Пример #1
0
    void Awake()
    {
        GUI = GameObject.FindGameObjectWithTag("GUI");
        gameInstructions = GUI.GetComponent <GameInstructions> ();
        displayEditor    = GUI.GetComponent <DisplayEditor> ();

        targetingNetwork  = this.GetComponent <TargetingNetwork> ();
        armyManagement    = this.GetComponent <ArmyManagement>();
        countryManagement = this.GetComponent <CountryManagement> ();
        takeControl       = this.GetComponent <TakeControl> ();
        diceRoll          = this.GetComponent <DiceRoll>();
        phases            = this.GetComponent <Phases> ();
        teamChecker       = this.GetComponent <TeamChecker> ();
        targetCountry     = this.GetComponent <TargetCountry> ();
        audioFadeOut      = this.GetComponent <AudioFadeOut> ();
    }
Пример #2
0
    // Use this for initialization
    void Start()
    {
        anim           = GetComponent <Animator>();
        audio          = GetComponent <AudioSource>();
        takeControl    = GetComponent <TakeControl>();
        quicktimeEvent = FindObjectOfType <QuicktimeEvent>();
        quicktimeEvent.gameObject.SetActive(false);

        if (OnHealthChanged != null)
        {
            OnHealthChanged(Health);
        }

        animId_bHoldItem  = Animator.StringToHash("bHoldItem");
        animId_tGrabItem  = Animator.StringToHash("tGrabItem");
        animId_tThrowItem = Animator.StringToHash("tThrowItem");
    }
Пример #3
0
 // Use this for initialization
 void Start()
 {
     motherBehaviour = GetComponent <MotherBehaviour>();
     takeControl     = GetComponent <TakeControl>();
 }