Пример #1
0
        public void EndTurn()
        {
            Console.WriteLine($"{GetType().Name} - ExecuteOption - End");
            TurnSystem.End();

            while (TurnSystem.Active is Enemy enemy && !enemy.IsDead && enemy.EnemyType != EnemyType.Enviroment)
            {
                enemyAISysytem.ExecuteEnemyTurn(this, TurnSystem.Active);
            }

            TargetSystem.Cleanup();
            if (Enemies.TrueForAll(enemy => enemy.IsDead))
            {
                BattleStateStore.State = BattleState.ENDED;
                Enemies.ForEach(enemy => enemy.OnKilled -= Enemy_OnKilled);
            }
            ActionMenu.Process();
            HealthCounter.Show();
        }