private void CheckIfValidObjective() { if (TargetObjective != null && !TargetObjective.PositionIsValid()) { TargetObjective.JobRef = null; TargetObjective = null; } }
private void Awake() { target = FindObjectOfType <TargetObjective>(); player = FindObjectOfType <MovementControlScript>(); scorekeeper = GameObject.FindGameObjectWithTag("Score").GetComponent <Text>(); speedometer = GameObject.FindGameObjectWithTag("Speed").GetComponent <Text>(); source = gameObject.AddComponent <AudioSource>(); }