; TaskInventoryItem ncItem = TaskInventoryHelpers.AddNotecard(m_scene.AssetService, m_so.RootPart, "nc", "1", "10", string.Join("\n", ncLines)); AssertValidNotecardLine(ncItem.Name, 0, ncLines[0]); AssertValidNotecardLine(ncItem.Name, 2, ncLines[2]); AssertValidNotecardLine(ncItem.Name, 3, ScriptBaseClass.EOF); AssertValidNotecardLine(ncItem.Name, 4, ScriptBaseClass.EOF); // XXX: Is this correct or do we really expect no dataserver event to fire at all? AssertValidNotecardLine(ncItem.Name, -1, ""); AssertValidNotecardLine(ncItem.Name, -2, ""); }
public void TestMoveTaskInventoryItemNoParent() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); Scene scene = SceneHelpers.SetupScene(); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); SceneObjectPart sop1 = sog1.RootPart; TaskInventoryItem sopItem1 = TaskInventoryHelpers.AddNotecard(scene, sop1); // Perform test scene.MoveTaskInventoryItem(user1.PrincipalID, UUID.Zero, sop1, sopItem1.ItemID); InventoryItemBase ncUserItem = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, user1.PrincipalID, "Notecards/ncItem"); Assert.That(ncUserItem, Is.Not.Null, "Notecards/ncItem was not found"); }
public void TestRezScriptedAttachmentFromInventory() { TestHelpers.InMethod(); Scene scene = CreateScriptingEnabledTestScene(); UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene, 0x1); ScenePresence sp = SceneHelpers.AddScenePresence(scene, ua1); SceneObjectGroup so = SceneHelpers.CreateSceneObject(1, sp.UUID, "att-name", 0x10); TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript( scene.AssetService, so.RootPart, "scriptItem", "default { attach(key id) { if (id != NULL_KEY) { llSay(0, \"Hello World\"); } } }"); InventoryItemBase userItem = UserInventoryHelpers.AddInventoryItem(scene, so, 0x100, 0x1000); // FIXME: Right now, we have to do a tricksy chat listen to make sure we know when the script is running. // In the future, we need to be able to do this programatically more predicably. scene.EventManager.OnChatFromWorld += OnChatFromWorld; m_chatEvent.Reset(); scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); m_chatEvent.WaitOne(60000); // TODO: Need to have a test that checks the script is actually started but this involves a lot more // plumbing of the script engine and either pausing for events or more infrastructure to turn off various // script engine delays/asychronicity that isn't helpful in an automated regression testing context. SceneObjectGroup attSo = scene.GetSceneObjectGroup(so.Name); Assert.That(attSo.ContainsScripts(), Is.True); TaskInventoryItem reRezzedScriptItem = attSo.RootPart.Inventory.GetInventoryItem(scriptItem.Name); IScriptModule xengine = scene.RequestModuleInterface <IScriptModule>(); Assert.That(xengine.GetScriptState(reRezzedScriptItem.ItemID), Is.True); }
public void TestLlGiveInventoryO2OSameOwner() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); UUID userId = TestHelpers.ParseTail(0x1); string inventoryItemName = "item1"; SceneObjectGroup so1 = SceneHelpers.CreateSceneObject(1, userId, "so1", 0x10); m_scene.AddSceneObject(so1); // Create an object embedded inside the first UUID itemId = TestHelpers.ParseTail(0x20); TaskInventoryHelpers.AddSceneObject(m_scene, so1.RootPart, inventoryItemName, itemId, userId); LSL_Api api = new LSL_Api(); api.Initialize(m_engine, so1.RootPart, so1.RootPart.LocalId, so1.RootPart.UUID); // Create a second object SceneObjectGroup so2 = SceneHelpers.CreateSceneObject(1, userId, "so2", 0x100); m_scene.AddSceneObject(so2); api.llGiveInventory(so2.UUID.ToString(), inventoryItemName); // Item has copy permissions so original should stay intact. List <TaskInventoryItem> originalItems = so1.RootPart.Inventory.GetInventoryItems(); Assert.That(originalItems.Count, Is.EqualTo(1)); List <TaskInventoryItem> copiedItems = so2.RootPart.Inventory.GetInventoryItems(inventoryItemName); Assert.That(copiedItems.Count, Is.EqualTo(1)); Assert.That(copiedItems[0].Name, Is.EqualTo(inventoryItemName)); }
public void TestAddTaskInventoryItem() { TestHelpers.InMethod(); // log4net.Config.XmlConfigurator.Configure(); Scene scene = new SceneHelpers().SetupScene(); UserAccount user1 = UserAccountHelpers.CreateUserWithInventory(scene); SceneObjectGroup sog1 = SceneHelpers.CreateSceneObject(1, user1.PrincipalID); SceneObjectPart sop1 = sog1.RootPart; // Create an object embedded inside the first UUID taskSceneObjectItemId = UUID.Parse("00000000-0000-0000-0000-100000000000"); TaskInventoryHelpers.AddSceneObject(scene.AssetService, sop1, "tso", taskSceneObjectItemId, user1.PrincipalID); TaskInventoryItem addedItem = sop1.Inventory.GetInventoryItem(taskSceneObjectItemId); Assert.That(addedItem.ItemID, Is.EqualTo(taskSceneObjectItemId)); Assert.That(addedItem.OwnerID, Is.EqualTo(user1.PrincipalID)); Assert.That(addedItem.ParentID, Is.EqualTo(sop1.UUID)); Assert.That(addedItem.InvType, Is.EqualTo((int)InventoryType.Object)); Assert.That(addedItem.Type, Is.EqualTo((int)AssetType.Object)); }
public void TestllCreateLink() { TestHelpers.InMethod(); UUID ownerId = TestHelpers.ParseTail(0x1); SceneObjectGroup grp1 = SceneHelpers.CreateSceneObject(2, ownerId, "grp1-", 0x10); grp1.AbsolutePosition = new Vector3(10, 10, 10); m_scene.AddSceneObject(grp1); // FIXME: This should really be a script item (with accompanying script) TaskInventoryItem grp1Item = TaskInventoryHelpers.AddNotecard( m_scene.AssetService, grp1.RootPart, "ncItem", TestHelpers.ParseTail(0x800), TestHelpers.ParseTail(0x900), "Hello World!"); grp1Item.PermsMask |= ScriptBaseClass.PERMISSION_CHANGE_LINKS; SceneObjectGroup grp2 = SceneHelpers.CreateSceneObject(2, ownerId, "grp2-", 0x20); grp2.AbsolutePosition = new Vector3(20, 20, 20); // <180,0,0> grp2.UpdateGroupRotationR(Quaternion.CreateFromEulers(180 * Utils.DEG_TO_RAD, 0, 0)); m_scene.AddSceneObject(grp2); LSL_Api apiGrp1 = new LSL_Api(); apiGrp1.Initialize(m_engine, grp1.RootPart, grp1Item); apiGrp1.llCreateLink(grp2.UUID.ToString(), ScriptBaseClass.TRUE); Assert.That(grp1.Parts.Length, Is.EqualTo(4)); Assert.That(grp2.IsDeleted, Is.True); }
public void TestLlRequestAgentDataOnline() { TestHelpers.InMethod(); // TestHelpers.EnableLogging(); UUID userId = TestHelpers.ParseTail(0x1); UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(m_scene, userId); SceneObjectPart part = SceneHelpers.AddSceneObject(m_scene).RootPart; TaskInventoryItem scriptItem = TaskInventoryHelpers.AddScript(m_scene.AssetService, part); LSL_Api apiGrp1 = new LSL_Api(); apiGrp1.Initialize(m_engine, part, scriptItem); // Initially long timeout to test cache apiGrp1.LlRequestAgentDataCacheTimeoutMs = 20000; // Offline test { apiGrp1.llRequestAgentData(userId.ToString(), ScriptBaseClass.DATA_ONLINE); Assert.That(m_engine.PostedEvents.ContainsKey(scriptItem.ItemID)); List <EventParams> events = m_engine.PostedEvents[scriptItem.ItemID]; Assert.That(events.Count, Is.EqualTo(1)); EventParams eventParams = events[0]; Assert.That(eventParams.EventName, Is.EqualTo("dataserver")); string data = eventParams.Params[1].ToString(); Assert.AreEqual(0, int.Parse(data)); m_engine.PostedEvents.Clear(); } // Online test. Should get the 'wrong' result because of caching. ScenePresence sp = SceneHelpers.AddScenePresence(m_scene, ua1); { apiGrp1.llRequestAgentData(userId.ToString(), ScriptBaseClass.DATA_ONLINE); Assert.That(m_engine.PostedEvents.ContainsKey(scriptItem.ItemID)); List <EventParams> events = m_engine.PostedEvents[scriptItem.ItemID]; Assert.That(events.Count, Is.EqualTo(1)); EventParams eventParams = events[0]; Assert.That(eventParams.EventName, Is.EqualTo("dataserver")); string data = eventParams.Params[1].ToString(); Assert.AreEqual(0, int.Parse(data)); m_engine.PostedEvents.Clear(); } apiGrp1.LlRequestAgentDataCacheTimeoutMs = 20; // Make absolutely sure that we should trigger cache timeout. Thread.Sleep(apiGrp1.LlRequestAgentDataCacheTimeoutMs + 50); { apiGrp1.llRequestAgentData(userId.ToString(), ScriptBaseClass.DATA_ONLINE); Assert.That(m_engine.PostedEvents.ContainsKey(scriptItem.ItemID)); List <EventParams> events = m_engine.PostedEvents[scriptItem.ItemID]; Assert.That(events.Count, Is.EqualTo(1)); EventParams eventParams = events[0]; Assert.That(eventParams.EventName, Is.EqualTo("dataserver")); string data = eventParams.Params[1].ToString(); Assert.AreEqual(1, int.Parse(data)); m_engine.PostedEvents.Clear(); } m_scene.CloseAgent(userId, false); Thread.Sleep(apiGrp1.LlRequestAgentDataCacheTimeoutMs + 50); { apiGrp1.llRequestAgentData(userId.ToString(), ScriptBaseClass.DATA_ONLINE); Assert.That(m_engine.PostedEvents.ContainsKey(scriptItem.ItemID)); List <EventParams> events = m_engine.PostedEvents[scriptItem.ItemID]; Assert.That(events.Count, Is.EqualTo(1)); EventParams eventParams = events[0]; Assert.That(eventParams.EventName, Is.EqualTo("dataserver")); string data = eventParams.Params[1].ToString(); Assert.AreEqual(0, int.Parse(data)); m_engine.PostedEvents.Clear(); } }