Пример #1
0
    public override void OnEvent(TakeBodyApprove evnt)
    {
        LocalPlayer.AnimControl.setMutantPickUp(evnt.Body.gameObject);
        SetCorpsePosition setCorpsePosition = SetCorpsePosition.Create(GlobalTargets.OnlyServer);

        setCorpsePosition.Corpse = evnt.Body;
        setCorpsePosition.Corpse.Freeze(false);
        setCorpsePosition.Pickup = true;
        setCorpsePosition.Send();
    }
Пример #2
0
        public void TakeBodyMP(BoltEntity body, BoltConnection from)
        {
            if (!body)
            {
                return;
            }
            dummyTypeSetup componentInChildren = body.gameObject.GetComponentInChildren <dummyTypeSetup>();
            MultiHolder    multiHolder;

            if (base.state.IsReal)
            {
                IMultiHolderState state = base.state;
                multiHolder = this;
            }
            else
            {
                if (!base.state.Replaces)
                {
                    return;
                }
                IMultiHolderState state = base.state.Replaces.GetState <IMultiHolderState>();
                multiHolder = base.state.Replaces.GetComponentsInChildren <MultiHolder>(true)[0];
            }
            bool            flag            = false;
            TakeBodyApprove takeBodyApprove = (from != null) ? TakeBodyApprove.Create(from) : TakeBodyApprove.Create(GlobalTargets.OnlySelf);

            if (base.state.Body0 == body)
            {
                Debug.Log("TakeBody:Body0:" + base.state.Body0);
                flag = true;
                takeBodyApprove.Body = body;
                takeBodyApprove.Send();
                base.state.Body0               = null;
                multiHolder._contentActual     = 0;
                multiHolder._contentTypeActual = MultiHolder.ContentTypes.None;
                multiHolder._bodyTypes[0]      = EnemyType.regularMale;
            }
            else if (base.state.Body1 == body)
            {
                Debug.Log("TakeBody:Body1:" + base.state.Body1);
                flag = true;
                takeBodyApprove.Body = body;
                takeBodyApprove.Send();
                base.state.Body1           = null;
                multiHolder._contentActual = 1;
                multiHolder._bodyTypes[1]  = EnemyType.regularMale;
            }
            else if (base.state.Body2 == body)
            {
                Debug.Log("TakeBody:Body2:" + base.state.Body2);
                flag = true;
                takeBodyApprove.Body = body;
                takeBodyApprove.Send();
                base.state.Body2           = null;
                multiHolder._contentActual = 2;
                multiHolder._bodyTypes[2]  = EnemyType.regularMale;
            }
            if (flag)
            {
                body.GetState <IMutantState>().Transform.SetTransforms(body.transform);
            }
        }