Пример #1
0
 /// <summary>
 /// Raises the tango depth available event.
 /// </summary>
 /// <param name="tangoDepth">Tango depth.</param>
 public void OnTangoDepthAvailable(Tango.TangoUnityDepth tangoDepth)
 {
     if (m_enableUXLibrary)
     {
         AndroidHelper.ParseTangoDepthPointCount(tangoDepth.m_pointCount);
     }
 }
Пример #2
0
    /// <summary>
    /// Pose callback from Project Tango.
    /// </summary>
    /// <param name="pose">Tango pose data.</param>
    public void OnTangoPoseAvailable(Tango.TangoPoseData pose)
    {
        if (pose == null)
        {
            Debug.Log("TangoPostData is null.");
            return;
        }

        if (pose.framePair.baseFrame == TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE &&
            pose.framePair.targetFrame == TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE)
        {
            if (pose.status_code == TangoEnums.TangoPoseStatusType.TANGO_POSE_VALID)
            {
                m_tangoPosition = new Vector3((float)pose.translation[0],
                                              (float)pose.translation[1],
                                              (float)pose.translation[2]);

                m_tangoRotation = new Quaternion((float)pose.orientation[0],
                                                 (float)pose.orientation[1],
                                                 (float)pose.orientation[2],
                                                 (float)pose.orientation[3]);
            }
            else
            {
                m_tangoPosition = Vector3.zero;
                m_tangoRotation = Quaternion.identity;
            }
        }
    }
        /// <summary>
        /// Register to get Tango image events.
        /// 
        /// NOTE: Tango image events happen on a different thread than the main
        /// Unity thread.
        /// </summary>
        /// <param name="cameraId">Camera identifier to get events for.</param>
        /// <param name="useExperimentalOverlay">If true, use the experimental video overlay.</param>
        /// <param name="videoOverlayTexture">The video overlay texture to use.  Only used in experimental mode.</param> 
        internal virtual void SetCallback(Tango.TangoEnums.TangoCameraId cameraId, bool useExperimentalOverlay, YUVTexture videoOverlayTexture)
        {
            m_usingExperimentalOverlay = useExperimentalOverlay;
            if (!useExperimentalOverlay)
            {
                m_previousImageBuffer = new TangoUnityImageData();
                m_onImageAvailable = new Tango.VideoOverlayProvider.TangoService_onImageAvailable(_OnImageAvailable);
                Tango.VideoOverlayProvider.SetCallback(cameraId, m_onImageAvailable);
            }
            else
            {
                if (videoOverlayTexture != null)
                {
                    m_onUnityFrameAvailable = new Tango.VideoOverlayProvider.TangoService_onUnityFrameAvailable(_OnExperimentalUnityFrameAvailable);
                    VideoOverlayProvider.ExperimentalConnectTexture(cameraId,
                                                                    videoOverlayTexture,
                                                                    m_onUnityFrameAvailable);

                    Debug.Log("VideoOverlayListener.SetCallback() : Experimental Overlay listener hooked up");
                }
                else
                {
                    Debug.Log("VideoOverlayListener.SetCallback() : No Texture2D found!");
                }
            }
        }
    /// <summary>
    /// Handle the callback sent by the Tango Service
    /// when a new pose is sampled.
    /// </summary>
    /// <param name="pose">Pose.</param>
    public void OnTangoPoseAvailable(Tango.TangoPoseData pose)
    {
        // The callback pose is for device with respect to start of service pose.
        if (pose.framePair.baseFrame == TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE &&
            pose.framePair.targetFrame == TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE)
        {
            if (pose.status_code == TangoEnums.TangoPoseStatusType.TANGO_POSE_VALID)
            {
                popManager.tangoInitialized = true;
                popManager.TriggerAPICallbackFPS();

                UpdateInterpolationData(pose);
                if (enableInterpolation)
                {
                    if (unityTimestampOffset > float.Epsilon)
                    {
                        UpdateUsingInterpolatedPose(Time.realtimeSinceStartup + unityTimestampOffset);
                    }
                }
                else
                {
                    UpdateUsingInterpolatedPose(currPose.timestamp);
                }
            }
        }
    }
Пример #5
0
    /// <summary>
    /// Handle the callback sent by the Tango Service
    /// when a new pose is sampled.
    /// </summary>
    /// <param name="pose">Pose.</param>
    public void OnTangoPoseAvailable(Tango.TangoPoseData pose)
    {
        // Get out of here if the pose is null
        if (pose == null)
        {
            Debug.Log("TangoPoseDate is null.");
            return;
        }

        // The callback pose is for device with respect to start of service pose.
        if (pose.framePair.baseFrame == TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE &&
            pose.framePair.targetFrame == TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE)
        {
            // Update the stats for the pose for the debug text
            if (pose.status_code == TangoEnums.TangoPoseStatusType.TANGO_POSE_VALID)
            {
                // Create new Quaternion and Vec3 from the pose data received in the event.
                m_tangoPosition = new Vector3((float)pose.translation[0],
                                              (float)pose.translation[1],
                                              (float)pose.translation[2]);

                m_tangoRotation = new Quaternion((float)pose.orientation[0],
                                                 (float)pose.orientation[1],
                                                 (float)pose.orientation[2],
                                                 (float)pose.orientation[3]);

                // Reset the current status frame count if the status code changed.
                if (pose.status_code != m_status)
                {
                    m_frameCount = 0;
                }
                m_frameCount++;

                // Compute delta frame timestamp.
                m_frameDeltaTime = (float)pose.timestamp - m_prevFrameTimestamp;
                m_prevFrameTimestamp = (float)pose.timestamp;

                // Construct the start of service with respect to device matrix from the pose.
                Matrix4x4 matrixssTd = Matrix4x4.TRS(m_tangoPosition, m_tangoRotation, Vector3.one);

                // Converting from Tango coordinate frame to Unity coodinate frame.
                Matrix4x4 matrixuwTuc = m_matrixuwTss * matrixssTd * m_matrixdTuc;

                // Extract new local position
                transform.position = matrixuwTuc.GetColumn(3);

                // Extract new local rotation
                transform.rotation = Quaternion.LookRotation(matrixuwTuc.GetColumn(2), matrixuwTuc.GetColumn(1));
            }
            else
            {
                // if the current pose is not valid we set the pose to identity
                m_tangoPosition = Vector3.zero;
                m_tangoRotation = Quaternion.identity;
            }

            // Finally, apply the new pose status
            m_status = pose.status_code;
        }
    }
Пример #6
0
 /// <summary>
 /// Raises the tango pose available event.
 /// </summary>
 /// <param name="poseData">Pose data.</param>
 public void OnTangoPoseAvailable(Tango.TangoPoseData poseData)
 {
     if(m_enableUXLibrary)
     {
         AndroidHelper.ParseTangoPoseStatus((int)poseData.status_code);
     }
 }
Пример #7
0
        public bool GuessTango(Tango tango)
        {
            if (GameState != GameState.Playing)
            {
                throw new ServiceException("Invalid state");
            }

            _tryNumber++;
            if (tango.Honyaku == _currentCard.Tango.Honyaku)
            {
                if (_currentWrong)
                {
                    return(true);
                }

                _tangoService.Mark(_currentCard.Tango, Mark.Answer);
                _currentGuessed = true;
                _correctNumber++;
                return(true);
            }

            _currentWrong = true;
            _wrongNumber++;
            _tangoService.Mark(_currentCard.Tango, Mark.Wrong);
            return(false);
        }
Пример #8
0
 /// <summary>
 /// Raises the tango depth available event.
 /// </summary>
 /// <param name="tangoDepth">Tango depth.</param>
 public void OnTangoDepthMultithreadedAvailable(Tango.TangoXYZij tangoDepth)
 {
     if (m_enableUXLibrary)
     {
         AndroidHelper.ParseTangoDepthPointCount(tangoDepth.xyz_count);
     }
 }
	// Pose callbacks from Project Tango
	public void OnTangoPoseAvailable(Tango.TangoPoseData pose)
	{
		// Do nothing if we don't get a pose
		if (pose == null)
		{
			Debug.Log("TangoPoseData is null.");
			return;
		}
		// The callback pose is for device with respect to start of service pose.
		if (pose.framePair.baseFrame == TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE &&
			pose.framePair.targetFrame == TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE)
		{
			if (pose.status_code == TangoEnums.TangoPoseStatusType.TANGO_POSE_VALID)
			{
				// Cache the position and rotation to be set in the update function.
				m_tangoPosition = new Vector3((float)pose.translation [0],
					(float)pose.translation [1],
					(float)pose.translation [2]);

				m_tangoRotation = new Quaternion((float)pose.orientation [0],
					(float)pose.orientation [1],
					(float)pose.orientation [2],
					(float)pose.orientation [3]);
			}
			else // if the current pose is not valid we set the pose to identity
			{
				m_tangoPosition = Vector3.zero;
				m_tangoRotation = Quaternion.identity;
			}
		}
	}
Пример #10
0
        private TangoConfig SetupTangoConfig(Tango tango)
        {
            try
            {
                // Create a new Tango Configuration and enable the MotionTrackingActivity API.
                TangoConfig config = tango.GetConfig(TangoConfig.ConfigTypeDefault);
                config.PutBoolean(TangoConfig.KeyBooleanMotiontracking, true);
                // Tango service should automatically attempt to recover when it enters an invalid state.
                config.PutBoolean(TangoConfig.KeyBooleanAutorecovery, true);

                config.PutBoolean(TangoConfig.KeyBooleanColorcamera, true);
                config.PutBoolean(TangoConfig.KeyBooleanDepth, true);
                // NOTE: Low latency integration is necessary to achieve a precise alignment of
                // virtual objects with the RBG image and produce a good AR effect.
                config.PutBoolean(TangoConfig.KeyBooleanLowlatencyimuintegration, true);
                // Drift correction allows motion tracking to recover after it loses tracking.
                // The drift corrected pose is is available through the frame pair with
                // base frame AREA_DESCRIPTION and target frame DEVICE.
                config.PutBoolean(TangoConfig.KeyBooleanDriftCorrection, true);
                var c = config.GetString(TangoConfig.KeyStringDatasetsPath);
                config.PutInt(TangoConfig.KeyIntDepthMode, TangoConfig.TangoDepthModePointCloud);

                return(config);
            }
            catch (TangoErrorException e)
            {
                Log.Debug("gaat iets mis", "TangoErrorException", e);
                throw;
            }
        }
Пример #11
0
 private void StartTango()
 {
     tango = new Tango(this, new Runnable(() =>
     {
         Log.Debug(Tag, "TangoRunnable");
         try
         {
             TangoSupport.Initialize();
             var tangoConfig = GetTangoConfig(tango);
             tango.Connect(tangoConfig);
             TangoAddListeners();
             tango.ConnectTextureId(TangoCameraIntrinsics.TangoCameraColor, -1);
         }
         catch (TangoOutOfDateException e)
         {
             Log.Error(Tag, "TangoOutOfDateException", e);
         }
         catch (TangoErrorException e)
         {
             Log.Error(Tag, "TangoErrorException", e);
         }
         catch (TangoInvalidException e)
         {
             Log.Error(Tag, "TangoInvalidException", e);
         }
     }));
 }
Пример #12
0
 public TangoEditor(Window parent, int id) : this(parent)
 {
     _tango              = _tangoService.Get(id);
     _idEntry.Text       = _tango.Id.ToString();
     _tangoEntry.Text    = _tango.Namae;
     _furiganaEntry.Text = _tango.Furigana;
     _romajiEntry.Text   = _tango.Romaji;
     _honyakuEntry.Text  = _tango.Honyaku;
 }
Пример #13
0
        public Tango Insert(string namae, string furigana, string romaji, string honyaku)
        {
            var tango = new Tango {
                Namae = namae, Furigana = furigana, Romaji = romaji, Honyaku = honyaku
            };

            _context.Conn.Insert(tango);
            return(tango);
        }
Пример #14
0
 protected override void OnCreate(Bundle savedInstanceState)
 {
     base.OnCreate(savedInstanceState);
     SetContentView(Resource.Layout.activity_main);
     surfaceView   = (SurfaceView)FindViewById(Resource.Id.cameraView);
     surfaceHolder = surfaceView.Holder;
     surfaceHolder.AddCallback(this);
     mTango = new Tango(this);
 }
Пример #15
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            SetContentView(Resource.Layout.activity_jpoint_cloud);
            Title = GetString(Resource.String.app_name);

            mPoseTextView                = (TextView)FindViewById(Resource.Id.pose);
            mQuatTextView                = (TextView)FindViewById(Resource.Id.quat);
            mPoseCountTextView           = (TextView)FindViewById(Resource.Id.posecount);
            mDeltaTextView               = (TextView)FindViewById(Resource.Id.deltatime);
            mTangoEventTextView          = (TextView)FindViewById(Resource.Id.tangoevent);
            mPoseStatusTextView          = (TextView)FindViewById(Resource.Id.status);
            mPointCountTextView          = (TextView)FindViewById(Resource.Id.pointCount);
            mTangoServiceVersionTextView = (TextView)FindViewById(Resource.Id.version);
            mApplicationVersionTextView  = (TextView)FindViewById(Resource.Id.appversion);
            mAverageZTextView            = (TextView)FindViewById(Resource.Id.averageZ);
            mFrequencyTextView           = (TextView)FindViewById(Resource.Id.frameDelta);

            mFirstPersonButton = (Button)FindViewById(Resource.Id.first_person_button);
            mFirstPersonButton.SetOnClickListener(this);
            mThirdPersonButton = (Button)FindViewById(Resource.Id.third_person_button);
            mThirdPersonButton.SetOnClickListener(this);
            mTopDownButton = (Button)FindViewById(Resource.Id.top_down_button);
            mTopDownButton.SetOnClickListener(this);

            mTango  = new Tango(this);
            mConfig = new TangoConfig();
            mConfig = mTango.GetConfig(TangoConfig.ConfigTypeCurrent);
            mConfig.PutBoolean(TangoConfig.KeyBooleanDepth, true);

            int maxDepthPoints = mConfig.GetInt("max_point_cloud_elements");

            mRenderer = new PCRenderer(maxDepthPoints);
            mGLView   = (GLSurfaceView)FindViewById(Resource.Id.gl_surface_view);
            mGLView.SetEGLContextClientVersion(2);
            mGLView.SetRenderer(mRenderer);
            mGLView.RenderMode = Rendermode.WhenDirty;

            PackageInfo packageInfo;

            try
            {
                packageInfo = this.PackageManager.GetPackageInfo(this.PackageName, 0);
                mApplicationVersionTextView.Text = packageInfo.VersionName;
            }
            catch (Exception e)
            {
                System.Diagnostics.Debug.WriteLine(e.ToString());
                System.Diagnostics.Debug.WriteLine(e.StackTrace);
            }

            // Display the version of Tango Service
            mServiceVersion = mConfig.GetString("tango_service_library_version");
            mTangoServiceVersionTextView.Text = mServiceVersion;
            mIsTangoServiceConnected          = false;
        }
Пример #16
0
 /// <summary>
 /// Raises the tango event available event handler event.
 /// </summary>
 /// <param name="tangoEvent">Tango event.</param>
 public void OnTangoEventMultithreadedAvailableEventHandler(Tango.TangoEvent tangoEvent)
 {
     if (m_enableUXLibrary)
     {
         AndroidHelper.ParseTangoEvent(tangoEvent.timestamp,
                                       (int)tangoEvent.type,
                                       tangoEvent.event_key,
                                       tangoEvent.event_value);
     }
 }
Пример #17
0
        private TangoConfig SetupTangoConfig(Tango tango)
        {
            // Create a new Tango Configuration and enable the MotionTrackingActivity API.
            TangoConfig config = tango.GetConfig(TangoConfig.ConfigTypeDefault);

            config.PutBoolean(TangoConfig.KeyBooleanMotiontracking, true);
            // Tango service should automatically attempt to recover when it enters an invalid state.
            config.PutBoolean(TangoConfig.KeyBooleanAutorecovery, true);
            return(config);
        }
Пример #18
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);

            // Set our view from the "main" layout resource
            SetContentView(Resource.Layout.Main);
            //_pointCloudManager = new TangoPointCloudManager();
            //_windowManager = ApplicationContext.GetSystemService(Context.WindowService).JavaCast<IWindowManager>();
            var intent = Tango.GetRequestPermissionIntent(Tango.PermissiontypeAdfLoadSave);

            StartActivityForResult(intent, 1);
        }
Пример #19
0
        public static TangoConfig SetupTangoConfigForNavigating(Tango tango, string uuid)
        {
            var config = tango.GetConfig(TangoConfig.ConfigTypeDefault);

            config.PutBoolean(TangoConfig.KeyBooleanMotiontracking, true);
            config.PutString(TangoConfig.KeyStringAreadescription, uuid);

            // is this next one are learning mode?
            config.PutBoolean(TangoConfig.KeyBooleanLearningmode, false);
            config.PutBoolean(TangoConfig.KeyBooleanLowlatencyimuintegration, true);
            config.PutBoolean(TangoConfig.KeyBooleanAutorecovery, true);
            return(config);
        }
Пример #20
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            SetContentView(Resource.Layout.activity_main);

            mTranslationTextView = (TextView)FindViewById(Resource.Id.translation_text_view);
            mRotationTextView    = (TextView)FindViewById(Resource.Id.rotation_text_view);

            // Instantiate Tango client
            mTango = new Tango(this);

            // Set up Tango configuration for motion tracking
            // If you want to use other APIs, add more appropriate to the config
            // like: mConfig.PutBoolean(TangoConfig.KEY_BOOLEAN_DEPTH, true)
            mConfig = new TangoConfig();
            mConfig = mTango.GetConfig(TangoConfig.ConfigTypeCurrent);
            mConfig.PutBoolean(TangoConfig.KeyBooleanMotiontracking, true);
        }
Пример #21
0
        /// <summary>
        /// Register to get Tango image events for the texture ID is updated.
        /// 
        /// NOTE: Tango image events happen on a different thread than the main
        /// Unity thread.
        /// </summary>
        /// <param name="cameraId">Camera identifier to get events for.</param>
        /// <param name="videoOverlayTexture">The video overlay texture to use.</param> 
        internal virtual void SetCallbackTextureIdMethod(Tango.TangoEnums.TangoCameraId cameraId, 
                                                         YUVTexture videoOverlayTexture)
        {
            if (videoOverlayTexture != null)
            {
                m_onUnityFrameAvailable = 
                    new Tango.VideoOverlayProvider.TangoService_onUnityFrameAvailable(_OnExperimentalUnityFrameAvailable);
                VideoOverlayProvider.ExperimentalConnectTexture(cameraId,
                                                                videoOverlayTexture,
                                                                m_onUnityFrameAvailable);

                Debug.Log("VideoOverlayListener.SetCallback() : Experimental Overlay listener hooked up");
            }
            else
            {
                Debug.Log("VideoOverlayListener.SetCallback() : No Texture2D found!");
            }
        }
Пример #22
0
        public void Mark(Tango tango, Mark mark)
        {
            switch (mark)
            {
            case Services.Mark.Answer:
                tango.Answer++;
                break;

            case Services.Mark.Wrong:
                tango.Wrong++;
                break;

            case Services.Mark.Seen:
                tango.Seen++;
                break;
            }

            _context.Conn.Update(tango);
        }
Пример #23
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            SetContentView(Resource.Layout.activity_navigate_route);

            var button = (Button)FindViewById(Resource.Id.back);

            button.Click += delegate
            {
                DisconnectTango();
                var intent = new Intent(this, typeof(MainActivity));
                StartActivity(intent);
            };


            tango = new Tango(this, new Runnable(() =>
            {
                // now load the latest adf...
                StartTango();
            }));
        }
Пример #24
0
        protected override void OnResume()
        {
            Log.Debug(Tag, "OnResume");
            base.OnResume();

            _tango = new Tango(this, new Runnable(() =>
            {
                Log.Debug(Tag, "TangoRunnable");
                //try
                //{
                TangoSupport.Initialize();
                _tangoConfig = SetupTangoConfig(_tango);
                _tango.Connect(_tangoConfig);
                startupTango();
                //}
                //catch (TangoOutOfDateException e)
                //{
                //    Log.Error(Tag, GetString(R.
                //    string.exception_out_of_date),
                //    e)
                //    ;
                //}
                //catch (TangoErrorException e)
                //{
                //    Log.Error(Tag, GetString(R.
                //    string.exception_tango_error),
                //    e)
                //    ;
                //}
                //catch (TangoInvalidException e)
                //{
                //    Log.Error(Tag, GetString(R.
                //    string.exception_tango_invalid),
                //    e)
                //    ;
                //}
            }));
        }
Пример #25
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            StartActivityForResult(Tango.GetRequestPermissionIntent(Tango.PermissiontypeAdfLoadSave), 0);

            SetContentView(Resource.Layout.activity_main);
            var button = (Button)FindViewById(Resource.Id.listadfs);

            button.Click += delegate
            {
                var intent = new Intent(this, typeof(ListAdfsActivity));
                StartActivity(intent);
            };
            var buttonRec = (Button)FindViewById(Resource.Id.recording);

            buttonRec.Click += delegate
            {
                var intent = new Intent(this, typeof(CreateRouteActivity));
                StartActivity(intent);
            };
            var buttonNav = (Button)FindViewById(Resource.Id.navigating);

            buttonNav.Click += delegate
            {
                var intent = new Intent(this, typeof(NavigateRouteActivity));
                StartActivity(intent);
            };

            var buttonUrho = (Button)FindViewById(Resource.Id.urho);

            buttonUrho.Click += delegate
            {
                var intent = new Intent(this, typeof(UrhoActivity));
                StartActivity(intent);
            };
        }
Пример #26
0
        protected override void OnResume()
        {
            base.OnResume();

            _tango = new Tango(this, new Runnable(() =>
            {
                Log.Debug(Tag, "TangoRunnable");
                try
                {
                    TangoSupport.Initialize();
                    _tangoConfig = SetupTangoConfig(_tango);
                    _tango.Connect(_tangoConfig);
                    _isConnected = true;
                    var adfs     = _tango.ListAreaDescriptions();

                    // get the number of adfs
                    var nr       = adfs.Count;
                    var textView = FindViewById <TextView>(Resource.Id.textView2);

                    RunOnUiThread(() => textView.Text = nr.ToString());
                }
                catch (TangoOutOfDateException e)
                {
                    Log.Error(Tag, "TangoOutOfDateException", e);
                }
                catch (TangoErrorException e)
                {
                    // this exception gets thrown
                    Log.Error(Tag, "TangoErrorException", e);
                }
                catch (TangoInvalidException e)
                {
                    Log.Error(Tag, "TangoInvalidException", e);
                }
            }));
        }
Пример #27
0
        private void ShowAdfs()
        {
            var adfs = new List <string>();

            tango = new Tango(this, new Runnable(() =>
            {
                var listAdfs = tango.ListAreaDescriptions();
                foreach (var uuid in listAdfs)
                {
                    var metadata = tango.LoadAreaDescriptionMetaData(uuid);
                    var name     = new String(metadata.Get(TangoAreaDescriptionMetaData.KeyName)).ToString();
                    var uuid_in  = new String(metadata.Get(TangoAreaDescriptionMetaData.KeyUuid)).ToString();

                    adfs.Add(name);
                }

                RunOnUiThread(() =>
                {
                    var lv      = (ListView)FindViewById(Resource.Id.listView1);
                    var adapter = new ArrayAdapter(this, Android.Resource.Layout.SimpleListItem1, adfs);
                    lv.Adapter  = adapter;
                });
            }));
        }
Пример #28
0
 public FlashCard(Tango tango)
 {
     Tango = tango;
 }
    /// <summary>
    /// OnTangoPoseAvailable event from Tango.
    /// 
    /// In this function, we only listen to the Start-Of-Service with respect to Area-Description frame pair. This pair
    /// indicates a relocalization or loop closure event happened, base on that, we either start the initialize the
    /// interaction or begin meshing if applicable.
    /// </summary>
    /// <param name="poseData">Returned pose data from TangoService.</param>
    public void OnTangoPoseAvailable(Tango.TangoPoseData poseData)
    {
        // This frame pair's callback indicates that a loop closure or relocalization has happened. 
        //
        // When learning mode is off, and an Area Description is loaded, this callback indicates a relocalization event. 
        // In our case, when the device is relocalized, user interaction is allowed and meshing starts if applicable.
        if (poseData.framePair.baseFrame == 
            TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_AREA_DESCRIPTION &&
            poseData.framePair.targetFrame ==
            TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE &&
            poseData.status_code == TangoEnums.TangoPoseStatusType.TANGO_POSE_VALID)
        {
            // When we get the first loop closure/ relocalization event, we initialized all the in-game interactions.
            if (!m_initialized)
            {
                Debug.Log("First loop closure/relocalization");

                m_initialized = true;
                m_relocalizeImage.gameObject.SetActive(false);

                if (m_3dReconstruction)
                {
                    m_tangoApplication.Set3DReconstructionEnabled(true);
                }
                else
                {
                    m_tangoApplication.Set3DReconstructionEnabled(false);
                }
            }
        }
    }
Пример #30
0
        /// <summary>
        /// Compute a rotation from rotation a to rotation b, in form of the OrientationManager.Rotation enum.
        /// </summary>
        /// <param name="b">Target rotation frame.</param>
        /// <param name="a">Start rotation frame.</param>
        /// <returns>The orientation index that follows Android screen rotation standard.</returns>
        public static Tango.OrientationManager.Rotation RotateFromAToB(Tango.OrientationManager.Rotation b,
                                                                       Tango.OrientationManager.Rotation a)
        {
            int ret = (int)b - (int)a;
            if (ret < 0)
            {
                ret += 4;
            }

            return (Tango.OrientationManager.Rotation)(ret % 4);
        }
Пример #31
0
 public SaveAdfTask(Context context, Tango tango, string adfName)
 {
     this.context = context;
     this.adfName = adfName;
     this.tango   = tango;
 }
Пример #32
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            var layOut = Resource.Layout.activity_motion_tracking;

            _TAG = this.GetType().Name;
            SetContentView(layOut);
            Intent intent = Intent;

            mIsAutoRecovery = intent.GetBooleanExtra(KEY_MOTIONTRACKING_AUTORECOVER, false);
            // Text views for displaying translation and rotation data
            mPoseTextView       = (TextView)FindViewById(Resource.Id.pose);
            mQuatTextView       = (TextView)FindViewById(Resource.Id.quat);
            mPoseCountTextView  = (TextView)FindViewById(Resource.Id.posecount);
            mDeltaTextView      = (TextView)FindViewById(Resource.Id.deltatime);
            mTangoEventTextView = (TextView)FindViewById(Resource.Id.tangoevent);
            // Buttons for selecting camera view and Set up button click listeners
            FindViewById(Resource.Id.first_person_button).SetOnClickListener(this);
            FindViewById(Resource.Id.third_person_button).SetOnClickListener(this);
            FindViewById(Resource.Id.top_down_button).SetOnClickListener(this);

            // Button to reset motion tracking
            mMotionResetButton = (Button)FindViewById(Resource.Id.resetmotion);

            // Text views for the status of the pose data and Tango library versions
            mPoseStatusTextView          = (TextView)FindViewById(Resource.Id.status);
            mTangoServiceVersionTextView = (TextView)FindViewById(Resource.Id.version);
            mApplicationVersionTextView  = (TextView)FindViewById(Resource.Id.appversion);

            // OpenGL view where all of the graphics are drawn
            mGLView = (GLSurfaceView)FindViewById(Resource.Id.gl_surface_view);

            // Set up button click listeners
            mMotionResetButton.Click += mMotionResetButton_Click;

            // Configure OpenGL renderer
            mRenderer = new MTGLRenderer();
            mGLView.SetEGLContextClientVersion(2);
            mGLView.SetRenderer(mRenderer);
            mGLView.RenderMode = Rendermode.WhenDirty;

            // Instantiate the Tango service
            mTango = new Tango(this);
            // Create a new Tango Configuration and enable the MotionTracking API
            mConfig = new TangoConfig();
            mConfig = mTango.GetConfig(TangoConfig.ConfigTypeCurrent);
            mConfig.PutBoolean(TangoConfig.KeyBooleanMotiontracking, true);

            // The Auto-Recovery ToggleButton Sets a boolean variable to determine
            // if the
            // Tango service should automatically attempt to recover when
            // / MotionTracking enters an invalid state.
            if (mIsAutoRecovery)
            {
                mConfig.PutBoolean(TangoConfig.KeyBooleanAutorecovery, true);
                Log.Info(TAG, "Auto Recovery On");
            }
            else
            {
                mConfig.PutBoolean(TangoConfig.KeyBooleanAutorecovery, false);
                Log.Info(TAG, "Auto Recovery Off");
            }

            PackageInfo packageInfo;

            try
            {
                packageInfo = this.PackageManager.GetPackageInfo(this.PackageName, 0);
                mApplicationVersionTextView.Text = packageInfo.VersionName;
            }
            catch (NameNotFoundException e)
            {
                Console.WriteLine(e.ToString());
                Console.Write(e.StackTrace);
            }

            // Display the library version for debug purposes
            mTangoServiceVersionTextView.Text = mConfig.GetString("tango_service_library_version");
        }
Пример #33
0
    /// <summary>
    /// OnTangoPoseAvailable event from Tango.
    /// 
    /// In this function, we only listen to the Start-Of-Service with respect to Area-Description frame pair. This pair
    /// indicates a relocalization or loop closure event happened, base on that, we either start the initialize the
    /// interaction or do a bundle adjustment for all marker position.
    /// </summary>
    /// <param name="poseData">Returned pose data from TangoService.</param>
    public void OnTangoPoseAvailable(Tango.TangoPoseData poseData)
    {
        // This frame pair's callback indicates that a loop closure or relocalization has happened. 
        //
        // When learning mode is on, this callback indicates the loop closure event. Loop closure will happen when the
        // system recognizes a pre-visited area, the loop closure operation will correct the previously saved pose 
        // to achieve more accurate result. (pose can be queried through GetPoseAtTime based on previously saved
        // timestamp).
        // Loop closure definition: https://en.wikipedia.org/wiki/Simultaneous_localization_and_mapping#Loop_closure
        //
        // When learning mode is off, and an Area Description is loaded, this callback indicates a
        // relocalization event. Relocalization is when the device finds out where it is with respect to the loaded
        // Area Description. In our case, when the device is relocalized, the markers will be loaded because we
        // know the relatvie device location to the markers.
        if (poseData.framePair.baseFrame == 
            TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_AREA_DESCRIPTION &&
            poseData.framePair.targetFrame ==
            TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE &&
            poseData.status_code == TangoEnums.TangoPoseStatusType.TANGO_POSE_VALID)
        {
            // When we get the first loop closure/ relocalization event, we initialized all the in-game interactions.
            if (!m_initialized)
            {
                m_initialized = true;
                if (m_curAreaDescription == null)
                {
                    Debug.Log("AndroidInGameController.OnTangoPoseAvailable(): m_curAreaDescription is null");
                    return;
                }

                _LoadMarkerFromDisk();
            }
        }
    }
 /// <summary>
 /// OnTangoPoseAvailable event from Tango.
 /// 
 /// In this function, we only listen to the Start-Of-Service with respect to Area-Description frame pair. This pair
 /// indicates a relocalization or loop closure event happened, base on that, we either start the initialize the
 /// interaction or do a bundle adjustment for all marker position.
 /// </summary>
 /// <param name="poseData">Returned pose data from TangoService.</param>
 public void OnTangoPoseAvailable(Tango.TangoPoseData poseData)
 {
     // This frame pair's callback indicates that a loop closure or relocalization has happened. 
     //
     // When learning mode is on, this callback indicates the loop closure event. Loop closure will happen when the
     // system recognizes a pre-visited area, the loop closure operation will correct the previously saved pose 
     // to achieve more accurate result. (pose can be queried through GetPoseAtTime based on previously saved
     // timestamp).
     // Loop closure definition: https://en.wikipedia.org/wiki/Simultaneous_localization_and_mapping#Loop_closure
     //
     // When learning mode is off, and an Area Description is loaded, this callback indicates a
     // relocalization event. Relocalization is when the device finds out where it is with respect to the loaded
     // Area Description. In our case, when the device is relocalized, the markers will be loaded because we
     // know the relatvie device location to the markers.
     if (poseData.framePair.baseFrame == 
         TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_AREA_DESCRIPTION &&
         poseData.framePair.targetFrame ==
         TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE &&
         poseData.status_code == TangoEnums.TangoPoseStatusType.TANGO_POSE_VALID)
     {
         // When we get the first loop closure/ relocalization event, we initialized all the in-game interactions.
         if (!m_initialized)
         {
             m_initialized = true;
             if (m_curAreaDescription == null)
             {
                 Debug.Log("AndroidInGameController.OnTangoPoseAvailable(): m_curAreaDescription is null");
                 return;
             }
             
             // Attempt to load the exsiting markers from storage.
             List<MarkerData> xmlDataList = _ReadFromXml(m_curAreaDescription.m_uuid + ".xml");
             if (xmlDataList == null)
             {
                 Debug.Log("AndroidInGameController.OnTangoPoseAvailable(): xmlDataList is null");
                 return;
             }
             
             m_markerList.Clear();
             foreach (MarkerData mark in xmlDataList)
             {
                 // Instantiate all markers' gameobject.
                 GameObject temp = Instantiate(m_markPrefabs[mark.m_type],
                                               mark.m_position,
                                               mark.m_orientation) as GameObject;
                 m_markerList.Add(temp);
             }
         }
         else
         {
             Debug.Log("AndroidInGameController.OnTangoPoseAvailable(): relocalized");
             if (m_tangoApplication.m_enableAreaLearning)
             {
                 _UpdateMarkersForLoopClosures();
             }
         }
     }
 }
    /// <summary>
    /// Returns the RGB value at a given theta and phi given a TangoImageBuffer.
    /// </summary>
    /// <param name="buffer">The TangoImageBuffer to sample.</param>
    /// <param name="i">Range from [0..height].</param>
    /// <param name="j">Range from [0..width].</param>
    /// <returns>The RGB value on the buffer at the given theta and phi.</returns>
    private Vector3 _GetRgbFromImageBuffer(Tango.TangoUnityImageData buffer, int i, int j)
    {
        int width = (int)buffer.width;
        int height = (int)buffer.height;
        int uv_buffer_offset = width * height;

        int x_index = j;
        if (j % 2 != 0)
        {
            x_index = j - 1;
        }

        // Get the YUV color for this pixel.
        int yValue = buffer.data[(i * width) + j];
        int uValue = buffer.data[uv_buffer_offset + ((i / 2) * width) + x_index + 1];
        int vValue = buffer.data[uv_buffer_offset + ((i / 2) * width) + x_index];

        // Convert the YUV value to RGB.
        float r = yValue + (1.370705f * (vValue - 128));
        float g = yValue - (0.689001f * (vValue - 128)) - (0.337633f * (uValue - 128));
        float b = yValue + (1.732446f * (uValue - 128));
        Vector3 result = new Vector3(r / 255.0f, g / 255.0f, b / 255.0f);

        // Gamma correct color to linear scale.
        result.x = Mathf.Pow(Mathf.Max(0.0f, result.x), 2.2f);
        result.y = Mathf.Pow(Mathf.Max(0.0f, result.y), 2.2f);
        result.z = Mathf.Pow(Mathf.Max(0.0f, result.z), 2.2f);
        return result;
    }
Пример #36
0
 public void Update(Tango tango)
 {
     _context.Conn.Update(tango);
 }
Пример #37
0
        private TangoConfig GetTangoConfig(Tango tango)
        {
            var config = ConfigInitialize.SetupTangoConfigForRecording(tango);

            return(config);
        }
Пример #38
0
 /// <summary>
 /// Register to get Tango image events for getting the texture byte buffer callback.
 /// 
 /// NOTE: Tango image events happen on a different thread than the main
 /// Unity thread.
 /// </summary>
 /// <param name="cameraId">Camera identifier to get events for.</param>
 internal virtual void SetCallbackByteBufferMethod(Tango.TangoEnums.TangoCameraId cameraId)
 {
     m_previousImageBuffer = new TangoUnityImageData();
     m_onImageAvailable = new Tango.VideoOverlayProvider.TangoService_onImageAvailable(_OnImageAvailable);
     Tango.VideoOverlayProvider.SetCallback(cameraId, m_onImageAvailable);
 }
 /// <summary>
 /// Handle the callback sent by the Tango Service
 /// when a new pose is sampled.
 /// DO NOT USE THE UNITY API FROM INSIDE THIS FUNCTION!
 /// </summary>
 /// <param name="callbackContext">Callback context.</param>
 /// <param name="pose">Pose.</param>
 public void OnTangoPoseAvailable(Tango.TangoPoseData pose)
 {
     // Get out of here if the pose is null
     if (pose == null)
     {
         Debug.Log("TangoPoseDate is null.");
         return;
     }
     
     // The callback pose is for device with respect to start of service pose.
     if (pose.framePair.baseFrame == TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_START_OF_SERVICE &&
         pose.framePair.targetFrame == TangoEnums.TangoCoordinateFrameType.TANGO_COORDINATE_FRAME_DEVICE)
     {
         if(pose.status_code == TangoEnums.TangoPoseStatusType.TANGO_POSE_VALID)
         {
             // Cache the position and rotation to be set in the update function.
             // This needs to be done because this callback does not
             // happen in the main game thread.
             m_tangoPosition = new Vector3((float)pose.translation [0],
                                           (float)pose.translation [1],
                                           (float)pose.translation [2]);
             
             m_tangoRotation = new Quaternion((float)pose.orientation [0],
                                              (float)pose.orientation [1],
                                              (float)pose.orientation [2],
                                              (float)pose.orientation [3]);
         }
         else // if the current pose is not valid we set the pose to identity
         {
             m_tangoPosition = Vector3.zero;
             m_tangoRotation = Quaternion.identity;
         }
     }
     
     // Reset the current status frame count if the status code changed.
     if (pose.status_code != m_status)
     {
         m_frameCount = 0;
     }
     
     // Update the stats for the pose for the debug text
     m_status = pose.status_code;
     m_frameCount++;
     
     // Compute delta frame timestamp.
     m_frameDeltaTime = (float)pose.timestamp - m_prevFrameTimestamp;
     m_prevFrameTimestamp = (float)pose.timestamp;
     
     // Switch m_isDirty to true, so that the new pose get rendered in update.
     m_isDirty = (pose.status_code == TangoEnums.TangoPoseStatusType.TANGO_POSE_VALID);
 }
Пример #40
0
    /// <summary>
    /// This is called each time a Tango event happens.
    /// </summary>
    /// <param name="tangoEvent">Tango event.</param>
    public void OnTangoEventAvailableEventHandler(Tango.TangoEvent tangoEvent)
    {
        // We will not have the saving progress when the learning mode is off.
        if (!m_tangoApplication.m_areaDescriptionLearningMode)
        {
            return;
        }

        if (tangoEvent.type == TangoEnums.TangoEventType.TANGO_EVENT_AREA_LEARNING
            && tangoEvent.event_key == "AreaDescriptionSaveProgress")
        {
            m_savingText.text = "Saving... " + Mathf.RoundToInt(float.Parse(tangoEvent.event_value) * 100) + "%";
        }
    }
 public void _OnExperimentalUnityFrameAvailable(IntPtr callbackContext, Tango.TangoEnums.TangoCameraId cameraId)
 {
     m_previousCameraId = cameraId;
     m_shouldSendEvent = true;
 }
Пример #42
0
	/// <summary>
	/// Sets the callback for image updates.
	/// </summary>
	/// <param name="cameraId">Camera identifier.</param>
	public virtual void SetCallback(Tango.TangoEnums.TangoCameraId cameraId)
	{
		m_onImageAvailable = new Tango.VideoOverlayProvider.TangoService_onImageAvailable(_OnImageAvailable);
		Tango.VideoOverlayProvider.SetCallback(cameraId, m_onImageAvailable);
	}
Пример #43
0
	/// <summary>
	/// Handle the callback sent by the Tango Service
	/// when a new image is sampled.
	/// </summary>
	/// <param name="cameraId">Camera identifier.</param>
	/// <param name="callbackContext">Callback context.</param>
	/// <param name="imageBuffer">Image buffer.</param>
	protected abstract void _OnImageAvailable(IntPtr callbackContext,
	                                          Tango.TangoEnums.TangoCameraId cameraId, 
	                                          Tango.TangoImageBuffer imageBuffer);
Пример #44
0
        protected override void OnCreate(Bundle savedInstanceState)
        {
            base.OnCreate(savedInstanceState);
            SetContentView(Resource.Layout.activity_area_learning);


            mTangoEventTextView = (TextView)FindViewById(Resource.Id.tangoevent);

            mAdf2DeviceTranslationTextView   = (TextView)FindViewById(Resource.Id.adf2devicePose);
            mStart2DeviceTranslationTextView = (TextView)FindViewById(Resource.Id.start2devicePose);
            mAdf2StartTranslationTextView    = (TextView)FindViewById(Resource.Id.adf2startPose);
            mAdf2DeviceQuatTextView          = (TextView)FindViewById(Resource.Id.adf2deviceQuat);
            mStart2DeviceQuatTextView        = (TextView)FindViewById(Resource.Id.start2deviceQuat);
            mAdf2StartQuatTextView           = (TextView)FindViewById(Resource.Id.adf2startQuat);

            mAdf2DevicePoseStatusTextView   = (TextView)FindViewById(Resource.Id.adf2deviceStatus);
            mStart2DevicePoseStatusTextView = (TextView)FindViewById(Resource.Id.start2deviceStatus);
            mAdf2StartPoseStatusTextView    = (TextView)FindViewById(Resource.Id.adf2startStatus);

            mAdf2DevicePoseCountTextView   = (TextView)FindViewById(Resource.Id.adf2devicePosecount);
            mStart2DevicePoseCountTextView = (TextView)FindViewById(Resource.Id.start2devicePosecount);
            mAdf2StartPoseCountTextView    = (TextView)FindViewById(Resource.Id.adf2startPosecount);

            mAdf2DevicePoseDeltaTextView   = (TextView)FindViewById(Resource.Id.adf2deviceDeltatime);
            mStart2DevicePoseDeltaTextView = (TextView)FindViewById(Resource.Id.start2deviceDeltatime);
            mAdf2StartPoseDeltaTextView    = (TextView)FindViewById(Resource.Id.adf2startDeltatime);

            mFirstPersonButton = (Button)FindViewById(Resource.Id.first_person_button);
            mThirdPersonButton = (Button)FindViewById(Resource.Id.third_person_button);
            mTopDownButton     = (Button)FindViewById(Resource.Id.top_down_button);

            mTangoServiceVersionTextView = (TextView)FindViewById(Resource.Id.version);
            mApplicationVersionTextView  = (TextView)FindViewById(Resource.Id.appversion);
            mGLView = (GLSurfaceView)FindViewById(Resource.Id.gl_surface_view);

            mSaveAdf      = (Button)FindViewById(Resource.Id.saveAdf);
            mUUIDTextView = (TextView)FindViewById(Resource.Id.uuid);

            mSaveAdf.Visibility = Android.Views.ViewStates.Gone;
            // Set up button click listeners
            mFirstPersonButton.SetOnClickListener(this);
            mThirdPersonButton.SetOnClickListener(this);
            mTopDownButton.SetOnClickListener(this);

            PackageInfo packageInfo;

            try
            {
                packageInfo = this.PackageManager.GetPackageInfo(this.PackageName, 0);
                mApplicationVersionTextView.Text = packageInfo.VersionName;
            }
            catch (Android.Content.PM.PackageManager.NameNotFoundException e)
            {
                System.Diagnostics.Debug.WriteLine(e.ToString());
                System.Diagnostics.Debug.WriteLine(e.StackTrace);
            }

            // Configure OpenGL renderer
            mRenderer = new ADRenderer();
            mGLView.SetEGLContextClientVersion(2);
            mGLView.SetRenderer(mRenderer as Android.Opengl.GLSurfaceView.IRenderer);
            mGLView.RenderMode = Android.Opengl.Rendermode.WhenDirty;

            // Instantiate the Tango service
            mTango         = new Tango(this);
            mIsRelocalized = false;

            Intent intent = Intent;

            mIsLearningMode            = intent.GetBooleanExtra(ADStartActivity.USE_AREA_LEARNING, false);
            mIsConstantSpaceRelocalize = intent.GetBooleanExtra(ADStartActivity.LOAD_ADF, false);
            SetTangoConfig();
        }