Пример #1
0
    void SelectTank(TankSelect tankSelect)
    {
        tankSelect.Select();

        selectedTank   = tankSelect;
        tankIsSelected = true;
    }
Пример #2
0
    public override void RunState()
    {
        if (selectedTank != null)
        {
            UIManager.Instance.proUGUI.text = selectedTank.GetUIText();
        }

        if (isDrawingLine && Input.touchCount <= 0)
        {
            isDrawingLine = false;
        }
        if ((Input.touchCount > 0))
        {
            Ray        raycast = Camera.main.ScreenPointToRay(Input.GetTouch(0).position);
            RaycastHit raycastHit;

            if (isDrawingLine && tankIsSelected)
            {
                if (Physics.Raycast(raycast, out raycastHit))
                {
                    if (DistanceToLastPoint(raycastHit.point) > minDistanceBetweenPoints)
                    {
                        points.Add(raycastHit.point);
                        lineRenderer.positionCount = points.Count;
                        lineRenderer.SetPositions(points.ToArray());
                    }
                }
                else
                {
                    OnNewPathCreated(points);
                    lineRenderer.enabled = false;
                    isDrawingLine        = false;
                }
            }
            else if (tankIsSelected)
            {
                if (Input.GetTouch(0).phase == TouchPhase.Began)
                {
                    if (Physics.Raycast(raycast, out raycastHit))
                    {
                        if (raycastHit.collider.gameObject.GetComponent <TankSelect>() && raycastHit.collider.gameObject.GetComponent <TankSelect>().isActiveAndEnabled)
                        {
                            tankTouched = raycastHit.collider.gameObject.GetComponent <TankSelect>();

                            if (tankTouched == selectedTank)
                            {
                                lineRenderer.enabled = true;
                                points.Clear();
                                lineRenderer.positionCount = points.Count;
                                lineRenderer.SetPositions(points.ToArray());
                                points.Add(raycastHit.point);
                                isDrawingLine = true;
                            }
                            else
                            {
                                UnselectAllTanks();
                                SelectTank(raycastHit.collider.gameObject.GetComponent <TankSelect>());
                            }
                        }
                        else
                        {
                            UnselectAllTanks();
                            tankIsSelected = false;
                        }
                    }
                }
            }
            else
            {
                if (Input.GetTouch(0).phase == TouchPhase.Began)
                {
                    if (Physics.Raycast(raycast, out raycastHit))
                    {
                        if (raycastHit.collider.gameObject.GetComponent <TankSelect>() && raycastHit.collider.gameObject.GetComponent <TankSelect>().isActiveAndEnabled)
                        {
                            Debug.Log("LogCat Something Hit " + raycastHit.collider.gameObject.name);
                            UnselectAllTanks();
                            SelectTank(raycastHit.collider.gameObject.GetComponent <TankSelect>());
                        }
                    }
                }
            }
        }

        // UIManager.Instance.proUGUI.text = uiManagerText;
    }