Пример #1
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        public override void AddPhysicsActorTaint(PhysicsActor prim, TaintType taint)
        {
            TaintHandler handler;

            if (_taintHandlers.TryGetValue(taint, out handler))
            {
                handler((PhysxPrim)prim, taint);
            }
        }
Пример #2
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 private void HandlePrimChangedShape(PhysxPrim prim, TaintType taint)
 {
     this.QueueCommand(new Commands.ChangedShapeCmd(prim));
 }
Пример #3
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 private void HandlePrimMadeDynamic(PhysxPrim prim, TaintType taint)
 {
     this.QueueCommand(new Commands.SetPhysicalityCmd(prim, true));
 }
Пример #4
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 private void HandlePrimMadeStatic(PhysxPrim prim, TaintType taint)
 {
     this.QueueCommand(new Commands.SetPhysicalityCmd(prim, false));
 }
Пример #5
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 public override void AddPhysicsActorTaint(PhysicsActor prim, TaintType taint)
 {
     TaintHandler handler;
     if (_taintHandlers.TryGetValue(taint, out handler))
     {
         handler((PhysxPrim)prim, taint);
     }
 }
Пример #6
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 private void HandlePrimChangedShape(PhysxPrim prim, TaintType taint)
 {
     this.QueueCommand(new Commands.ChangedShapeCmd(prim));
 }
Пример #7
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 private void HandlePrimMadeDynamic(PhysxPrim prim, TaintType taint)
 {
     this.QueueCommand(new Commands.SetPhysicalityCmd(prim, true));
 }
Пример #8
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 private void HandlePrimMadeStatic(PhysxPrim prim, TaintType taint)
 {
     this.QueueCommand(new Commands.SetPhysicalityCmd(prim, false));
 }
Пример #9
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 public override void AddPhysicsActorTaint(PhysicsActor prim, TaintType taint)
 {
 }
Пример #10
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 public override void AddPhysicsActorTaint(PhysicsActor prim, TaintType taint)
 {
 }
Пример #11
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 public abstract void AddPhysicsActorTaint(PhysicsActor prim, TaintType taint);
Пример #12
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 public abstract void AddPhysicsActorTaint(PhysicsActor prim, TaintType taint);
Пример #13
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 public override void AddPhysicsActorTaint(PhysicsActor prim, TaintType taint)
 {
     m_log.DebugFormat("Called AddPhysicsActorTaint() for prim name {0}", prim.SOPName);
 }