public void WriteChildData(BinaryWriter writer) { _materialEffects.WriteString(writer); _collisionSound.WriteString(writer); _detonatingEffect.WriteString(writer); _detonationEffect.WriteString(writer); }
public void WriteChildData(BinaryWriter writer) { _model.WriteString(writer); _animation_graph.WriteString(writer); _indoorFogScreen.WriteString(writer); _shaderFunctions.UpdateReflexiveOffset(writer); for (int x = 0; x < _shaderFunctions.Count; x++) { ShaderFunctions[x].Write(writer); } for (int x = 0; x < _shaderFunctions.Count; x++) { ShaderFunctions[x].WriteChildData(writer); } _animations.UpdateReflexiveOffset(writer); for (int x = 0; x < _animations.Count; x++) { Animations[x].Write(writer); } for (int x = 0; x < _animations.Count; x++) { Animations[x].WriteChildData(writer); } _lights.UpdateReflexiveOffset(writer); for (int x = 0; x < _lights.Count; x++) { Lights[x].Write(writer); } for (int x = 0; x < _lights.Count; x++) { Lights[x].WriteChildData(writer); } }
public virtual void WriteChildData(BinaryWriter writer) { int x = 0; _gelMap.WriteString(writer); _lensFlare.WriteString(writer); _lightVolume.WriteString(writer); for (x = 0; (x < _brightnessAnimation.Count); x = (x + 1)) { BrightnessAnimation[x].Write(writer); } for (x = 0; (x < _brightnessAnimation.Count); x = (x + 1)) { BrightnessAnimation[x].WriteChildData(writer); } for (x = 0; (x < _colorAnimation.Count); x = (x + 1)) { ColorAnimation[x].Write(writer); } for (x = 0; (x < _colorAnimation.Count); x = (x + 1)) { ColorAnimation[x].WriteChildData(writer); } for (x = 0; (x < _gelAnimation.Count); x = (x + 1)) { GelAnimation[x].Write(writer); } for (x = 0; (x < _gelAnimation.Count); x = (x + 1)) { GelAnimation[x].WriteChildData(writer); } _shader.WriteString(writer); }
public void WriteChildData(BinaryWriter writer) { _characterTables.UpdateReflexiveOffset(writer); for (int x = 0; x < _characterTables.Count; x++) { CharacterTables[x].Write(writer); } for (int x = 0; x < _characterTables.Count; x++) { CharacterTables[x].WriteChildData(writer); } _bold.WriteString(writer); _italic.WriteString(writer); _condense.WriteString(writer); _underline.WriteString(writer); _characters.UpdateReflexiveOffset(writer); for (int x = 0; x < _characters.Count; x++) { Characters[x].Write(writer); } for (int x = 0; x < _characters.Count; x++) { Characters[x].WriteChildData(writer); } _pixels.WriteBinary(writer); }
public virtual void WriteChildData(BinaryWriter writer) { _dONOTUSEOLDEffect.WriteString(writer); _materialName.WriteString(writer); _dONOTUSEOLDEffect2.WriteString(writer); _dONOTUSEOLDDetonationEffect.WriteString(writer); }
public void WriteChildData(BinaryWriter writer) { _unselectedBackgroundBitmap.WriteString(writer); _selectedBackgroundBitmap.WriteString(writer); _activeBackgroundBitmap.WriteString(writer); _stickyBackgroundBitmap.WriteString(writer); }
public void WriteChildData(BinaryWriter writer) { _baseMap.WriteString(writer); _multipurposeMap.WriteString(writer); _detailMap.WriteString(writer); _reflectionCubeMap.WriteString(writer); }
public void WriteChildData(BinaryWriter writer) { _lensFlare.WriteString(writer); _extraLayers.UpdateReflexiveOffset(writer); for (int x = 0; x < _extraLayers.Count; x++) { ExtraLayers[x].Write(writer); } for (int x = 0; x < _extraLayers.Count; x++) { ExtraLayers[x].WriteChildData(writer); } _maps.UpdateReflexiveOffset(writer); for (int x = 0; x < _maps.Count; x++) { Maps[x].Write(writer); } for (int x = 0; x < _maps.Count; x++) { Maps[x].WriteChildData(writer); } _stages.UpdateReflexiveOffset(writer); for (int x = 0; x < _stages.Count; x++) { Stages[x].Write(writer); } for (int x = 0; x < _stages.Count; x++) { Stages[x].WriteChildData(writer); } }
public void WriteChildData(BinaryWriter writer) { _singlePlayerFont.WriteString(writer); _multiPlayerFont.WriteString(writer); _itemMessageText.WriteString(writer); _iconBitmap.WriteString(writer); _alternateIconText.WriteString(writer); _buttonIcons.UpdateReflexiveOffset(writer); for (int x = 0; x < _buttonIcons.Count; x++) { ButtonIcons[x].Write(writer); } for (int x = 0; x < _buttonIcons.Count; x++) { ButtonIcons[x].WriteChildData(writer); } _hudMessages.WriteString(writer); _arrowBitmap.WriteString(writer); _waypointArrows.UpdateReflexiveOffset(writer); for (int x = 0; x < _waypointArrows.Count; x++) { WaypointArrows[x].Write(writer); } for (int x = 0; x < _waypointArrows.Count; x++) { WaypointArrows[x].WriteChildData(writer); } _defaultWeaponHud.WriteString(writer); _indicatorBitmap.WriteString(writer); _carnageReportBitmap.WriteString(writer); _checkpointSound.WriteString(writer); }
public virtual void WriteChildData(BinaryWriter writer) { int x = 0; _singlePlayerFont.WriteString(writer); _multiPlayerFont.WriteString(writer); _itemMessageText.WriteString(writer); _iconBitmap.WriteString(writer); _alternateIconText.WriteString(writer); for (x = 0; (x < _buttonIcons.Count); x = (x + 1)) { ButtonIcons[x].Write(writer); } for (x = 0; (x < _buttonIcons.Count); x = (x + 1)) { ButtonIcons[x].WriteChildData(writer); } _hudMessages.WriteString(writer); _arrowBitmap.WriteString(writer); for (x = 0; (x < _waypointArrows.Count); x = (x + 1)) { WaypointArrows[x].Write(writer); } for (x = 0; (x < _waypointArrows.Count); x = (x + 1)) { WaypointArrows[x].WriteChildData(writer); } _defaultWeaponHud.WriteString(writer); _indicatorBitmap.WriteString(writer); _carnageReportBitmap.WriteString(writer); _checkpointSound.WriteString(writer); }
public virtual void WriteChildData(BinaryWriter writer) { int x = 0; for (x = 0; (x < _characterTables.Count); x = (x + 1)) { CharacterTables[x].Write(writer); } for (x = 0; (x < _characterTables.Count); x = (x + 1)) { CharacterTables[x].WriteChildData(writer); } _bold.WriteString(writer); _italic.WriteString(writer); _condense.WriteString(writer); _underline.WriteString(writer); for (x = 0; (x < _characters.Count); x = (x + 1)) { Characters[x].Write(writer); } for (x = 0; (x < _characters.Count); x = (x + 1)) { Characters[x].WriteChildData(writer); } _pixels.WriteBinary(writer); }
public virtual void WriteChildData(BinaryWriter writer) { int x = 0; _lensFlare.WriteString(writer); for (x = 0; (x < _fog.Count); x = (x + 1)) { Fog[x].Write(writer); } for (x = 0; (x < _fog.Count); x = (x + 1)) { Fog[x].WriteChildData(writer); } for (x = 0; (x < _fogOpposite.Count); x = (x + 1)) { FogOpposite[x].Write(writer); } for (x = 0; (x < _fogOpposite.Count); x = (x + 1)) { FogOpposite[x].WriteChildData(writer); } for (x = 0; (x < _radiosity.Count); x = (x + 1)) { Radiosity[x].Write(writer); } for (x = 0; (x < _radiosity.Count); x = (x + 1)) { Radiosity[x].WriteChildData(writer); } }
public virtual void WriteChildData(BinaryWriter writer) { int x = 0; _model.WriteString(writer); _animationgraph.WriteString(writer); _indoorFogScreen.WriteString(writer); for (x = 0; (x < _shaderFunctions.Count); x = (x + 1)) { ShaderFunctions[x].Write(writer); } for (x = 0; (x < _shaderFunctions.Count); x = (x + 1)) { ShaderFunctions[x].WriteChildData(writer); } for (x = 0; (x < _animations.Count); x = (x + 1)) { Animations[x].Write(writer); } for (x = 0; (x < _animations.Count); x = (x + 1)) { Animations[x].WriteChildData(writer); } for (x = 0; (x < _lights.Count); x = (x + 1)) { Lights[x].Write(writer); } for (x = 0; (x < _lights.Count); x = (x + 1)) { Lights[x].WriteChildData(writer); } }
public virtual void WriteChildData(BinaryWriter writer) { _actionString.WriteString(writer); _on.WriteString(writer); _off.WriteString(writer); _deny.WriteString(writer); }
public void WriteChildData(BinaryWriter writer) { _suspensionSound.WriteString(writer); _crashSound.WriteString(writer); _materialEffects.WriteString(writer); _effect.WriteString(writer); }
public virtual void WriteChildData(BinaryWriter writer) { int x = 0; _lensFlare.WriteString(writer); for (x = 0; (x < _extraLayers.Count); x = (x + 1)) { ExtraLayers[x].Write(writer); } for (x = 0; (x < _extraLayers.Count); x = (x + 1)) { ExtraLayers[x].WriteChildData(writer); } for (x = 0; (x < @__4StageMaps.Count); x = (x + 1)) { _4StageMaps[x].Write(writer); } for (x = 0; (x < @__4StageMaps.Count); x = (x + 1)) { _4StageMaps[x].WriteChildData(writer); } for (x = 0; (x < @__2StageMaps.Count); x = (x + 1)) { _2StageMaps[x].Write(writer); } for (x = 0; (x < @__2StageMaps.Count); x = (x + 1)) { _2StageMaps[x].WriteChildData(writer); } }
public virtual void WriteChildData(BinaryWriter writer) { int x = 0; _detonationStarted.WriteString(writer); _detonationEffectAirborne.WriteString(writer); _detonationEffectGround.WriteString(writer); _detonationDamage.WriteString(writer); _attachedDetonationDamage.WriteString(writer); _superDetonation.WriteString(writer); _superDetonationDamage.WriteString(writer); _detonationSound.WriteString(writer); _superAttachedDetonationDamage.WriteString(writer); _flybySound.WriteString(writer); _impactEffect.WriteString(writer); _impactDamage.WriteString(writer); _boardingDetonationDamage.WriteString(writer); _boardingAttachedDetonationDamage.WriteString(writer); for (x = 0; (x < _materialResponses.Count); x = (x + 1)) { MaterialResponses[x].Write(writer); } for (x = 0; (x < _materialResponses.Count); x = (x + 1)) { MaterialResponses[x].WriteChildData(writer); } }
public virtual void WriteChildData(BinaryWriter writer) { int x = 0; _pickupMessage.WriteString(writer); _swapMessage.WriteString(writer); _pickupOrDualMsg.WriteString(writer); _swapOrDualMsg.WriteString(writer); _dual_MinusonlyMsg.WriteString(writer); _pickedUpMsg.WriteString(writer); _singluarQuantityMsg.WriteString(writer); _pluralQuantityMsg.WriteString(writer); _switch_MinustoMsg.WriteString(writer); _switch_MinustoFromAiMsg.WriteString(writer); _uNUSED.WriteString(writer); _collisionSound.WriteString(writer); for (x = 0; (x < _predictedBitmaps.Count); x = (x + 1)) { PredictedBitmaps[x].Write(writer); } for (x = 0; (x < _predictedBitmaps.Count); x = (x + 1)) { PredictedBitmaps[x].WriteChildData(writer); } _detonationDamageEffect.WriteString(writer); _detonatingEffect.WriteString(writer); _detonationEffect.WriteString(writer); }
public virtual void WriteChildData(BinaryWriter writer) { int x = 0; _livingMaterialName.WriteString(writer); _deadMaterialName.WriteString(writer); for (x = 0; (x < _deadSphereShapes.Count); x = (x + 1)) { DeadSphereShapes[x].Write(writer); } for (x = 0; (x < _deadSphereShapes.Count); x = (x + 1)) { DeadSphereShapes[x].WriteChildData(writer); } for (x = 0; (x < _pillShapes.Count); x = (x + 1)) { PillShapes[x].Write(writer); } for (x = 0; (x < _pillShapes.Count); x = (x + 1)) { PillShapes[x].WriteChildData(writer); } for (x = 0; (x < _sphereShapes.Count); x = (x + 1)) { SphereShapes[x].Write(writer); } for (x = 0; (x < _sphereShapes.Count); x = (x + 1)) { SphereShapes[x].WriteChildData(writer); } _impactDamage.WriteString(writer); _impactShieldDamage.WriteString(writer); }
public void WriteChildData(BinaryWriter writer) { _start.WriteString(writer); _loop.WriteString(writer); _end.WriteString(writer); _alternateLoop.WriteString(writer); _alternateEnd.WriteString(writer); }
public void WriteChildData(BinaryWriter writer) { _bitmap.WriteString(writer); _physics.WriteString(writer); _martyTradedHisKidsForThis.WriteString(writer); _collisionEffect.WriteString(writer); _deathEffect.WriteString(writer); _bitmap2.WriteString(writer); }
public virtual void WriteChildData(BinaryWriter writer) { _backgroundTintMap.WriteString(writer); _reflectionMap.WriteString(writer); _bumpMap.WriteString(writer); _diffuseMap.WriteString(writer); _diffuseDetailMap.WriteString(writer); _specularMap.WriteString(writer); _specularDetailMap.WriteString(writer); }
public virtual void WriteChildData(BinaryWriter writer) { _openUp.WriteString(writer); _closeDown.WriteString(writer); _opened.WriteString(writer); _closed.WriteString(writer); _depowered.WriteString(writer); _repowered.WriteString(writer); _delayEffect.WriteString(writer); }
public virtual void WriteChildData(BinaryWriter writer) { int x = 0; _materialEffects.WriteString(writer); _bitmap.WriteString(writer); for (x = 0; (x < _data.Count); x = (x + 1)) { Data[x].Write(writer); } for (x = 0; (x < _data.Count); x = (x + 1)) { Data[x].WriteChildData(writer); } for (x = 0; (x < _data2.Count); x = (x + 1)) { Data2[x].Write(writer); } for (x = 0; (x < _data2.Count); x = (x + 1)) { Data2[x].WriteChildData(writer); } for (x = 0; (x < _data3.Count); x = (x + 1)) { Data3[x].Write(writer); } for (x = 0; (x < _data3.Count); x = (x + 1)) { Data3[x].WriteChildData(writer); } for (x = 0; (x < _cores.Count); x = (x + 1)) { Cores[x].Write(writer); } for (x = 0; (x < _cores.Count); x = (x + 1)) { Cores[x].WriteChildData(writer); } for (x = 0; (x < _data4.Count); x = (x + 1)) { Data4[x].Write(writer); } for (x = 0; (x < _data4.Count); x = (x + 1)) { Data4[x].WriteChildData(writer); } for (x = 0; (x < _data5.Count); x = (x + 1)) { Data5[x].Write(writer); } for (x = 0; (x < _data5.Count); x = (x + 1)) { Data5[x].WriteChildData(writer); } }
public void WriteChildData(BinaryWriter writer) { _backgroundBitmap.WriteString(writer); _gameDataInputs.UpdateReflexiveOffset(writer); for (int x = 0; x < _gameDataInputs.Count; x++) { GameDataInputs[x].Write(writer); } for (int x = 0; x < _gameDataInputs.Count; x++) { GameDataInputs[x].WriteChildData(writer); } _eventHandlers.UpdateReflexiveOffset(writer); for (int x = 0; x < _eventHandlers.Count; x++) { EventHandlers[x].Write(writer); } for (int x = 0; x < _eventHandlers.Count; x++) { EventHandlers[x].WriteChildData(writer); } _searchAndReplaceFunctions.UpdateReflexiveOffset(writer); for (int x = 0; x < _searchAndReplaceFunctions.Count; x++) { SearchAndReplaceFunctions[x].Write(writer); } for (int x = 0; x < _searchAndReplaceFunctions.Count; x++) { SearchAndReplaceFunctions[x].WriteChildData(writer); } _textLabelUnicodeStringsList.WriteString(writer); _textFont.WriteString(writer); _listHeaderBitmap.WriteString(writer); _listFooterBitmap.WriteString(writer); _extendedDescriptionWidget.WriteString(writer); _conditionalWidgets.UpdateReflexiveOffset(writer); for (int x = 0; x < _conditionalWidgets.Count; x++) { ConditionalWidgets[x].Write(writer); } for (int x = 0; x < _conditionalWidgets.Count; x++) { ConditionalWidgets[x].WriteChildData(writer); } _childWidgets.UpdateReflexiveOffset(writer); for (int x = 0; x < _childWidgets.Count; x++) { ChildWidgets[x].Write(writer); } for (int x = 0; x < _childWidgets.Count; x++) { ChildWidgets[x].WriteChildData(writer); } }
public void WriteChildData(BinaryWriter writer) { _model.WriteString(writer); _animationGraph.WriteString(writer); _collisionModel.WriteString(writer); _physics.WriteString(writer); _modifierShader.WriteString(writer); _creationEffect.WriteString(writer); _attachments.UpdateReflexiveOffset(writer); for (int x = 0; x < _attachments.Count; x++) { Attachments[x].Write(writer); } for (int x = 0; x < _attachments.Count; x++) { Attachments[x].WriteChildData(writer); } _widgets.UpdateReflexiveOffset(writer); for (int x = 0; x < _widgets.Count; x++) { Widgets[x].Write(writer); } for (int x = 0; x < _widgets.Count; x++) { Widgets[x].WriteChildData(writer); } _functions.UpdateReflexiveOffset(writer); for (int x = 0; x < _functions.Count; x++) { Functions[x].Write(writer); } for (int x = 0; x < _functions.Count; x++) { Functions[x].WriteChildData(writer); } _changeColors.UpdateReflexiveOffset(writer); for (int x = 0; x < _changeColors.Count; x++) { ChangeColors[x].Write(writer); } for (int x = 0; x < _changeColors.Count; x++) { ChangeColors[x].WriteChildData(writer); } _predictedResources.UpdateReflexiveOffset(writer); for (int x = 0; x < _predictedResources.Count; x++) { PredictedResources[x].Write(writer); } for (int x = 0; x < _predictedResources.Count; x++) { PredictedResources[x].WriteChildData(writer); } }
public virtual void WriteChildData(BinaryWriter writer) { _lensFlare.WriteString(writer); _baseMap.WriteString(writer); _primaryDetailMap.WriteString(writer); _secondaryDetailMap.WriteString(writer); _microDetailMap.WriteString(writer); _bumpMap.WriteString(writer); _map.WriteString(writer); _reflectionCubeMap.WriteString(writer); }
public virtual void WriteChildData(BinaryWriter writer) { _name.WriteString(writer); _in.WriteString(writer); _loop.WriteString(writer); _out.WriteString(writer); _altLoop.WriteString(writer); _altOut.WriteString(writer); _altTransIn.WriteString(writer); _altTransOut.WriteString(writer); }
public void WriteChildData(BinaryWriter writer) { _map.WriteString(writer); _frames.UpdateReflexiveOffset(writer); for (int x = 0; x < _frames.Count; x++) { Frames[x].Write(writer); } for (int x = 0; x < _frames.Count; x++) { Frames[x].WriteChildData(writer); } }
public void WriteChildData(BinaryWriter writer) { _promotionSound.WriteString(writer); _pitchRanges.UpdateReflexiveOffset(writer); for (int x = 0; x < _pitchRanges.Count; x++) { PitchRanges[x].Write(writer); } for (int x = 0; x < _pitchRanges.Count; x++) { PitchRanges[x].WriteChildData(writer); } }