Пример #1
0
 public void Lose()
 {
     State = TankGameState.LOSE;
     //Die();
     if (_player.CurrentGame.GameState == eGameState.PLAY)
     {
         base.Die();
     }
 }
Пример #2
0
        public void Reset()
        {
            TurnNum   = 0;
            state     = TankGameState.FRIST;
            _maxBlood = 950 + _player.PlayerCharacter.Grade * 50;
            _blood    = _maxBlood;
            TotalHurt = 0;
            TotalKill = 0;
            HitNum    = 0;
            BoutNum   = 0;
            _dander   = 0;
            //_delay = 0;
            _delay     = (int)(1000 * _player.BaseAgility);
            _energy    = 240;
            _isCaptain = false;

            _isFrost  = 0;
            _isHide   = 0;
            _isLiving = true;
        }
Пример #3
0
        public void Reset()
        {
            TurnNum = 0;
            state = TankGameState.FRIST;
            _maxBlood = 950 + _player.PlayerCharacter.Grade * 50;
            _blood = _maxBlood;
            TotalHurt = 0;
            TotalKill = 0;
            HitNum = 0;
            BoutNum = 0;
            _dander = 0;
            //_delay = 0;
            _delay = (int)(1000 * _player.BaseAgility);
            _energy = 240;
            _isCaptain = false;

            _isFrost = 0;
            _isHide = 0;
            _isLiving = true;

        }
Пример #4
0
 public void Lose()
 {
     State = TankGameState.LOSE;
     //Die();
     if (_player.CurrentGame.GameState == eGameState.PLAY)
         base.Die();
 }
Пример #5
0
 public void Dead()
 {
     State = TankGameState.DEAD;
     Die();
 }
Пример #6
0
 public void Dead()
 {
     State = TankGameState.DEAD;
     Die();
 }