Пример #1
0
    void SetPhase(TargetScenePhase p)
    {
        if (phase != p)
        {
            phase = p;
            switch (p)
            {
            case TargetScenePhase.Part1:
                //introTitle.SetActive(true);
                //introCopy.SetActive(true);
                introCard.GetComponent <Collider>().enabled  = true;
                secondCard.GetComponent <Collider>().enabled = false;
                //part2Copy.SetActive(false);
                //initialBalloon.gameObject.SetActive(true);
                //secondBalloon.gameObject.SetActive(false);
                //randomBalloon.gameObject.SetActive(false);

                break;

            case TargetScenePhase.Part2:
                VRInput.Instance.ReticleColor = new Color(0.2f, 0.2f, 0.2f, 1);
                //introTitle.SetActive(false);
                //introCopy.SetActive(false);
                introCard.GetComponent <Collider>().enabled  = false;
                secondCard.GetComponent <Collider>().enabled = true;
                //part2Copy.SetActive(true);
                //initialBalloon.gameObject.SetActive(false);
                //secondBalloon.gameObject.SetActive(false);
                //randomBalloon.gameObject.SetActive(true);
                break;
            }
        }
    }
Пример #2
0
    void SetPhase(TargetScenePhase p)
    {
        if(phase != p){
            phase = p;
            switch(p){

                case TargetScenePhase.Part1:
                    //introTitle.SetActive(true);
                    //introCopy.SetActive(true);
                    introCard.GetComponent<Collider>().enabled = true;
                    secondCard.GetComponent<Collider>().enabled = false;
                    //part2Copy.SetActive(false);
                    //initialBalloon.gameObject.SetActive(true);
                    //secondBalloon.gameObject.SetActive(false);
                    //randomBalloon.gameObject.SetActive(false);

                break;

                case TargetScenePhase.Part2:
                    VRInput.Instance.ReticleColor = new Color(0.2f,0.2f,0.2f,1);
                    //introTitle.SetActive(false);
                    //introCopy.SetActive(false);
                    introCard.GetComponent<Collider>().enabled = false;
                    secondCard.GetComponent<Collider>().enabled = true;
                    //part2Copy.SetActive(true);
                    //initialBalloon.gameObject.SetActive(false);
                    //secondBalloon.gameObject.SetActive(false);
                    //randomBalloon.gameObject.SetActive(true);
                break;
            }
        }
    }