public void ShowLoadIndicator(NodeAddedEvent e, SingleNode <HangarInstanceComponent> hangar, [Combine] LoadingContainerPreviewNode container, [JoinAll] TankLoadGearNode loadGear) { base.ScheduleEvent(new ShowLoadGearEvent(true), loadGear); }
public void ShowLoadIndicator(NodeAddedEvent e, SingleNode <HangarInstanceComponent> hangar, HangarTankBaseSystem.WeaponItemPreviewNode tank, [Context, JoinByParentGroup] LoadingSkinPreviewItemNode tankSkin, [JoinAll] TankLoadGearNode loadGear) { base.ScheduleEvent(new ShowLoadGearEvent(true), loadGear); }
public void HideLoadIndicator(NodeAddedEvent e, LoadedContainerPreviewItemNode container, LoadedTankColoringPreviewItemNode tankColoring, LoadedWeaponColoringPreviewItemNode weaponColoring, HangarTankBaseSystem.WeaponItemPreviewNode weapon, [JoinByParentGroup, Context] LoadedSkinPreviewItemNode weaponSkin, HangarTankBaseSystem.TankItemPreviewNode tank, [Context, JoinByParentGroup] LoadedSkinPreviewItemNode tankSkin, [JoinAll] TankLoadGearNode loadGear) { base.ScheduleEvent <HideLoadGearEvent>(loadGear); }
public void ShowLoadIndicator(NodeAddedEvent e, SingleNode <HangarInstanceComponent> hangar, LoadingWeaponColoringPreviewNode tankColoring, [JoinAll] TankLoadGearNode loadGear) { base.ScheduleEvent(new ShowLoadGearEvent(true), loadGear); }