/// <summary> /// Builds a Player subtree from the current data. /// </summary> /// <returns>The root node of a Player subtree representing the current data.</returns> public virtual new TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["AttackTime"] = new TagNodeShort(_attackTime); tree["DeathTime"] = new TagNodeShort(_deathTime); tree["Health"] = new TagNodeShort(_health); tree["HurtTime"] = new TagNodeShort(_hurtTime); tree["Dimension"] = new TagNodeInt(_dimension); tree["Sleeping"] = new TagNodeByte(_sleeping); tree["SleepTimer"] = new TagNodeShort(_sleepTimer); if (_spawnX != null && _spawnY != null && _spawnZ != null) { tree["SpawnX"] = new TagNodeInt(_spawnX ?? 0); tree["SpawnY"] = new TagNodeInt(_spawnY ?? 0); tree["SpawnZ"] = new TagNodeInt(_spawnZ ?? 0); } if (_world != null) { tree["World"] = new TagNodeString(_world); } tree["Inventory"] = _inventory.BuildTree(); return(tree); }
/// <inheritdoc/> public TagNode BuildTree() { TagNodeCompound tree = new TagNodeCompound(); tree["id"] = new TagNodeString(_id); tree["Count"] = new TagNodeByte(_count); tree["Damage"] = new TagNodeShort(_damage); if (_enchantments.Count > 0) { TagNodeList enchList = new TagNodeList(TagType.TAG_COMPOUND); foreach (Enchantment e in _enchantments) { enchList.Add(e.BuildTree()); } TagNodeCompound tagtree = new TagNodeCompound(); tagtree["ench"] = enchList; if (_source != null && _source.ContainsKey("tag")) { tagtree.MergeFrom(_source["tag"].ToTagCompound()); } tree["tag"] = tagtree; } if (_source != null) { tree.MergeFrom(_source); } return(tree); }
/// <summary> /// Builds an Entity subtree from the current data. /// </summary> /// <returns>The root node of an Entity subtree representing the current data.</returns> public TagNode BuildTree() { TagNodeCompound tree = new TagNodeCompound(); TagNodeList pos = new TagNodeList(TagType.TAG_DOUBLE); pos.Add(new TagNodeDouble(_pos.X)); pos.Add(new TagNodeDouble(_pos.Y)); pos.Add(new TagNodeDouble(_pos.Z)); tree["Pos"] = pos; TagNodeList motion = new TagNodeList(TagType.TAG_DOUBLE); motion.Add(new TagNodeDouble(_motion.X)); motion.Add(new TagNodeDouble(_motion.Y)); motion.Add(new TagNodeDouble(_motion.Z)); tree["Motion"] = motion; TagNodeList rotation = new TagNodeList(TagType.TAG_FLOAT); rotation.Add(new TagNodeFloat((float)_rotation.Yaw)); rotation.Add(new TagNodeFloat((float)_rotation.Pitch)); tree["Rotation"] = rotation; tree["FallDistance"] = new TagNodeFloat(_fallDistance); tree["Fire"] = new TagNodeShort(_fire); tree["Air"] = new TagNodeShort(_air); tree["OnGround"] = new TagNodeByte(_onGround); return(tree); }
/// <summary> /// Builds a Level subtree from the current data. /// </summary> /// <returns>The root node of a Level subtree representing the current data.</returns> public virtual TagNode BuildTree() { TagNodeCompound data = new TagNodeCompound(); data["Time"] = new TagNodeLong(_time); data["LastPlayed"] = new TagNodeLong(_lastPlayed); if (_player != null) { data["Player"] = _player.BuildTree(); } data["SpawnX"] = new TagNodeInt(_spawnX); data["SpawnY"] = new TagNodeInt(_spawnY); data["SpawnZ"] = new TagNodeInt(_spawnZ); data["SizeOnDisk"] = new TagNodeLong(_sizeOnDisk); data["RandomSeed"] = new TagNodeLong(_randomSeed); if (_version != null && _version != 0) { data["version"] = new TagNodeInt(_version ?? 0); } if (_name != null) { data["LevelName"] = new TagNodeString(_name); } if (_raining != null) { data["raining"] = new TagNodeByte(_raining ?? 0); } if (_thundering != null) { data["thundering"] = new TagNodeByte(_thundering ?? 0); } if (_rainTime != null) { data["rainTime"] = new TagNodeInt(_rainTime ?? 0); } if (_thunderTime != null) { data["thunderTime"] = new TagNodeInt(_thunderTime ?? 0); } if (_gameType != null) { data["GameType"] = new TagNodeInt(_gameType ?? 0); } if (_mapFeatures != null) { data["MapFeatures"] = new TagNodeByte(_mapFeatures ?? 0); } TagNodeCompound tree = new TagNodeCompound(); tree.Add("Data", data); return(tree); }
public override TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["Saddle"] = new TagNodeByte((byte)(_saddle ? 1 : 0)); return(tree); }
public override TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["note"] = new TagNodeByte(_note); return(tree); }
public override TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["Sheared"] = new TagNodeByte((byte)(_sheared ? 1 : 0)); tree["Color"] = new TagNodeByte(_color); return(tree); }
public override TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["AttackTime"] = new TagNodeShort(_attackTime); tree["DeathTime"] = new TagNodeShort(_deathTime); tree["Health"] = new TagNodeShort(_health); tree["HurtTime"] = new TagNodeShort(_hurtTime); tree["CanPickUpLoot"] = new TagNodeByte(_canPickUpLoot); tree["PersistenceRequired"] = new TagNodeByte(_persistenceRequired); tree["CustomName"] = new TagNodeString(_customName); tree["CustomNameVisible"] = new TagNodeByte(_customNameVisible); if (_activeEffects != null) { TagNodeList effects = new TagNodeList(TagType.TAG_COMPOUND); foreach (ActiveEffects effect in _activeEffects) { if (!effect.IsValid) { continue; } TagNodeCompound ae = new TagNodeCompound(); ae["Id"] = new TagNodeByte((byte)effect.Id); ae["Amplifier"] = new TagNodeByte((byte)effect.Amplifier); ae["Duration"] = new TagNodeInt(effect.Duration); ae["Ambient"] = new TagNodeByte(effect.Ambient ? (byte)1 : (byte)0); effects.Add(ae); } tree["ActiveEffects"] = effects; } if (_equipment != null) { TagNodeList equipment = new TagNodeList(TagType.TAG_COMPOUND); foreach (Item item in _equipment) { equipment.Add(item.BuildTree()); } tree["Equipment"] = equipment; } if (_dropChances != null) { TagNodeList dropChances = new TagNodeList(TagType.TAG_FLOAT); foreach (float dc in _dropChances) { dropChances.Add(new TagNodeFloat(dc)); } tree["DropChances"] = dropChances; } return(tree); }
public override TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["Owner"] = new TagNodeString(_owner); tree["Sitting"] = new TagNodeByte((byte)(_sitting ? 1 : 0)); tree["Angry"] = new TagNodeByte((byte)(_angry ? 1 : 0)); return(tree); }
/// <inheritdoc/> public TagNode BuildTree() { TagNodeCompound tree = new TagNodeCompound(); tree["id"] = new TagNodeShort(_id); tree["Count"] = new TagNodeByte(_count); tree["Damage"] = new TagNodeShort(_damage); return(tree); }
public override TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; if (_powered != null) { tree["powered"] = new TagNodeByte((byte)((_powered ?? false) ? 1 : 0)); } return(tree); }
public override TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["Dir"] = new TagNodeByte((byte)_dir); tree["Motive"] = new TagNodeString(_motive); tree["TileX"] = new TagNodeInt(_xTile); tree["TileY"] = new TagNodeInt(_yTile); tree["TileZ"] = new TagNodeInt(_zTile); return(tree); }
public override TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["xTile"] = new TagNodeShort(_xTile); tree["yTile"] = new TagNodeShort(_yTile); tree["zTile"] = new TagNodeShort(_zTile); tree["inTile"] = new TagNodeByte(_inTile); tree["inGround"] = new TagNodeByte(_inGround); return(tree); }
/// <inheritdoc/> public TagNode BuildTree() { TagNodeList list = new TagNodeList(TagType.TAG_COMPOUND); foreach (KeyValuePair <int, Item> item in _items) { TagNodeCompound itemtree = item.Value.BuildTree() as TagNodeCompound; itemtree["Slot"] = new TagNodeByte((byte)item.Key); list.Add(itemtree); } return(list); }
public override TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; if (_record != null) { tree["blockId"] = new TagNodeInt(_blockId); tree["blockData"] = new TagNodeInt(_blockData); tree["facing"] = new TagNodeInt(_facing); tree["progress"] = new TagNodeFloat(_progress); tree["extending"] = new TagNodeByte(_extending); } return(tree); }
public override TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["AttackTime"] = new TagNodeShort(_attackTime); tree["DeathTime"] = new TagNodeShort(_deathTime); tree["Health"] = new TagNodeShort(_health); tree["HurtTime"] = new TagNodeShort(_hurtTime); if (_activeEffects != null) { TagNodeCompound ae = new TagNodeCompound(); ae["Id"] = new TagNodeByte((byte)_activeEffects.Id); ae["Amplifier"] = new TagNodeByte((byte)_activeEffects.Amplifier); ae["Duration"] = new TagNodeInt(_activeEffects.Duration); tree["ActiveEffects"] = ae; } return(tree); }
// Use this for initialization void Start() { Physics.queriesHitBackfaces = true; Cursor.lockState = CursorLockMode.Locked; camera = transform.Find("camera"); vcamWide = camera.Find("vcam_wide").gameObject; cc = GetComponent <CharacterController>(); handCam = Camera.main.transform.Find("Camera").GetComponent <Camera>(); handAnimator = Camera.main.transform.Find("hand").GetComponent <Animator>(); m_HeadBob.Setup(camera, 5); TagNodeCompound levelDat = NBTHelper.GetLevelDat(); TagNodeCompound player = levelDat["Player"] as TagNodeCompound; TagNodeCompound abilities = player["abilities"] as TagNodeCompound; TagNodeByte flying = abilities["flying"] as TagNodeByte; isFlying = flying == 1 ? true : false; transform.position = DataCenter.spawnPosition; transform.localEulerAngles = new Vector3(0, -DataCenter.spawnRotation.y, 0); camera.transform.localEulerAngles = new Vector3(DataCenter.spawnRotation.z, 0, 0); //NetworkManager.Register(ENUM_CMD.CS_ADD_BLOCK_NOTIFY, OnAddBlockNotify); //NetworkManager.Register(ENUM_CMD.CS_DELETE_BLOCK_NOTIFY, OnDeleteBlockNotify); LoadingUI.Close(); CrossHair.Show(); Hand.Show(); blockMeshFilter = Camera.main.transform.Find("hand/block").GetComponent <MeshFilter>(); blockMeshRenderer = Camera.main.transform.Find("hand/block").GetComponent <MeshRenderer>(); handMeshRenderer = Camera.main.transform.Find("hand").GetComponent <MeshRenderer>(); position = transform.position; forward = transform.forward; isInitialized = true; }
/// <summary> /// Builds a Map subtree from the current data. /// </summary> /// <returns>The root node of a Map subtree representing the current data.</returns> public virtual TagNode BuildTree() { TagNodeCompound data = new TagNodeCompound(); data["scale"] = new TagNodeByte(_scale); data["dimension"] = new TagNodeByte(_dimension); data["height"] = new TagNodeShort(_height); data["width"] = new TagNodeShort(_width); data["xCenter"] = new TagNodeInt(_x); data["zCenter"] = new TagNodeInt(_z); data["colors"] = new TagNodeByteArray(_colors); if (_source != null) { data.MergeFrom(_source); } TagNodeCompound tree = new TagNodeCompound(); tree.Add("data", data); return(tree); }
/// <inheritdoc/> public TagNode BuildTree() { TagNodeCompound tree = new TagNodeCompound(); tree["id"] = new TagNodeShort(_id); tree["Count"] = new TagNodeByte(_count); tree["Damage"] = new TagNodeShort(_damage); TagNodeCompound tagtree = new TagNodeCompound(); if (_enchantments.Count > 0) { TagNodeList enchList = new TagNodeList(TagType.TAG_COMPOUND); foreach (Enchantment e in _enchantments) { enchList.Add(e.BuildTree()); } tagtree["ench"] = enchList; if (_source != null && _source.ContainsKey("tag")) { tagtree.MergeFrom(_source["tag"].ToTagCompound()); } } if (_storedEnchantments.Count > 0) { TagNodeList storedEnchList = new TagNodeList(TagType.TAG_COMPOUND); foreach (Enchantment e in _storedEnchantments) { storedEnchList.Add(e.BuildTree()); } tagtree["StoredEnchantments"] = storedEnchList; if (_source != null && _source.ContainsKey("tag")) { tagtree.MergeFrom(_source["tag"].ToTagCompound()); } } if (_name != null || _lore != null || _color != 0) { TagNodeCompound displayTag = new TagNodeCompound(); if (_color != 0) { displayTag.Add("color", new TagNodeInt(_color)); } if (_name != null) { displayTag.Add("Name", new TagNodeString(_name)); } if (_lore != null) { List <TagNode> LoreList = new List <TagNode>(); string[] lores = _lore.Split('\n'); foreach (string lore in lores) { LoreList.Add(new TagNodeString(lore)); } displayTag.Add("Lore", new TagNodeList(TagType.TAG_STRING, LoreList)); } tagtree["display"] = displayTag; } if (tagtree.Count > 0) { tree["tag"] = tagtree; } if (_source != null) { tree.MergeFrom(_source); } return(tree); }
/// <summary> /// Builds a Level subtree from the current data. /// </summary> /// <returns>The root node of a Level subtree representing the current data.</returns> public virtual TagNode BuildTree() { TagNodeCompound data = new TagNodeCompound(); data["Time"] = new TagNodeLong(_time); data["LastPlayed"] = new TagNodeLong(_lastPlayed); if (_player != null) { data["Player"] = _player.BuildTree(); } data["SpawnX"] = new TagNodeInt(_spawnX); data["SpawnY"] = new TagNodeInt(_spawnY); data["SpawnZ"] = new TagNodeInt(_spawnZ); data["SizeOnDisk"] = new TagNodeLong(_sizeOnDisk); data["RandomSeed"] = new TagNodeLong(_randomSeed); if (_version != null && _version != 0) { data["version"] = new TagNodeInt(_version ?? 0); } if (_name != null) { data["LevelName"] = new TagNodeString(_name); } if (_raining != null) { data["raining"] = new TagNodeByte(_raining ?? 0); } if (_thundering != null) { data["thundering"] = new TagNodeByte(_thundering ?? 0); } if (_rainTime != null) { data["rainTime"] = new TagNodeInt(_rainTime ?? 0); } if (_thunderTime != null) { data["thunderTime"] = new TagNodeInt(_thunderTime ?? 0); } if (_gameType != null) { data["GameType"] = new TagNodeInt(_gameType ?? 0); } if (_mapFeatures != null) { data["MapFeatures"] = new TagNodeByte(_mapFeatures ?? 0); } if (_hardcore != null) { data["hardcore"] = new TagNodeByte(_hardcore ?? 0); } if (_generatorName != null) { data["generatorName"] = new TagNodeString(_generatorName); } if (_generatorOptions != null) { data["generatorOptions"] = new TagNodeString(_generatorOptions.GetGeneratorOptions()); } else { data["generatorOptions"] = new TagNodeString(""); } if (_difficulty != null) { data["Difficulty"] = new TagNodeByte(_difficulty ?? 0); } if (_difficultyLocked != null) { data["DifficultyLocked"] = new TagNodeByte(_difficultyLocked ?? 0); } if (_allowCommands != null) { data["allowCommands"] = new TagNodeByte(_allowCommands ?? 0); } if (_source != null) { data.MergeFrom(_source); } TagNodeCompound tree = new TagNodeCompound(); tree.Add("Data", data); return(tree); }
/// <summary> /// Builds a Level subtree from the current data. /// </summary> /// <returns>The root node of a Level subtree representing the current data.</returns> public virtual TagNode BuildTree() { TagNodeCompound data = new TagNodeCompound(); data["Time"] = new TagNodeLong(_time); data["LastPlayed"] = new TagNodeLong(_lastPlayed); if (_player != null) { data["Player"] = _player.BuildTree(); } data["SpawnX"] = new TagNodeInt(_spawnX); data["SpawnY"] = new TagNodeInt(_spawnY); data["SpawnZ"] = new TagNodeInt(_spawnZ); data["SizeOnDisk"] = new TagNodeLong(_sizeOnDisk); data["RandomSeed"] = new TagNodeLong(_randomSeed); if (_version != null && _version != 0) { data["version"] = new TagNodeInt(_version ?? 0); } if (_name != null) { data["LevelName"] = new TagNodeString(_name); } if (_generator != null) { data["generatorName"] = new TagNodeString(_generator); } if (_raining != null) { data["raining"] = new TagNodeByte(_raining ?? 0); } if (_thundering != null) { data["thundering"] = new TagNodeByte(_thundering ?? 0); } if (_rainTime != null) { data["rainTime"] = new TagNodeInt(_rainTime ?? 0); } if (_thunderTime != null) { data["thunderTime"] = new TagNodeInt(_thunderTime ?? 0); } if (_gameType != null) { data["GameType"] = new TagNodeInt(_gameType ?? 0); } if (_mapFeatures != null) { data["MapFeatures"] = new TagNodeByte(_mapFeatures ?? 0); } if (_hardcore != null) { data["hardcore"] = new TagNodeByte(_hardcore ?? 0); } if (_generatorOptions != null) { data["generatorOptions"] = new TagNodeString(_generatorOptions); } if (_generatorVersion != null) { data["generatorVersion"] = new TagNodeInt(_generatorVersion ?? 0); } if (_allowCommands != null) { data["allowCommands"] = new TagNodeByte(_allowCommands ?? 0); } if (_initialized != null) { data["initialized"] = new TagNodeByte(_initialized ?? 0); } if (_DayTime != null) { data["DayTime"] = new TagNodeLong(_DayTime ?? 0); } TagNodeCompound gr = new TagNodeCompound(); gr["commandBlockOutput"] = new TagNodeString(_gameRules.CommandBlockOutput ? "true" : "false"); gr["doFireTick"] = new TagNodeString(_gameRules.DoFireTick ? "true" : "false"); gr["doMobLoot"] = new TagNodeString(_gameRules.DoMobLoot ? "true" : "false"); gr["doMobSpawning"] = new TagNodeString(_gameRules.DoMobSpawning ? "true" : "false"); gr["doTileDrops"] = new TagNodeString(_gameRules.DoTileDrops ? "true" : "false"); gr["keepInventory"] = new TagNodeString(_gameRules.KeepInventory ? "true" : "false"); gr["mobGriefing"] = new TagNodeString(_gameRules.MobGriefing ? "true" : "false"); data["GameRules"] = gr; if (_source != null) { data.MergeFrom(_source); } TagNodeCompound tree = new TagNodeCompound(); tree.Add("Data", data); return(tree); }
/// <summary> /// Builds a Player subtree from the current data. /// </summary> /// <returns>The root node of a Player subtree representing the current data.</returns> public virtual new TagNode BuildTree() { TagNodeCompound tree = base.BuildTree() as TagNodeCompound; tree["AttackTime"] = new TagNodeShort(_attackTime); tree["DeathTime"] = new TagNodeShort(_deathTime); tree["Health"] = new TagNodeShort(_health); tree["HurtTime"] = new TagNodeShort(_hurtTime); tree["Dimension"] = new TagNodeInt(_dimension); tree["Sleeping"] = new TagNodeByte(_sleeping); tree["SleepTimer"] = new TagNodeShort(_sleepTimer); if (_spawnX != null && _spawnY != null && _spawnZ != null) { tree["SpawnX"] = new TagNodeInt(_spawnX ?? 0); tree["SpawnY"] = new TagNodeInt(_spawnY ?? 0); tree["SpawnZ"] = new TagNodeInt(_spawnZ ?? 0); } else { tree.Remove("SpawnX"); tree.Remove("SpawnY"); tree.Remove("SpawnZ"); } if (_world != null) { tree["World"] = new TagNodeString(_world); } if (_foodLevel != null) { tree["foodLevel"] = new TagNodeInt(_foodLevel ?? 0); } if (_foodTickTimer != null) { tree["foodTickTimer"] = new TagNodeInt(_foodTickTimer ?? 0); } if (_foodExhaustion != null) { tree["foodExhaustionLevel"] = new TagNodeFloat(_foodExhaustion ?? 0); } if (_foodSaturation != null) { tree["foodSaturation"] = new TagNodeFloat(_foodSaturation ?? 0); } if (_xpP != null) { tree["XpP"] = new TagNodeFloat(_xpP ?? 0); } if (_xpLevel != null) { tree["XpLevel"] = new TagNodeInt(_xpLevel ?? 0); } if (_xpTotal != null) { tree["XpTotal"] = new TagNodeInt(_xpTotal ?? 0); } if (_score != null) { tree["Score"] = new TagNodeInt(_score ?? 0); } if (_gameType != null) { tree["PlayerGameType"] = new TagNodeInt((int)(_gameType ?? PlayerGameType.Survival)); } if (AbilitiesSet()) { TagNodeCompound pb = new TagNodeCompound(); pb["flying"] = new TagNodeByte(_abilities.Flying ? (byte)1 : (byte)0); pb["instabuild"] = new TagNodeByte(_abilities.InstantBuild ? (byte)1 : (byte)0); pb["mayfly"] = new TagNodeByte(_abilities.MayFly ? (byte)1 : (byte)0); pb["invulnerable"] = new TagNodeByte(_abilities.Invulnerable ? (byte)1 : (byte)0); pb["mayBuild"] = new TagNodeByte(_abilities.MayBuild ? (byte)1 : (byte)0); pb["walkSpeed"] = new TagNodeFloat(_abilities.WalkSpeed); pb["flySpeed"] = new TagNodeFloat(_abilities.FlySpeed); tree["abilities"] = pb; } tree["Inventory"] = _inventory.BuildTree(); tree["EnderItems"] = _enderItems.BuildTree(); return(tree); }
private static bool FixSpawnData(TagNodeCompound spawnData) { if (!spawnData.ContainsKey("potionValue") && !spawnData.ContainsKey("Potion")) { return(false); } int damage = 0; spawnData["id"] = new TagNodeString("minecraft:potion"); if (spawnData.ContainsKey("potionValue")) { damage = spawnData["potionValue"].ToTagInt(); spawnData.Remove("potionValue"); } if (!spawnData.ContainsKey("Potion")) { spawnData["Potion"] = new TagNodeCompound(); } TagNodeCompound potion = spawnData["Potion"].ToTagCompound(); if (!potion.ContainsKey("tag")) { potion["tag"] = new TagNodeCompound(); } TagNodeCompound tag = potion["tag"].ToTagCompound(); if (!potion.ContainsKey("Count")) { potion["Count"] = new TagNodeByte(1); } if (potion.ContainsKey("Damage")) { if (damage == 0) { damage = potion["Damage"].ToTagInt(); } potion.Remove("Damage"); } potion["id"] = new TagNodeString(ItemInfo.SplashPotion.NameID); if (damage != 0) { string potionEffect = PotionEffects[damage & 15]; string potionPrefix = ""; if ((damage & 32) == 32) { potionPrefix = "strong_"; } else if ((damage & 64) == 64) { potionPrefix = "long_"; } if (potionPrefix == "strong_" && (potionEffect == "fire_resistance" || potionEffect == "night_vision" || potionEffect == "weakness" || potionEffect == "slowness" || potionEffect == "water_breating" || potionEffect == "invisibility")) { tag["Potion"] = new TagNodeString("minecraft:" + potionEffect); } else if (potionPrefix == "long_" && (potionEffect == "healing" || potionEffect == "harming")) { tag["Potion"] = new TagNodeString("minecraft:" + potionEffect); } else { tag["Potion"] = new TagNodeString("minecraft:" + potionPrefix + potionEffect); } } return(true); }
public TagByteDataNode(TagNodeByte tag) : base(tag) { }