Пример #1
0
 void Update()
 {
     if (Input.GetKeyDown(key_attack))
     {
         tank.Attack();
     }
     if (Input.GetKeyDown(key_use))
     {
         //UnFinished function
         tank.UseItem();
     }
 }
Пример #2
0
 // Update is called once per frame
 void OnTriggerStay2D(Collider2D col)
 {
     if (col.isTrigger != true && col.CompareTag("Player") && timer < 3)
     {
         timer += Time.deltaTime;
     }
     if (col.CompareTag("Player") && timer >= 3)
     {
         enemyAI.Attack(true);
     }
     if (!col.CompareTag("Player"))
     {
         enemyAI.fire = false;
         timer        = 0;
     }
 }