void Client_MessageReceived(object sender, MessageReceivedEventArgs e) { TagSubjectMessage message = e.Message as TagSubjectMessage; //Check the message is a TagSubject message and has our ID as the tag if (message != null && message.Tag == dragID) { //Get the reader from the message so we can read the data DarkRiftReader reader = message.GetReader(); //And update our position! targetPosition = new Vector3(reader.ReadSingle(), reader.ReadSingle(), 0); } }
void Client_MessageReceived(object sender, MessageReceivedEventArgs e) { TagSubjectMessage message = e.Message as TagSubjectMessage; //Check the tag if (message != null && message.Tag == MOVEMENT_TAG) { DarkRiftReader reader = message.GetReader(); //Read message Vector3 newPosition = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); Vector3 newRotation = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); uint id = reader.ReadUInt32(); //Update characters to move to new positions characters[id].NewPosition = newPosition; characters[id].NewRotation = newRotation; } }
void Client_MessageReceived(object sender, MessageReceivedEventArgs e) { TagSubjectMessage message = e.Message as TagSubjectMessage; DarkRiftReader reader = message.GetReader(); //Check the tag if (message != null && message.Tag == WORLD_TAG) { Vector3 position = new Vector3(reader.ReadSingle(), reader.ReadSingle(), reader.ReadSingle()); switch (message.Subject) { case PLACE_BLOCK_SUBJECT: GameObject o = Instantiate( blockPrefab, position, Quaternion.identity ) as GameObject; o.transform.SetParent(transform); blocks.Add(o); break; case DESTROY_BLOCK_SUBJECT: GameObject block = blocks.SingleOrDefault(b => b != null && b.transform.position == position); if (block == null) { return; } Destroy(block); blocks.Remove(block); break; } } }
void Client_MessageReceived(object sender, MessageReceivedEventArgs e) { TagSubjectMessage message = e.Message as TagSubjectMessage; //Check the tag if (message != null && message.Tag == SPAWN_TAG) { DarkRiftReader reader = message.GetReader(); switch (message.Subject) { case SPAWN_SUBJECT: SpawnPlayer(reader); break; case DESPAWN_SUBJECT: DespawnPlayer(reader); break; } } }