public void Activate(List <Character> targets, TargetedAnimation animation, Action finishedAbility) { this.targets = targets; this.animation = animation; this.finishedAbility = finishedAbility; modCount = 0; modifiers.ForEach(m => m.BeforeActivation(targets, CountBefore)); }
public void PrepareActivation(List <Character> targets, TargetedAnimation animation, Action preparedCallback) { var bd = new ModifiedBaseDamage(); bd.minDamage = minDamage; bd.maxDamage = maxDamage; controller.character.attackModule.OverrideBaseDamage(bd); preparedCallback(); }
public void Activate(List <Character> targets, TargetedAnimation animation, System.Action finishedAbility) { callback = finishedAbility; numToAttack = targets.Count; targets.ForEach((t) => { animation.Play(t, Finished, () => Hit(t)); }); }
public void Activate(List <Character> targets, TargetedAnimation animation, Action finishedAbility) { targets.ForEach(t => { var shieldMod = ShieldDefenseMod.GetFrom(t); shieldMod.Value += shieldAmount; }); finishedAbility(); }
void HandleMove(Character t, TargetedAnimation animation) { if (whereToMove == WhereToMove.ToOppositeSpot) { t.IsInMelee = !t.IsInMelee; } else { t.IsInMelee = whereToMove == WhereToMove.ToMelee; } animation.Play(t, Finished, () => { }); }
private void ActivateNext(List <Character> targets, TargetedAnimation animation, Action finishedAbility) { if (activatorIndex >= activators.Count) { finishedAbility(); return; } activators[activatorIndex].Activate(targets, animation, () => { activatorIndex++; ActivateNext(targets, animation, finishedAbility); }); }
public void Activate(List <Character> targets, TargetedAnimation animation, System.Action finishedAbility) { hasFinished = false; callback = finishedAbility; if (justMoveMe) { HandleMove(controller.GetCharacter(), animation); } else { targets.ForEach(t => HandleMove(t, animation)); } }
public void Activate(List <Character> targets, TargetedAnimation animation, Action finishedAbility) { targets.ForEach(t => { var initMod = new CombatController.InitiativeModifier(); initMod.amount = initiativeModifier; initMod.description = initiativeSource; initMod.removeAtTurnEnd = turnsAffected == TurnsAffected.ThisTurn; t.controller.AddInitiativeModifier(initMod); textArea.AddLine(AbilityInitiativeModifier.GetInitiativeModifierString(initiativeModifier, t, initiativeSource)); }); finishedAbility(); }
public void Activate(List <Character> targets, TargetedAnimation animation, Action finishedAbility) { actualItem = inventory.GetItemByName(item.itemName); actualItem.itemJammedEvent += RespondToJammed; actualItem.jamChecksChanged += RespondToChecksChanged; if (!actualItem.IsJammed()) { actualItem.JamCheck(); } actualItem.itemJammedEvent -= RespondToJammed; actualItem.jamChecksChanged -= RespondToChecksChanged; finishedAbility(); }
public void PrepareActivation(List <Character> targets, TargetedAnimation animation, Action preparedCallback) { preparedCallback(); }
public void Activate(List <Character> targets, TargetedAnimation animation, Action finishedAbility) { activatorIndex = 0; ActivateNext(targets, animation, finishedAbility); }
public void Activate(List <Character> targets, TargetedAnimation animation, Action finishedAbility) { finishedAbility(); }
public void Activate(List <Character> targets, TargetedAnimation animation, System.Action finishedAbility) { callback = finishedAbility; animation.Play(targets[0], FinishedAnim, () => ResolveHits(targets)); }