void StrafeTank(TankComponentMovementMsg msg) { //dir tid, fno if (msg.TankID == TankID) { if (msg.Direction) {//strafeleft if (Stamina > 0.0f) { transform.position -= transform.right * Time.deltaTime * StrafeSpeed; Stamina -= (2.0f + Math.Abs(Stamina / 100f) + .01f); UpdateHealthOrStamina(Stamina, 0.0f, 100.0f, 1); } } else {//straferight if (Stamina > 0.0f) { transform.position += transform.right * Time.deltaTime * StrafeSpeed; Stamina -= (2.0f + Math.Abs(Stamina / 100f) + .01f); UpdateHealthOrStamina(Stamina, 0.0f, 100.0f, 1); } } } }
static string DeconstructTankComponentMovementMsg(int id, TankComponentMovementMsg msg) { return (id + "," + msg.Direction + "," + msg.FrameNo + "," + msg.TankID); }
void StrafeTank(TankComponentMovementMsg msg) { if (msg.External) { return; } WebsockAdaptorSend(DeconstructTankComponentMovementMsg(StrafeTankID, msg)); }
void MoveGunHorizontal(TankComponentMovementMsg msg) { if (msg.External) { return; } WebsockAdaptorSend(DeconstructTankComponentMovementMsg(MoveGunHorizontalID, msg)); }
static TankComponentMovementMsg ReconstructTankComponentMovementMsg(string message) { string[] parts = message.Split(new char[] { ',' }); TankComponentMovementMsg msg = new TankComponentMovementMsg(); msg.Direction = bool.Parse(parts [0]); msg.FrameNo = int.Parse(parts [1]); msg.TankID = byte.Parse(parts [2]); return(msg); }
void CheckStrafeTank() { if (Input.GetKey(StrafeLeft)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(TankID, CurrentFrame, true); OwningGame.BroadcastMessage("StrafeTank", msg, GameUtilities.DONT_CARE_RECIEVER); } if (Input.GetKey(StrafeRight)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(TankID, CurrentFrame, false); OwningGame.BroadcastMessage("StrafeTank", msg, GameUtilities.DONT_CARE_RECIEVER); } }
void CheckMoveTank() { if (Input.GetKey(Forward)) { //forward TankComponentMovementMsg msg = new TankComponentMovementMsg(TankID, CurrentFrame, true); OwningGame.BroadcastMessage("MoveTank", msg, GameUtilities.DONT_CARE_RECIEVER); } if (Input.GetKey(Backward)) { //backward TankComponentMovementMsg msg = new TankComponentMovementMsg(TankID, CurrentFrame, false); OwningGame.BroadcastMessage("MoveTank", msg, GameUtilities.DONT_CARE_RECIEVER); } }
void CheckMoveTank() { if (Input.GetKey(Forward)) { //forward TankComponentMovementMsg msg = new TankComponentMovementMsg(TankID, CurrentFrame, true); GameUtilities.Broadcast("MoveTank", msg); } if (Input.GetKey(Backward)) { //backward TankComponentMovementMsg msg = new TankComponentMovementMsg(TankID, CurrentFrame, false); GameUtilities.Broadcast("MoveTank", msg); } }
void CheckStrafeTank() { if (Input.GetKey(StrafeLeft)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(TankID, CurrentFrame, true); GameUtilities.Broadcast("StrafeTank", msg); } if (Input.GetKey(StrafeRight)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(TankID, CurrentFrame, false); GameUtilities.Broadcast("StrafeTank", msg); } }
void TurnTank(TankComponentMovementMsg msg) //rotate Left or Right { if (msg.TankID == TankID) { if (msg.Direction) { transform.Rotate(0.0f, Input.GetAxis("Horizontal") * RotateSpeed, 0.0f); } else { transform.Rotate(0.0f, Input.GetAxis("Horizontal") * RotateSpeed, 0.0f); } } }
void MoveTank(TankComponentMovementMsg msg) { if (msg.TankID == TankID) { if (msg.Direction) { //forward transform.position += transform.forward * Time.deltaTime * PlayerSpeed; } else { //backward transform.position -= transform.forward * Time.deltaTime * PlayerSpeed; } } }
void TurnTank(TankComponentMovementMsg msg) //rotate Left or Right { if (msg.TankID == TankID) { if (msg.Direction) { transform.Rotate(Vector3.up, RotateSpeed * Time.deltaTime); } else { transform.Rotate(Vector3.up, -RotateSpeed * Time.deltaTime); } } }
void CheckVerticalMove() { if (Input.GetKey(Up)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(OwningTank.GetComponent <TankBody>().TankID, Time.frameCount, true); GameUtilities.Broadcast("MoveGunVertical", msg); } if (Input.GetKey(Down)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(OwningTank.GetComponent <TankBody>().TankID, Time.frameCount, false); GameUtilities.Broadcast("MoveGunVertical", msg); } }
void CheckHorizontalMove() { if (Input.GetKey(Right)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(OwningTank.GetComponent <TankBody>().TankID, Time.frameCount, true); GameUtilities.Broadcast("MoveGunHorizontal", msg); } if (Input.GetKey(Left)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(OwningTank.GetComponent <TankBody>().TankID, Time.frameCount, false); GameUtilities.Broadcast("MoveGunHorizontal", msg); } }
void CheckVerticalMove() { if (Input.GetKey(Up)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(OwningTank.GetComponent <TankBody>().TankID, Time.frameCount, true); OwningGame.BroadcastMessage("MoveGunVertical", msg, GameUtilities.DONT_CARE_RECIEVER); } if (Input.GetKey(Down)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(OwningTank.GetComponent <TankBody>().TankID, Time.frameCount, false); OwningGame.BroadcastMessage("MoveGunVertical", msg, GameUtilities.DONT_CARE_RECIEVER); } }
void CheckTurnTank() { if (Input.GetKey(Left)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(TankID, CurrentFrame, false); GameUtilities.Broadcast("TurnTank", msg); MarkSyncNeeded(); } if (Input.GetKey(Right)) { TankComponentMovementMsg msg = new TankComponentMovementMsg(TankID, CurrentFrame, true); GameUtilities.Broadcast("TurnTank", msg); MarkSyncNeeded(); } }
void MoveGunHorizontal(TankComponentMovementMsg msg) { if (msg.TankID == OwningTank.GetComponent <TankBody>().TankID) { if (msg.Direction) { Vector3 EAng = transform.rotation.eulerAngles; EAng.y += DeltaY; transform.rotation = Quaternion.Euler(EAng); } else { //madbrew : workaround. If I use the Rotate function with Vector3.forward, I get a Z axis rotation that rotates the gun // in a plane created by the x rotation Vector3 EAng = transform.rotation.eulerAngles; EAng.y -= DeltaY; transform.rotation = Quaternion.Euler(EAng); } } }
void MoveGunVertical(TankComponentMovementMsg msg) { // if (msg.TankID == OwningTank.GetComponent <TankBody>().TankID) { if (msg.Direction) { if (DeviationX < UpperDeviationLimit) { transform.Rotate(Vector3.right, -5 * GunRotateSpeed * Time.deltaTime); DeviationX++; } } else { if (DeviationX > LowerDeviationLimit) { transform.Rotate(Vector3.right, 5 * GunRotateSpeed * Time.deltaTime); DeviationX--; } } } }
void MoveGunHorizontal(TankComponentMovementMsg msg) { WebsockAdaptorSend(DeconstructTankComponentMovementMsg(MoveGunHorizontalID, msg)); }
void StrafeTank(TankComponentMovementMsg msg) { WebsockAdaptorSend(DeconstructTankComponentMovementMsg(StrafeTankID, msg)); }
void TurnTank(TankComponentMovementMsg msg) { WebsockAdaptorSend(DeconstructTankComponentMovementMsg(TurnTankID, msg)); }