Пример #1
0
    public bool Breaker(float Hit_Energy)
    {
        lives.loseLife();
        if (lives.getLives() <= 0)
        {
            Penetration();
            return(true);
        }
        else if (lives.getLives() <= 1)
        {
            Trouble();
            return(false);
        }
        else
        {
            return(false);
        }

        /*
         * if ( Hit_Energy >= Durability ) {
         * Penetration();
         *      return true ;
         * } else if ( Hit_Energy >= Sub_Durability ) {
         * Trouble();
         *      return false ;
         * } else {
         *      return false ;
         * }*/
    }
Пример #2
0
    public bool Breaker(float Hit_Energy)          //only called on current_player == 2
    {
        lives.loseLife();
        if (lives.getLives() <= 0)
        {
            //Penetration ();

            if (ai_id == 0) // own tank
            {
                transform.root.GetChild(0).GetComponent <Turret_Controller_VR>().Alert_Turret_Penetration();
            }
            else // ai on authority
            {
                transform.root.GetChild(0).GetComponent <AI_Controller_VR>().Alert_Turret_Penetration(ai_id);
            }

            return(true);
        }
        else if (lives.getLives() <= 1)
        {
            //Trouble ();

            return(false);
        }
        else
        {
            return(false);
        }

        /*
         * if ( Hit_Energy >= Durability ) {
         * Penetration();
         *      return true ;
         * } else if ( Hit_Energy >= Sub_Durability ) {
         * Trouble();
         *      return false ;
         * } else {
         *      return false ;
         * }*/
    }