Пример #1
0
        /// <summary>
        /// Pushes the list of targets specified onto the target stack in reverse order specified, so that
        /// they will be built in the order specified.
        /// </summary>
        /// <param name="targets">List of targets to build.</param>
        /// <param name="parentTargetEntry">The target which should be considered the parent of these targets.</param>
        /// <param name="baseLookup">The lookup to be used to build these targets.</param>
        /// <param name="addAsErrorTarget">True if this should be considered an error target.</param>
        /// <param name="stopProcessingOnCompletion">True if target stack processing should terminate when the last target in the list is processed.</param>
        /// <returns>True if we actually pushed any targets, false otherwise.</returns>
        private async Task<bool> PushTargets(IList<TargetSpecification> targets, TargetEntry parentTargetEntry, Lookup baseLookup, bool addAsErrorTarget, bool stopProcessingOnCompletion, TargetPushType pushType)
        {
            List<TargetEntry> targetsToPush = new List<TargetEntry>(targets.Count);

            // Iterate the list in reverse order so that the first target in the list is the last pushed, and thus the first to be executed.
            for (int i = targets.Count - 1; i >= 0; i--)
            {
                TargetSpecification targetSpecification = targets[i];

                if (pushType != TargetPushType.Normal)
                {
                    // Don't build any Before or After targets for which we already have results.  Unlike other targets, 
                    // we don't explicitly log a skipped-with-results message because it is not interesting.
                    if (_buildResult.HasResultsForTarget(targetSpecification.TargetName))
                    {
                        if (_buildResult[targetSpecification.TargetName].ResultCode != TargetResultCode.Skipped)
                        {
                            continue;
                        }
                    }
                }

                ElementLocation targetLocation = targetSpecification.ReferenceLocation;

                // See if this target is already building under a different build request.  If so, we need to wait.
                int idOfAlreadyBuildingRequest = BuildRequest.InvalidGlobalRequestId;
                if (_requestEntry.RequestConfiguration.ActivelyBuildingTargets.TryGetValue(targetSpecification.TargetName, out idOfAlreadyBuildingRequest))
                {
                    if (idOfAlreadyBuildingRequest != _requestEntry.Request.GlobalRequestId)
                    {
                        // Another request elsewhere is building it.  We need to wait.
                        await _requestBuilderCallback.BlockOnTargetInProgress(idOfAlreadyBuildingRequest, targetSpecification.TargetName);

                        // If we come out of here and the target is *still* active, it means the scheduler detected a circular dependency and told us to
                        // continue so we could throw the exception.
                        if (_requestEntry.RequestConfiguration.ActivelyBuildingTargets.ContainsKey(targetSpecification.TargetName))
                        {
                            ProjectErrorUtilities.ThrowInvalidProject(targetLocation, "CircularDependency", targetSpecification.TargetName);
                        }
                    }
                    else
                    {
                        if (pushType == TargetPushType.AfterTargets)
                        {
                            // If the target we are pushing is supposed to run after the current target and it is already set to run after us then skip adding it now.
                            continue;
                        }

                        // We are already building this target on this request. That's a circular dependency.
                        ProjectErrorUtilities.ThrowInvalidProject(targetLocation, "CircularDependency", targetSpecification.TargetName);
                    }
                }
                else
                {
                    // Does this target exist in our direct parent chain, if it is a before target (since these can cause circular dependency issues)
                    if (pushType == TargetPushType.BeforeTargets || pushType == TargetPushType.Normal)
                    {
                        TargetEntry currentParent = parentTargetEntry;
                        while (currentParent != null)
                        {
                            if (String.Equals(currentParent.Name, targetSpecification.TargetName, StringComparison.OrdinalIgnoreCase))
                            {
                                // We are already building this target on this request. That's a circular dependency.
                                ProjectErrorUtilities.ThrowInvalidProject(targetLocation, "CircularDependency", targetSpecification.TargetName);
                            }

                            currentParent = currentParent.ParentEntry;
                        }
                    }
                    else
                    {
                        // For an after target, if it is already ANYWHERE on the stack, we don't need to push it because it is already going to run
                        // after whatever target is causing it to be pushed now.
                        bool alreadyPushed = false;
                        foreach (TargetEntry entry in _targetsToBuild)
                        {
                            if (String.Equals(entry.Name, targetSpecification.TargetName, StringComparison.OrdinalIgnoreCase))
                            {
                                alreadyPushed = true;
                                break;
                            }
                        }

                        if (alreadyPushed)
                        {
                            continue;
                        }
                    }
                }

                // Add to the list of targets to push.  We don't actually put it on the stack here because we could run into a circular dependency
                // during this loop, in which case the target stack would be out of whack.
                TargetEntry newEntry = new TargetEntry(_requestEntry, this as ITargetBuilderCallback, targetSpecification, baseLookup, parentTargetEntry, _componentHost, stopProcessingOnCompletion);
                newEntry.ErrorTarget = addAsErrorTarget;
                targetsToPush.Add(newEntry);
                stopProcessingOnCompletion = false; // The first target on the stack (the last one to be run) always inherits the stopProcessing flag.
            }

            // Now push the targets since this operation cannot fail.
            foreach (TargetEntry targetToPush in targetsToPush)
            {
                _targetsToBuild.Push(targetToPush);
            }

            bool pushedTargets = (targetsToPush.Count > 0);
            return pushedTargets;
        }
Пример #2
0
        /// <summary>
        /// Pushes the list of targets specified onto the target stack in reverse order specified, so that
        /// they will be built in the order specified.
        /// </summary>
        /// <param name="targets">List of targets to build.</param>
        /// <param name="parentTargetEntry">The target which should be considered the parent of these targets.</param>
        /// <param name="baseLookup">The lookup to be used to build these targets.</param>
        /// <param name="addAsErrorTarget">True if this should be considered an error target.</param>
        /// <param name="stopProcessingOnCompletion">True if target stack processing should terminate when the last target in the list is processed.</param>
        /// <param name="pushType">The <see cref="TargetPushType"/> targets being pushed onto the stack.</param>
        /// <returns>True if we actually pushed any targets, false otherwise.</returns>
        private async Task <bool> PushTargets(IList <TargetSpecification> targets, TargetEntry parentTargetEntry, Lookup baseLookup, bool addAsErrorTarget, bool stopProcessingOnCompletion, TargetPushType pushType)
        {
            List <TargetEntry> targetsToPush = new List <TargetEntry>(targets.Count);

            // Iterate the list in reverse order so that the first target in the list is the last pushed, and thus the first to be executed.
            for (int i = targets.Count - 1; i >= 0; i--)
            {
                TargetSpecification targetSpecification = targets[i];

                if (pushType != TargetPushType.Normal)
                {
                    // Don't build any Before or After targets for which we already have results.  Unlike other targets,
                    // we don't explicitly log a skipped-with-results message because it is not interesting.
                    if (_buildResult.HasResultsForTarget(targetSpecification.TargetName))
                    {
                        if (_buildResult[targetSpecification.TargetName].ResultCode != TargetResultCode.Skipped)
                        {
                            continue;
                        }
                    }
                }

                ElementLocation targetLocation = targetSpecification.ReferenceLocation;

                // See if this target is already building under a different build request.  If so, we need to wait.
                int idOfAlreadyBuildingRequest = BuildRequest.InvalidGlobalRequestId;
                if (_requestEntry.RequestConfiguration.ActivelyBuildingTargets.TryGetValue(targetSpecification.TargetName, out idOfAlreadyBuildingRequest))
                {
                    if (idOfAlreadyBuildingRequest != _requestEntry.Request.GlobalRequestId)
                    {
                        // Another request elsewhere is building it.  We need to wait.
                        await _requestBuilderCallback.BlockOnTargetInProgress(idOfAlreadyBuildingRequest, targetSpecification.TargetName);

                        // If we come out of here and the target is *still* active, it means the scheduler detected a circular dependency and told us to
                        // continue so we could throw the exception.
                        if (_requestEntry.RequestConfiguration.ActivelyBuildingTargets.ContainsKey(targetSpecification.TargetName))
                        {
                            ProjectErrorUtilities.ThrowInvalidProject(targetLocation, "CircularDependency", targetSpecification.TargetName);
                        }
                    }
                    else
                    {
                        if (pushType == TargetPushType.AfterTargets)
                        {
                            // If the target we are pushing is supposed to run after the current target and it is already set to run after us then skip adding it now.
                            continue;
                        }

                        // We are already building this target on this request. That's a circular dependency.
                        ProjectErrorUtilities.ThrowInvalidProject(targetLocation, "CircularDependency", targetSpecification.TargetName);
                    }
                }
                else
                {
                    // Does this target exist in our direct parent chain, if it is a before target (since these can cause circular dependency issues)
                    if (pushType == TargetPushType.BeforeTargets || pushType == TargetPushType.Normal)
                    {
                        TargetEntry currentParent = parentTargetEntry;
                        while (currentParent != null)
                        {
                            if (String.Equals(currentParent.Name, targetSpecification.TargetName, StringComparison.OrdinalIgnoreCase))
                            {
                                // We are already building this target on this request. That's a circular dependency.
                                ProjectErrorUtilities.ThrowInvalidProject(targetLocation, "CircularDependency", targetSpecification.TargetName);
                            }

                            currentParent = currentParent.ParentEntry;
                        }
                    }
                    else
                    {
                        // For an after target, if it is already ANYWHERE on the stack, we don't need to push it because it is already going to run
                        // after whatever target is causing it to be pushed now.
                        bool alreadyPushed = false;
                        foreach (TargetEntry entry in _targetsToBuild)
                        {
                            if (String.Equals(entry.Name, targetSpecification.TargetName, StringComparison.OrdinalIgnoreCase))
                            {
                                alreadyPushed = true;
                                break;
                            }
                        }

                        if (alreadyPushed)
                        {
                            continue;
                        }
                    }
                }

                // Add to the list of targets to push.  We don't actually put it on the stack here because we could run into a circular dependency
                // during this loop, in which case the target stack would be out of whack.
                TargetEntry newEntry = new TargetEntry(_requestEntry, this as ITargetBuilderCallback, targetSpecification, baseLookup, parentTargetEntry, _componentHost, stopProcessingOnCompletion);
                newEntry.ErrorTarget = addAsErrorTarget;
                targetsToPush.Add(newEntry);
                stopProcessingOnCompletion = false; // The first target on the stack (the last one to be run) always inherits the stopProcessing flag.
            }

            // Now push the targets since this operation cannot fail.
            foreach (TargetEntry targetToPush in targetsToPush)
            {
                _targetsToBuild.Push(targetToPush);
            }

            bool pushedTargets = (targetsToPush.Count > 0);

            return(pushedTargets);
        }