public void Lose() { State = TankGameState.LOSE; //Die(); if (_player.CurrentGame.GameState == eGameState.PLAY) { base.Die(); } }
public void Reset() { TurnNum = 0; state = TankGameState.FRIST; _maxBlood = 950 + _player.PlayerCharacter.Grade * 50; _blood = _maxBlood; TotalHurt = 0; TotalKill = 0; HitNum = 0; BoutNum = 0; _dander = 0; //_delay = 0; _delay = (int)(1000 * _player.BaseAgility); _energy = 240; _isCaptain = false; _isFrost = 0; _isHide = 0; _isLiving = true; }
public void Lose() { State = TankGameState.LOSE; //Die(); if (_player.CurrentGame.GameState == eGameState.PLAY) base.Die(); }
public void Dead() { State = TankGameState.DEAD; Die(); }