// This function is to find out if there is a winner of the round.
    // This function is called with the assumption that 1 or fewer tanks are currently active.
    private TankManagerCoin GetRoundWinner()
    {
        // Go through all the tanks...
        int max = 0;

        //TankManager winner;
        // ... and if one of them is active, it is the winner so return it.

        /*if (m_Tanks[0].m_Coin.coins>m_Tanks[1].m_Coin.coins){
         *  // max = m_Tanks[i].m_Coin.coins;
         *  Debug.Log(max);
         *  return  m_Tanks[0];
         * }else return  m_Tanks[1];*/

        for (int i = 0; i < m_Tanks.Length; i++)
        {
            // ... and if they are active, increment the counter.
            if (m_Tanks[i].m_Coin.coins > max)
            {
                max = m_Tanks[i].m_Coin.coins;
                win = m_Tanks[i];
            }
        }
        return(win);
        // If none of the tanks are active it is a draw so return null.
        // return null;
    }
    private IEnumerator RoundEnding()
    {
        // Stop tanks from moving.
        DisableTankControl();

        // Clear the winner from the previous round.
        m_RoundWinner = null;

        // See if there is a winner now the round is over.
        m_RoundWinner = GetRoundWinner();

        // If there is a winner, increment their score.
        if (m_RoundWinner != null)
        {
            m_RoundWinner.m_Wins++;
        }

        // Now the winner's score has been incremented, see if someone has one the game.
        m_GameWinner = GetGameWinner();

        // Get a message based on the scores and whether or not there is a game winner and display it.
        string message = EndMessage();

        m_MessageText.text = message;

        // Wait for the specified length of time until yielding control back to the game loop.
        yield return(m_EndWait);
    }