public ChaseData() { ColorHandling = ChaseColorHandling.StaticColor; PulseOverlap = 0; DefaultLevel = 0; StaticColor = Color.White; ColorGradient = new ColorGradient(Color.White); PulseCurve = new Curve(); ChaseMovement = new Curve(); DepthOfEffect = 0; ExtendPulseToStart = false; ExtendPulseToEnd = false; EnableDefaultLevel = false; TargetNodeSelection = TargetNodeSelection.Group; }
public SpinData() { SpeedFormat = SpinSpeedFormat.RevolutionCount; PulseLengthFormat = SpinPulseLengthFormat.EvenlyDistributedAcrossSegments; ColorHandling = SpinColorHandling.StaticColor; RevolutionCount = 3; RevolutionFrequency = 2; RevolutionTime = 500; PulseTime = 100; PulsePercentage = 10; DefaultLevel = 0; StaticColor = Color.White; ColorGradient = new ColorGradient(Color.White); PulseCurve = new Curve(); ReverseSpin = false; DepthOfEffect = 0; TargetNodeSelection = TargetNodeSelection.Group; }