private void Awake() { curHealth = maxHealth; damageFlash = GetComponent <TakeDamageFlash>(); }
private void Start() { damageFlash = GetComponent <TakeDamageFlash>(); }
private void Awake() { curHealth = maxHealth; damageFlash = GetComponent <TakeDamageFlash>(); }
private void Start() { damageFlash = GetComponent <TakeDamageFlash>(); }