Пример #1
0
    /// <summary>
    /// Move the camera towards the destination, slowing down while approaching.
    /// </summary>
    /// <returns></returns>
    private IEnumerator NormalLerpPositioning(CameraTarget target, TargetParameters.StaticTargetPositionParameters parameters)
    {
        while (Vector3.Distance(transform.position, target.transform.position) > parameters.LerpThreshold)
        {
            transform.position = Vector3.Lerp(transform.position, target.transform.position, parameters.LerpSpeed * Time.deltaTime);
            yield return(null);
        }

        CameraEventSystem.CameraTargetPositionReached(target, parameters);
    }
Пример #2
0
    /// <summary>
    /// Move the camera towards the destination at constant speed, reaching in the given time.
    /// </summary>
    /// <returns></returns>
    private IEnumerator ConstantLerpPositioning(CameraTarget target, TargetParameters.StaticTargetPositionParameters parameters)
    {
        float   elapsedPositioningLerpTime = 0;
        Vector3 startingPosition           = transform.position;
        float   step;

        while (elapsedPositioningLerpTime < parameters.Duration)
        {
            step = elapsedPositioningLerpTime / parameters.Duration;
            elapsedPositioningLerpTime += Time.deltaTime;
            transform.position          = Vector3.Lerp(startingPosition, target.transform.position, step);
            yield return(null);
        }

        CameraEventSystem.CameraTargetPositionReached(target, parameters);
    }
    private void Update()
    {
        if (Input.GetKeyDown(KeyCode.Space))
        {
            if (TreatTargetAs == TargetType.Static) //STATIC TARGET
            {
                TargetParameters.StaticTargetRotationParameters rotParams = TargetParameters.GetDefaultStaticRotationParameters();
                rotParams.Duration = 8f;
                cameraTest.SetStaticCameraTarget(Target, rotParams);

                TargetParameters.StaticTargetPositionParameters posParams = TargetParameters.GetDefaultStaticPositionParameters();
                posParams.CameraExecutionMode = CameraExecutionMode.CustomLerp;
                posParams.StartSCParameters.SinIntensityChangeTimer = 2f;
                posParams.StartSCParameters.CosIntensityChangeTimer = 2f;
                posParams.StartSCParameters.MinCosIntensity         = 0.1f;
                posParams.StartSCParameters.MaxCosIntensity         = 0.12f;
                posParams.StartSCParameters.MinSinIntensity         = 0.1f;
                posParams.StartSCParameters.MaxSinIntensity         = 0.11f;

                posParams.SteadyCamOnStart = SteadyCamBehaviour.TurnOnAndOverride;
                posParams.SteadyCamOnEnd   = SteadyCamBehaviour.TurnOnAndOverride;

                cameraTest.SetStaticCameraTarget(Target, posParams);
            }
            else //DYNAMIC TARGET
            {
                TargetParameters.DynamicTargetPositionParameters dynamicPosParams = TargetParameters.GetDefaultDynamicPositionParameters();
                dynamicPosParams.LerpSpeed = 2f;
                cameraTest.SetDynamicCameraTarget(Target.transform.GetChild(0).GetComponent <CameraTarget>(), dynamicPosParams);

                TargetParameters.DynamicTargetRotationParameters dynamicRotParams = TargetParameters.GetDefaultDynamicRotationParameters();
                dynamicRotParams.DynamicRotationBehaviour = DynamicRotationBehaviour.LookAt;
                dynamicRotParams.LerpSpeed = 5f;
                cameraTest.SetDynamicCameraTarget(Target, dynamicRotParams);
            }
        }
        //else if (Input.GetKey(KeyCode.LeftControl))
        //{
        //    NextTarget();
        //}
    }
Пример #4
0
    /// <summary>
    /// The camera has reached the target position.
    /// </summary>
    private void CameraTargetPositionReached(CameraTarget target, TargetParameters.StaticTargetPositionParameters parameters)
    {
        Moving = false;
        Debug.Log("POSITION REACHED");

        switch (parameters.SteadyCamOnEnd)
        {
        case SteadyCamBehaviour.Ignore:
            return;

        case SteadyCamBehaviour.TurnOnAndOverride:
            if (steadyCamCoroutine == null)
            {
                ActivateSteadyCam(parameters.EndSCParameters);
            }
            else
            {
                steadyCamParameters = parameters.EndSCParameters;
            }
            break;

        case SteadyCamBehaviour.TurnOff:
            if (steadyCamCoroutine != null)
            {
                StopCoroutine(steadyCamCoroutine);
                StartCoroutine(RecenterCamera());
            }
            break;

        case SteadyCamBehaviour.OverrideIfOn:
            if (steadyCamCoroutine != null)
            {
                steadyCamParameters = parameters.EndSCParameters;
            }
            break;
        }
    }
Пример #5
0
 public static void CameraTargetPositionReached(CameraTarget reachedTarget, TargetParameters.StaticTargetPositionParameters parameters)
 {
     CameraTargetPositionReachedEvent.Invoke(reachedTarget, parameters);
 }
Пример #6
0
 public static void SetCameraStaticTargetPosition(CameraTarget targetPosition, TargetParameters.StaticTargetPositionParameters parameters)
 {
     SetCameraStaticTargetPositionEvent.Invoke(targetPosition, parameters);
 }
Пример #7
0
 public void SetStaticCameraTarget(CameraTarget cameraTarget, TargetParameters.StaticTargetPositionParameters posParameters, TargetParameters.StaticTargetRotationParameters rotParameters)
 {
     CameraEventSystem.SetCameraStaticTargetPosition(cameraTarget, posParameters);
     CameraEventSystem.SetCameraStaticTargetRotation(cameraTarget, rotParameters);
 }
Пример #8
0
 /// <summary>
 /// Immediately move the camera to match the target position.
 /// </summary>
 private void ImmediatePositioning(CameraTarget target, TargetParameters.StaticTargetPositionParameters parameters)
 {
     transform.position = target.transform.position;
     CameraEventSystem.CameraTargetPositionReached(target, parameters);
 }
Пример #9
0
    private void SetCameraStaticTargetPosition(CameraTarget target, TargetParameters.StaticTargetPositionParameters parameters)
    {
        if (positionCoroutine != null)
        {
            StopCoroutine(positionCoroutine);
        }

        switch (parameters.CameraExecutionMode)
        {
        case CameraExecutionMode.Immediate:
            ImmediatePositioning(target, parameters);
            break;

        case CameraExecutionMode.ConstantLerp:
            positionCoroutine = StartCoroutine(ConstantLerpPositioning(target, parameters));
            break;

        case CameraExecutionMode.NormalLerp:
            positionCoroutine = StartCoroutine(NormalLerpPositioning(target, parameters));
            break;

        case CameraExecutionMode.SmoothLerp:
            positionCoroutine = StartCoroutine(SmoothLerpPositioning(target, parameters));
            break;

        case CameraExecutionMode.CustomLerp:
            positionCoroutine = StartCoroutine(customStaticPositioningLerp(target, parameters));
            break;
        }

        Moving = true;

        switch (parameters.SteadyCamOnStart)
        {
        case SteadyCamBehaviour.Ignore:
            return;

        case SteadyCamBehaviour.TurnOnAndOverride:
            if (steadyCamCoroutine == null)
            {
                ActivateSteadyCam(parameters.StartSCParameters);
            }
            else
            {
                steadyCamParameters = parameters.StartSCParameters;
            }
            break;

        case SteadyCamBehaviour.TurnOff:
            if (steadyCamCoroutine != null)
            {
                StopCoroutine(steadyCamCoroutine);
                StartCoroutine(RecenterCamera());
            }
            break;

        case SteadyCamBehaviour.OverrideIfOn:
            if (steadyCamCoroutine != null)
            {
                steadyCamParameters = parameters.StartSCParameters;
            }
            break;
        }
    }