private void OnMouseDown() { if (GameManager.gameState == GameState.MainMenu) { if (GameManager.CurrentConfig.Vibration) { Taptic.Light(); } GetComponent <AudioSource>().Play(); switch (Type) { case MainMenuButtonType.PlayButton: EventManager.instance.Fire(new CallLoadLevel(LoadLevelType.FromMainMenu, GameManager.CurrentSaveInfo.CurrentLevel)); break; case MainMenuButtonType.SelectLevelButton: EventManager.instance.Fire(new CallGoToSelectLevel()); break; case MainMenuButtonType.InfoButton: EventManager.instance.Fire(new CallGoToInfo()); break; case MainMenuButtonType.SettingButton: EventManager.instance.Fire(new CallGoToSetting()); break; } } }
public void Toggle() { Taptic.tapticOn = !Taptic.tapticOn; text.text = Taptic.tapticOn ? "TURN OFF" : "TURN ON"; tapticImage.color = Taptic.tapticOn ? on : off; Taptic.Selection(); }
private void EnableAction() { Taptic.tapticOn = true; Taptic.Selection(); Taptic.Heavy(); PlayerPrefsManager.SetVibration("vibrationOn"); }
private void OnMouseDown() { GetComponent <AudioSource>().Play(); if (GameManager.CurrentConfig.Vibration) { Taptic.Light(); } switch (GameManager.gameState) { case GameState.Level: EventManager.instance.Fire(new CallBackToSelectLevel()); break; case GameState.SelectLevelMenu: EventManager.instance.Fire(new CallBackToMainMenu()); break; case GameState.Info: EventManager.instance.Fire(new CallBackToMainMenu()); break; case GameState.Setting: EventManager.instance.Fire(new CallBackToMainMenu()); break; } }
private void DisableAction() { //Nothing :( Taptic.tapticOn = false; Taptic.Selection(); PlayerPrefsManager.SetVibration("vibrationOff"); }
public static void Heavy(bool isVibration = true) { if (isVibration) { Taptic.Heavy(); //Debug.Log("Vibro: Medium"); } }
public static void Light(bool isVibration = true) { if (isVibration) { Taptic.Light(); //Debug.Log("Vibro: light"); } }
public void Win() { GameManager.Instance.LevelPassed = true; UIManager.Instance.SetLevelEndPanelVisibility(true); DataManager.Instance.Level++; GameManager.Instance.CurrentState = GameStates.LevelEnd; AdjustTimeScale(true); if (DataManager.Instance.Vibration == 1) { Taptic.Success(); } }
public void SetVibrationToggleStatus() { if (DataManager.Instance.Vibration == 0) { DataManager.Instance.Vibration = 1; vibrationImage.SetActive(true); Taptic.Vibrate(); } else { DataManager.Instance.Vibration = 0; vibrationImage.SetActive(false); } }
private void OnMouseDown() { if (GameManager.CurrentConfig.Vibration) { GameManager.CurrentConfig.Vibration = false; CheckMark.SetActive(false); } else { GameManager.CurrentConfig.Vibration = true; CheckMark.SetActive(true); Taptic.Light(); } }
private void OnMouseDown() { if (!Swtiching && GameManager.gameState == GameState.SelectLevelMenu) { if (GameManager.CurrentConfig.Vibration) { Taptic.Light(); } GetComponent <AudioSource>().Play(); ResetButton(); SelectedEffect.GetComponent <Image>().enabled = true; EventManager.instance.Fire(new CallLoadLevel(LoadLevelType.FromSelectionMenu, LevelIndex, gameObject)); } }
private void OnCollisionEnter(Collision collision) { // TODO: Collision Mechanic if (collision.gameObject.CompareTag("AICars")) { _rb = transform.GetComponent <Rigidbody>(); impulseForce = collision.impactForceSum; collision.rigidbody.AddForce(-impulseForce * collision.rigidbody.mass, ForceMode.Impulse); _rb.constraints = RigidbodyConstraints.FreezePositionY; Taptic.Heavy(); bloodEffect.SetActive(true); Run.After(blobEffectActiveSecond, async() => { bloodEffect.SetActive(false); }); } }
public static void ChangeVibrationSelection(Image vibrationButtonImage, Sprite vibrationOnSprite, Sprite vibrationOffSprite) { Taptic.tapticOn = !Taptic.tapticOn; Taptic.Selection(); if (Taptic.tapticOn) { PlayerPrefsManager.SetVibration("vibrationOn"); Taptic.Heavy(); vibrationButtonImage.sprite = vibrationOnSprite; } else { PlayerPrefsManager.SetVibration("vibrationOff"); vibrationButtonImage.sprite = vibrationOffSprite; } }
public void Eat(float val) { Taptic.Light(); float firstExpirience = CurrentExpireance; int StartLenth = scoreHandler.Lenth; CurrentExpireance += val; while (CurrentExpireance > ExpireanceToLevelUp) { LeveLUp(); } //float LastPart = CurrentExpireance / ExpireanceToLevelUp; //Debug.Log("LastP" + LastPart + " cur exp" + CurrentExpireance +" exp to lvl up" + ExpireanceToLevelUp); ScoreManager.instance.ExpirianceEarned?.Invoke(firstExpirience, CurrentExpireance, ExpireanceToLevelUp); }
private void OnMouseDown() { if (!Shaking && GameManager.gameState == GameState.SelectLevelMenu) { Taptic.Light(); GetComponent <AudioSource>().Play(); StartCoroutine(ClickedShake()); if (Right) { transform.root.GetComponent <SelectLevelMenuManager>().IncreaseLevel(); } else { transform.root.GetComponent <SelectLevelMenuManager>().DecreaseLevel(); } } }
private IEnumerator Flip() { CollectionManager.Instance.flip(); _currentRot = Player.Instance.transform.eulerAngles.z; canFlip = false; GameManager.Instance.combo += 1; Taptic.Medium(); yield return(new WaitForSeconds(0.1f)); _afterRot = Player.Instance.transform.eulerAngles.z; result = _currentRot - _afterRot; if (result <= 30) { canFlip = false; } else { canFlip = true; } }
public override void OnDie() { //foreach (var d in OnMoved?.GetInvocationList()) //{ // OnMoved -= (Action<float>)d; //} if (Advertisement.IsReady()) { //Debug.Log ("ADS"); //Advertisement.Show (); } Taptic.Heavy(); //Debug.Log("OnDie"); ResetAnimation(SoldierAnims.reset); PlayAnimation(SoldierAnims.death); IsDead = true; GameManager.instanse.GameOver?.Invoke(this); scoreHandler.CleanUp(); }
public void TriggerTaptic(string type) { if (type == "warning") { Taptic.Warning(); } else if (type == "failure") { Taptic.Failure(); } else if (type == "success") { Taptic.Success(); } else if (type == "light") { Taptic.Light(); } else if (type == "medium") { Taptic.Medium(); } else if (type == "heavy") { Taptic.Heavy(); } else if (type == "default") { Taptic.Default(); } else if (type == "vibrate") { Taptic.Vibrate(); } else if (type == "selection") { Taptic.Selection(); } }
private void CheckLevelState() { for (int i = 0; i < Map.Count; i++) { for (int j = 0; j < Map[i].Count; j++) { if (Map[i][j] != null && Map[i][j].slotType == SlotType.Target) { if (Map[i][j].InsideBubbleType == BubbleType.Null) { return; } } } } if (GameManager.CurrentConfig.Vibration) { Taptic.Light(); } EventManager.instance.Fire(new CallLoadLevel(LoadLevelType.LevelFinish, LevelIndex + 1)); }
void OnTriggerEnter(Collider other) { if (this.gameObject == top.topCart && other.gameObject.tag == "stack" && stackFlag == 0) { other.gameObject.transform.parent.gameObject.GetComponent <stack>().stacked = 1; Taptic.Medium(); speedPS.SetActive(true); //other.gameObject.transform.parent.gameObject.GetComponent<movement>().enabled = true; foreach (BoxCollider col in GetComponents <BoxCollider>()) { // if(col.isTrigger == false) // col.enabled = false; } foreach (BoxCollider col in other.gameObject.transform.parent.gameObject.GetComponents <BoxCollider>()) { // if(col.isTrigger == false) // col.enabled = true; } stackFlag = 1; top.cartNumber++; top.topCart = other.gameObject.transform.parent.gameObject; displacement = top.displacement; top.displacement += 0.95f; frontCart = other.gameObject.transform.parent.gameObject; top.topCart.transform.GetChild(1).GetComponent <BoxCollider>().enabled = false; splashInstance = Instantiate(splash, this.transform.position + splashOffset, Quaternion.identity); splashInstance.transform.SetParent(this.gameObject.transform, true); followCam.fov += 1.5f; followCam.temp.x += 0.7f; followCam.offset += new Vector3(0f, 0.2f, 0.2f); } if (other.gameObject.tag == "Finish") { mov.finishFlag = 1; } }
public static void Vibrate(VibrationType vibrationType) { switch (vibrationType) { case VibrationType.Light: if (PlayerDataController.data.isVibrationOpen) { Taptic.Light(); } break; case VibrationType.Medium: if (PlayerDataController.data.isVibrationOpen) { Taptic.Medium(); } break; case VibrationType.Success: if (PlayerDataController.data.isVibrationOpen) { Taptic.Success(); } break; case VibrationType.Failure: if (PlayerDataController.data.isVibrationOpen) { Taptic.Failure(); } break; default: break; } }
public void Die() { AdjustTimeScale(true); visualRenderers[0].enabled = false; GetComponent <SphereCollider>().enabled = false; trail.enabled = false; foreach (GameObject part in parts) { part.SetActive(true); part.GetComponent <Rigidbody>().velocity = currentVelocity; } rb.velocity = Vector3.zero; GameManager.Instance.CurrentState = GameStates.LevelEnd; UIManager.Instance.SetLevelEndPanelVisibility(true); if (DataManager.Instance.Vibration == 1) { Taptic.Failure(); } }
void OnTriggerEnter(Collider other) { if (other.gameObject == follow.target.gameObject) { cart = other.gameObject.transform.parent.gameObject; follow.target = other.gameObject.transform.parent.transform.GetChild(5).transform; follow.smoothSpeed = 0.02f; } if (other.gameObject == follow.target.transform.parent.GetChild(5).transform.gameObject) { //this.gameObject.GetComponent<MeshRenderer>().enabled = false; this.gameObject.SetActive(false); if (SceneManager.GetActiveScene().buildIndex == 2 || SceneManager.GetActiveScene().buildIndex == 5 || SceneManager.GetActiveScene().buildIndex == 6) { other.gameObject.transform.parent.transform.GetChild(3).transform.gameObject.GetComponent <Weight>().weight += 2.6f; } else { other.gameObject.transform.parent.transform.GetChild(3).transform.gameObject.GetComponent <Weight>().weight++; } top.multiple++; if (top.multiple % 15 == 0) { instance = Instantiate(scorePrefab, new Vector3(cart.transform.position.x, cart.transform.position.y, center.z), Quaternion.identity); instance.transform.SetParent(canvas.transform, false); } if (SceneManager.GetActiveScene().buildIndex == 2 || SceneManager.GetActiveScene().buildIndex == 5 || SceneManager.GetActiveScene().buildIndex == 6) { if (this.gameObject.transform.parent.gameObject.name == "original") { if (top.multiple % 12 == 0) { Taptic.Light(); } } if (this.gameObject.transform.parent.gameObject.name == "cubestraight") { if (top.multiple % 7 == 0) { Taptic.Light(); } } if (this.gameObject.transform.parent.gameObject.name == "tiltedvertical") { if (top.multiple % 4 == 0) { Taptic.Light(); } } } else { if (this.gameObject.transform.parent.gameObject.name == "original") { if (top.multiple % 17 == 0) { Taptic.Light(); } } if (this.gameObject.transform.parent.gameObject.name == "cubestraight") { if (top.multiple % 12 == 0) { Taptic.Light(); } } if (this.gameObject.transform.parent.gameObject.name == "tiltedvertical") { if (top.multiple % 7 == 0) { Taptic.Light(); } } } } }
private void CheckSlotSelection() { if (GameManager.gameState == GameState.Level) { if (Selected)//Hold { foreach (Transform child in AllSlot.transform) { if (child.GetComponent <SlotObject>().Inside(transform.position)) { NearByInfo PreviousNearByInfo = CurrentNearByInfo; CurrentNearByInfo = child.GetComponent <SlotObject>().GetNearByInfo(); if (CurrentNearByInfo.Available()) { if (child.gameObject != SelectedSlot) //Select a new available slot { if (GameManager.CurrentConfig.Vibration) { Taptic.Light(); } ResetNearByBubble(PreviousNearByInfo); if (SelectedSlot != null) { SelectedSlot.GetComponent <SlotObject>().Selected = false; ResetOffsetInfo(); } child.GetComponent <SlotObject>().Selected = true; SelectedSlot = child.gameObject; if (SelectedSlot.GetComponent <SlotObject>().Type != SlotType.Teleport || !GameManager.ActivatedLevel.GetComponent <LevelManager>().TeleportAvailable(SelectedSlot.GetComponent <SlotObject>().ConnectedSlotInfo)) { ActivatedEffect.GetComponent <ParticleSystem>().Stop(); if (CurrentNearByInfo.RightBubble) { CurrentNearByInfo.RightBubble.GetComponent <NormalBubble>().IntendMoveDir = Direction.Right; ReleaseEffect.transform.Find("Right").GetComponent <ParticleSystem>().Play(); } else { ReleaseEffect.transform.Find("Right").GetComponent <ParticleSystem>().Stop(); } if (CurrentNearByInfo.LeftBubble) { CurrentNearByInfo.LeftBubble.GetComponent <NormalBubble>().IntendMoveDir = Direction.Left; ReleaseEffect.transform.Find("Left").GetComponent <ParticleSystem>().Play(); } else { ReleaseEffect.transform.Find("Left").GetComponent <ParticleSystem>().Stop(); } if (CurrentNearByInfo.TopBubble) { CurrentNearByInfo.TopBubble.GetComponent <NormalBubble>().IntendMoveDir = Direction.Up; ReleaseEffect.transform.Find("Up").GetComponent <ParticleSystem>().Play(); } else { ReleaseEffect.transform.Find("Up").GetComponent <ParticleSystem>().Stop(); } if (CurrentNearByInfo.DownBubble) { CurrentNearByInfo.DownBubble.GetComponent <NormalBubble>().IntendMoveDir = Direction.Down; ReleaseEffect.transform.Find("Down").GetComponent <ParticleSystem>().Play(); } else { ReleaseEffect.transform.Find("Down").GetComponent <ParticleSystem>().Stop(); } } else { ResetNearByBubble(CurrentNearByInfo); } } return; } } } if (SelectedSlot != null) // Not in available slot { SelectedSlot.GetComponent <SlotObject>().Selected = false; SelectedSlot = null; ResetOffsetInfo(); ActivatedEffect.GetComponent <ParticleSystem>().Play(); foreach (Transform Effect in ReleaseEffect.transform) { Effect.GetComponent <ParticleSystem>().Stop(); } ResetNearByBubble(CurrentNearByInfo); CurrentNearByInfo = null; } } else { if (SelectedSlot != null)//Release { SelectedSlot.GetComponent <SlotObject>().Selected = false; SelectedSlot = null; ResetOffsetInfo(); foreach (Transform Effect in ReleaseEffect.transform) { Effect.GetComponent <ParticleSystem>().Stop(); } ResetNearByBubble(CurrentNearByInfo); CurrentNearByInfo = null; } } } }
// Update is called once per frame void Update() { if (SceneManager.GetActiveScene().buildIndex < 6) { if (attackFlag == 0 && checkScript.remainCount != 0) { unit.transform.Translate(0f, 0f, unitForwardSpeed * Time.timeScale * Time.deltaTime); } } else if (SceneManager.GetActiveScene().buildIndex >= 6) { if (attackFlag == 0 && DeadCheck.remainCount != 0) { unit.transform.Translate(0f, 0f, unitForwardSpeed * Time.timeScale * Time.deltaTime); } } if (attackFlag == 1) { enemiesRemaining = enemies.Count; playersRemaining = players.Count; for (int i = 0; i < enemies.Count; i++) { if (enemies[i].activeInHierarchy == false) { if (enemiesDeathFlag[i] == 0) { Instantiate(DeathRed, enemies[i].transform.position + new Vector3(0f, 0.4f, 0f), Quaternion.identity); Taptic.Medium(); enemiesDeathFlag[i] = 1; } enemiesRemaining -= 1; } } for (int i = 0; i < players.Count; i++) { if (players[i].activeInHierarchy == false) { if (playersDeathFlag[i] == 0) { Instantiate(DeathBlue, players[i].transform.position + new Vector3(0f, 0.4f, 0f), Quaternion.identity); Taptic.Medium(); playersDeathFlag[i] = 1; } playersRemaining -= 1; } } } //GAME OVER if (gameOver == 1) { foreach (GameObject player in players) { player.GetComponent <Animator>().SetBool("isRunning", false); player.GetComponent <Animator>().SetBool("isHitting", false); // player.GetComponent<Individual>().trail.SetActive(false); } foreach (GameObject enemy in enemies) { enemy.GetComponent <Animator>().SetBool("isRunning", false); enemy.GetComponent <Animator>().SetBool("isHitting", false); // enemy.GetComponent<IndividualEnemy>().trail.SetActive(false); } if (playersRemaining == 0 && endFlag == 0) { gameOverDisplay.SetActive(true); Debug.Log("Level " + "Failed , " + PlayerPrefs.GetInt("LevelNumber")); //Time.timeScale = 0.6f; endFlag = 1; } else if (enemiesRemaining == 0 && endFlag == 0) { levelCompleteDisplay.SetActive(true); Debug.Log("Level " + "Complete , " + PlayerPrefs.GetInt("LevelNumber")); //Time.timeScale = 0.6f; endFlag = 1; } } }
private void OnTriggerEnter(Collider other) { if (other.gameObject.tag == "Ground" && startBuilding && !isDead) { riskyJump = false; ComboController.Instance.canFlip = true; rotationPowerTime = 0f; isJump = false; canJump = false; Taptic.Heavy(); if (transform.eulerAngles.z > 45 && transform.eulerAngles.z < 315) { isDead = true; } else if (transform.eulerAngles.z >= 45 && transform.eulerAngles.z <= 315 || transform.eulerAngles.z >= 30 && transform.eulerAngles.z <= 330 && GameManager.Instance.combo != 0) { GameManager.Instance.combo = 0; StartCoroutine(UIManager.Instance.ShowNearMissText()); } else if ((transform.eulerAngles.z >= 30 && transform.eulerAngles.z <= 330) || (transform.eulerAngles.z > 15 && transform.eulerAngles.z < 345) && GameManager.Instance.combo != 0) { StartCoroutine(UIManager.Instance.ShowNormalText()); } else if ((transform.eulerAngles.z < 15 || transform.eulerAngles.z > 345) && GameManager.Instance.combo != 0) { GameManager.Instance.combo = GameManager.Instance.combo + 1; CollectionManager.Instance.perfect(); StartCoroutine(UIManager.Instance.ShowPerfectText()); StartCoroutine(ParticleManager.Instance.StarEffects(star)); } if (!isDead) { StartCoroutine(ParticleManager.Instance.LandingEffects(landingEffects)); CameraShake.Instance.isAnimationPlaying = true; } } if (other.gameObject.tag == "RiskyJump") { riskyJump = true; } if (other.gameObject.tag == "Jump") { canJump = true; } if (other.gameObject.tag == "Death") { isDead = true; } if (other.gameObject.tag == "ObstacleBig") { isBigObstacle = true; } if (other.gameObject.tag == "ObstacleNormal") { isNormalObstacle = true; } if (other.gameObject.tag == "ObstacleSmall") { isSmallObstacle = true; } }