public bool CheckIfError(int num, SmallRadius pointcenter) { _NumberTouched = num; // Debug.Log("nm: " + num); // Debug.Log("cn: " + _CurrentNumber); // Debug.Log(num == _CurrentNumber); if (num == _CurrentNumber) { Debug.Log("ERROR"); _CurrentNumber += 1; _CurrentAmount -= 1; _TargetManager.AddError(); pointcenter.CanBeCorrected = true; //pointcenter.gameObject.SetActive(false); if (_CurrentAmount <= 0) { this.gameObject.SetActive(false); _TargetManager.ChangePattern(); } return(true); } else { return(false); }//else: the user went in wrong order }