public override void Initialize() { RegisterHotkeys(); LuaCore.PopulateSecondryStats(); TalentManager.Init(); TalentManager.Update(); UpdateContext(); // Do this now, so we ensure we update our context when needed. BotEvents.Player.OnMapChanged += e => UpdateContext(); OnWoWContextChanged += (orig, ne) => { Logging.Write("Context changed, re-creating behaviors"); AssignBehaviors(); Spell.GcdInitialize(); Lists.BossList.Init(); }; Spell.GcdInitialize(); Dispelling.Init(); //testing cached units //CachedUnits.Initialize(); EventHandlers.Init(); Lists.BossList.Init(); Instance.AssignBehaviors(); Logging.Write("Initialization Completed"); }
public ActionResult UpdateTalent(Talent talent) { talentManager.Update(talent); return(RedirectToAction("Index")); }
public override void Initialize() { CLULogger.TroubleshootLog("Attatching BotEvents"); BotEvents.OnBotStarted += CombatLogEvents.Instance.CombatLogEventsOnStarted; BotEvents.OnBotStopped += CombatLogEvents.Instance.CombatLogEventsOnStopped; BotEvents.OnBotChanged += CombatLogEvents.Instance.BotBaseChange; BotEvents.Player.OnMapChanged += CombatLogEvents.Instance.Player_OnMapChanged; RoutineManager.Reloaded += RoutineManagerReloaded; /////////////////////////////////////////////////////////////////// // Start non invasive user information /////////////////////////////////////////////////////////////////// CLULogger.TroubleshootLog("Character level: {0}", Me.Level); CLULogger.TroubleshootLog("Character Faction: {0}", Me.IsAlliance ? "Alliance" : "Horde"); CLULogger.TroubleshootLog("Character Race: {0}", Me.Race); CLULogger.TroubleshootLog("Character Mapname: {0}", Me.MapName); CLULogger.TroubleshootLog("GroupType: {0}", GroupType.ToString()); CLULogger.TroubleshootLog("LocationContext: {0}", LocationContext.ToString()); // Talents CLULogger.TroubleshootLog("Retrieving Talent Spec"); try { TalentManager.Update(); } catch (Exception e) { StopBot(e.ToString()); } CLULogger.TroubleshootLog(" Character Current Build: {0}", TalentManager.CurrentSpec.ToString()); // Intialize Behaviors....TODO: Change this ? if (_combatBehavior == null) { _combatBehavior = new PrioritySelector(); } if (_combatBuffBehavior == null) { _combatBuffBehavior = new PrioritySelector(); } if (_preCombatBuffBehavior == null) { _preCombatBuffBehavior = new PrioritySelector(); } if (_pullBehavior == null) { _pullBehavior = new PrioritySelector(); } if (_restBehavior == null) { _restBehavior = new PrioritySelector(); } // Behaviors if (!CreateBehaviors()) { return; } CLULogger.TroubleshootLog(" Behaviors created!"); // Racials CLULogger.TroubleshootLog("Retrieving Racial Abilities"); foreach (WoWSpell racial in Racials.CurrentRacials) { CLULogger.TroubleshootLog(" Character Racial Abilitie: {0} ", racial.Name); } CLULogger.TroubleshootLog(" {0}", Me.IsInInstance ? "Character is currently in an Instance" : "Character seems to be outside an Instance"); CLULogger.TroubleshootLog(" {0}", StyxWoW.Me.CurrentMap.IsArena ? "Character is currently in an Arena" : "Character seems to be outside an Arena"); CLULogger.TroubleshootLog(" {0}", StyxWoW.Me.CurrentMap.IsBattleground ? "Character is currently in a Battleground " : "Character seems to be outside a Battleground"); CLULogger.TroubleshootLog(" {0}", StyxWoW.Me.CurrentMap.IsDungeon ? "Character is currently in a Dungeon " : "Character seems to be outside a Dungeon"); CLULogger.TroubleshootLog("Character HB Pull Range: {0}", Targeting.PullDistance); /////////////////////////////////////////////////////////////////// // END non invasive user information /////////////////////////////////////////////////////////////////// // Create the new List of HealableUnit type. CLULogger.TroubleshootLog("Initializing list of HealableUnits"); switch (CLUSettings.Instance.SelectedHealingAquisition) { case HealingAquisitionMethod.Proximity: HealableUnit.HealableUnitsByProximity(); break; case HealingAquisitionMethod.RaidParty: HealableUnit.HealableUnitsByPartyorRaid(); break; } CLULogger.TroubleshootLog(" {0}", IsHealerRotationActive ? "Healer Base Detected" : "No Healer Base Detectected"); // Initialize Botchecks CLULogger.TroubleshootLog("Initializing Bot Checker"); BotChecker.Initialize(); CLULogger.TroubleshootLog("Initializing Sound Player"); SoundManager.Initialize(); CLULogger.TroubleshootLog("Initializing Keybinds"); this._clupulsetimer.Interval = 1000; // 1second this._clupulsetimer.Elapsed += ClupulsetimerElapsed; // Attatch this._clupulsetimer.Enabled = true; // Enable this._clupulsetimer.AutoReset = true; // To keep raising the Elapsed event GC.KeepAlive(this._clupulsetimer); //TroubleshootLog("Initializing DpsMeter"); //DpsMeter.Initialize(); CLULogger.TroubleshootLog("Initialization Complete"); }