public override bool StateCanOccur(Pawn pawn)
        {
            if (!pawn.HasTrait(VTEDefOf.VTE_Technophobe))
            {
                return(false);
            }
            if (!base.StateCanOccur(pawn))
            {
                return(false);
            }
            tmpThings.Clear();
            TantrumMentalStateUtility.GetSmashableThingsNear(pawn, pawn.Position, tmpThings, GetCustomValidator());
            bool result = tmpThings.Any();

            tmpThings.Clear();
            return(result);
        }
Пример #2
0
 protected override void GetPotentialTargets(List <Thing> outThings)
 {
     TantrumMentalStateUtility.GetSmashableThingsNear(pawn, pawn.Position, outThings, GetCustomValidator());
 }