public override void Spawn( TimeSpan gameTime, TanksDrop game ) { Concealer c = new Concealer( lifeTime ); c.Initialize( game ); c.spawnTime = gameTime; game.QueueEntity( c ); }
public override void Spawn( TimeSpan gameTime, TanksDrop game ) { Random r = new Random(); BlackHole hole = new BlackHole(); Game = game; hole.Initialize( game ); hole.LoadContent( game.Content, game.ScreenWidth, game.ScreenHeight ); hole.Position = hole.RandomPosition(); hole.Controller = new BlackHoleController( hole.Position, hole ); hole.Controller.Initialize( game ); hole.VacuumSpeed = 0; hole.spawnTime = gameTime; hole.lifeTime = 10000; Game.AppendController( hole.Controller ); Game.QueueEntity( hole ); }
public override void Spawn( TimeSpan gameTime, TanksDrop game ) { Random r = new Random(); Portal redPortal = new Portal( lifeTime ); Portal bluePortal = new Portal( lifeTime ); redPortal.isRed = true; redPortal.Initialize( game ); bluePortal.Initialize( game ); redPortal.Position = new Vector2( r.Next( game.ScreenWidth ), r.Next( game.ScreenHeight ) ); bluePortal.Position = new Vector2( r.Next( game.ScreenWidth ), r.Next( game.ScreenHeight ) ); redPortal.LoadContent( game.Content, game.ScreenWidth, game.ScreenHeight ); bluePortal.LoadContent( game.Content, game.ScreenWidth, game.ScreenHeight ); redPortal.otherPortal = bluePortal; bluePortal.otherPortal = redPortal; redPortal.spawnTime = bluePortal.spawnTime = gameTime; game.QueueEntity( redPortal, bluePortal ); }
public override void Initialize( TanksDrop game, Tank owner ) { game.PutController( this ); base.Initialize( game, owner ); }
public override void Initialize( TanksDrop game, Tank Owner ) { base.Initialize( game, Owner ); angle = 0; orig_angle = angle; }
public override void Initialize( TanksDrop game ) { isDestructed = false; base.Initialize( game ); }
public override void Initialize( TanksDrop game, Tank Owner ) { SetOwner( Owner ); isDone = false; base.Initialize( game, Owner ); }
public override void Initialize( TanksDrop game ) { switchableTanks = new List<Tank>(); base.Initialize( game ); }
public SettingsMenu( TanksDrop Game ) : base(Game) { AllNames = ( from keyv in Game.Settings select keyv.Key ).ToArray(); }
public override void Initialize( TanksDrop game, Tank Owner ) { OriginalSpeed = Owner.Speed; base.Initialize( game, Owner ); }
public override void Initialize( TanksDrop game ) { base.Initialize( game ); game.AppendController( this ); isDestructed = false; }
public override void Initialize( TanksDrop game, Tank Owner ) { game.AppendController( this ); base.Initialize( game, Owner ); }
public override void Initialize( TanksDrop game ) { Position = new Vector2( game.ScreenWidth / 2, game.ScreenHeight / 2 ); // Center LoadContent( game.Content, game.ScreenWidth, game.ScreenHeight ); }
/// <summary> /// Puts a new instance of the controller on the board. /// </summary> /// <param name="gameTime">The current game time.</param> /// <param name="game">The game instance.</param> public abstract void Spawn( TimeSpan gameTime, TanksDrop game );
public override void Initialize( TanksDrop game ) { Tanks = new HashSet<Tank>(); base.Initialize( game ); }
public override void Initialize( TanksDrop game, Tank Owner ) { base.Initialize( game, Owner ); Tanks = new HashSet<Tank>(); Game.PutController( this ); }
public override void Initialize( TanksDrop game ) { base.Initialize( game ); if ( t != null ) { t.Initialize( Game, ( Tank )Owner ); ( ( Tank )Owner ).AppendController( t ); ( ( Tank )Owner ).Controller = t; } destroyTime = 0; }
public override void Initialize( TanksDrop game ) { base.Initialize( game ); }
public override void Initialize( TanksDrop game ) { appliedEntities = new Dictionary<GameEntity, Tuple<Texture2D, bool, Color[]>>(); base.Initialize( game ); }
public override void Initialize( TanksDrop game ) { Tanks = new List<Tank>(); reverseExplod = game.Content.Load<SoundEffect>( "dolpxe" ); base.Initialize( game ); }
public Menu( TanksDrop Game ) { this.Game = Game; }
public override void Initialize( TanksDrop game ) { lastShot = TimeSpan.Zero; base.Initialize( game ); }
public PauseMenu( TanksDrop Game ) : base(Game) { }