public virtual void RaiseNewTargetEntity(TargetEntity e) { var targetEntityEvent = new TargetEntityEvent(this, e); var handler = NewTargetEntity; if (handler != null) { handler(this, targetEntityEvent); } }
private static void OnNewTargetEntity(object sender, TargetEntityEvent targetEntityEvent) { // delegate event from target info from ram, not required to subsribe // this includes the full entities for current, previous, mouseover, focus targets (if 0+ are found) // it also includes a list of upto 16 targets that currently have hate on the currently targeted monster // these hate values are realtime and change based on the action used // this updates 10x a second and only sends data when the newly read data is differen than what was previously sent if (sender == null) { return; } var targetEntity = targetEntityEvent.TargetEntity; }
private static void OnNewTargetEntity(object sender, TargetEntityEvent targetEntityEvent) { // delegate event from target info from ram, not required to subsribe // this includes the full entities for current, previous, mouseover, focus targets (if 0+ are found) // it also includes a list of upto 16 targets that currently have hate on the currently targeted monster // these hate values are realtime and change based on the action used // this updates 10x a second and only sends data when the newly read data is differen than what was previously sent if (sender == null) { return; } var targetEntity = targetEntityEvent.TargetEntity; XIVInfoViewModel.Instance.EnmityEntries = new ObservableCollection <EnmityEntry>(targetEntity.EnmityEntries ?? new List <EnmityEntry>()); XIVInfoViewModel.Instance.CurrentTarget = targetEntity.CurrentTarget ?? new ActorEntity(); XIVInfoViewModel.Instance.MouseOverTarget = targetEntity.MouseOverTarget ?? new ActorEntity(); XIVInfoViewModel.Instance.FocusTarget = targetEntity.FocusTarget ?? new ActorEntity(); XIVInfoViewModel.Instance.PreviousTarget = targetEntity.PreviousTarget ?? new ActorEntity(); }
//private static void OnNewPlayerEntity(object sender, PlayerEntityEvent playerEntityEvent) //{ // // delegate event from player info from ram, not required to subsribe // // this is for YOU and includes all your stats and your agro list with hate values as % // // this updates 10x a second and only sends data when the newly read data is differen than what was previously sent // if (sender == null) // { // return; // } // var playerEntity = playerEntityEvent.PlayerEntity; //} private static void OnNewTargetEntity(object sender, TargetEntityEvent targetEntityEvent) { // delegate event from target info from ram, not required to subsribe // this includes the full entities for current, previous, mouseover, focus targets (if 0+ are found) // it also includes a list of upto 16 targets that currently have hate on the currently targeted monster // these hate values are realtime and change based on the action used // this updates 10x a second and only sends data when the newly read data is differen than what was previously sent if (sender == null) { return; } var targetEntity = targetEntityEvent.TargetEntity; var emptyEntity = new TargetEntity(); // assign empty entity EnmityWidgetViewModel.Instance.TargetEntity = emptyEntity; FocusTargetWidgetViewModel.Instance.TargetEntity = emptyEntity; CurrentTargetWidgetViewModel.Instance.TargetEntity = emptyEntity; // assign default current/focus target info EnmityWidgetViewModel.Instance.EnmityTargetIsValid = false; EnmityWidgetViewModel.Instance.EnmityTargetHPPercent = 0; EnmityWidgetViewModel.Instance.EnmityTargetDistance = 0; FocusTargetWidgetViewModel.Instance.FocusTargetIsValid = false; FocusTargetWidgetViewModel.Instance.FocusTargetHPPercent = 0; FocusTargetWidgetViewModel.Instance.FocusTargetDistance = 0; CurrentTargetWidgetViewModel.Instance.CurrentTargetIsValid = false; CurrentTargetWidgetViewModel.Instance.CurrentTargetHPPercent = 0; CurrentTargetWidgetViewModel.Instance.CurrentTargetDistance = 0; // if valid assign actual current target info if (targetEntity.CurrentTarget != null && targetEntity.CurrentTarget.IsValid && Settings.Default.ShowEnmityWidgetOnLoad) { EnmityWidgetViewModel.Instance.TargetEntity = targetEntity; EnmityWidgetViewModel.Instance.EnmityTargetIsValid = true; EnmityWidgetViewModel.Instance.EnmityTargetHPPercent = (double)targetEntity.CurrentTarget.HPPercent; try { EnmityWidgetViewModel.Instance.EnmityTargetDistance = XIVInfoViewModel.Instance.CurrentUser.GetDistanceTo(targetEntity.CurrentTarget); } catch (Exception ex) { } } // if valid assign actual current target info if (targetEntity.CurrentTarget != null && targetEntity.CurrentTarget.IsValid && Settings.Default.ShowCurrentTargetWidgetOnLoad) { CurrentTargetWidgetViewModel.Instance.TargetEntity = targetEntity; CurrentTargetWidgetViewModel.Instance.CurrentTargetIsValid = true; CurrentTargetWidgetViewModel.Instance.CurrentTargetHPPercent = (double)targetEntity.CurrentTarget.HPPercent; try { CurrentTargetWidgetViewModel.Instance.CurrentTargetDistance = XIVInfoViewModel.Instance.CurrentUser.GetDistanceTo(targetEntity.CurrentTarget); } catch (Exception ex) { } } // if valid assign actual focus target info if (targetEntity.FocusTarget != null && targetEntity.FocusTarget.IsValid && Settings.Default.ShowFocusTargetWidgetOnLoad) { FocusTargetWidgetViewModel.Instance.TargetEntity = targetEntity; FocusTargetWidgetViewModel.Instance.FocusTargetIsValid = true; FocusTargetWidgetViewModel.Instance.FocusTargetHPPercent = (double)targetEntity.FocusTarget.HPPercent; try { FocusTargetWidgetViewModel.Instance.FocusTargetDistance = XIVInfoViewModel.Instance.CurrentUser.GetDistanceTo(targetEntity.FocusTarget); } catch (Exception ex) { } } }