Пример #1
0
        public override bool Process(DataNode dataNode, ConsoleOptions options)
        {
            TagListDataNode listNode = dataNode as TagListDataNode;

            listNode.Clear();
            foreach (string value in options.Values)
            {
                TagNode     tag     = TagDataNode.DefaultTag(listNode.Tag.ValueType);
                TagDataNode tagData = TagDataNode.CreateFromTag(tag);
                if (!tagData.Parse(value))
                {
                    return(false);
                }

                if (!listNode.AppendTag(tagData.Tag))
                {
                    return(false);
                }
            }

            return(true);
        }
Пример #2
0
        private DataNode IterativeSearch(DataNode rootNode, int countThreshold)
        {
            List <RegionFileDataNode> regions = new List <RegionFileDataNode>();

            GatherAllRegions(rootNode, regions);                                             // Gather all the regions under the selected directory

            IEnumerator <DataNode>[] nodeEnumeratorStack = new IEnumerator <DataNode> [256]; // Enumerator Stack used when exploring chunk sub nodes (fixed size for improved performance)

            // Explore every region
            foreach (RegionFileDataNode region in regions)
            {
                if (!region.IsExpanded)
                {
                    region.Expand();
                }

                // Explore every chunk
                foreach (RegionChunkDataNode chunk in region.Nodes)
                {
                    if (!chunk.IsExpanded)
                    {
                        chunk.Expand();
                    }

                    int currentDepth = 0;
                    nodeEnumeratorStack[0] = chunk.Nodes.GetEnumerator();
                    nodeEnumeratorStack[0].MoveNext();

                    // Explore chunk's sub nodes
                    while (currentDepth >= 0)
                    {
                        DataNode currentNode = nodeEnumeratorStack[currentDepth].Current;

                        if (!currentNode.IsExpanded)
                        {
                            currentNode.Expand();
                        }

                        // Check if node is a tag list matching the search
                        TagListDataNode listNode = currentNode as TagListDataNode;
                        if (listNode != null && listNode.TagCount > countThreshold && listNode.NodeName != null)
                        {
                            int nodeNameHash = listNode.NodeName.GetHashCode();
                            if (nodeNameHash == targetNameHash)
                            {
                                return(listNode);
                            }
                        }

                        if (!nodeEnumeratorStack[currentDepth].MoveNext())
                        {
                            // Reached end of sibling nodes
                            currentDepth--;
                            currentNode.Collapse();
                        }
                        else if (currentNode.Nodes.Count > 0)
                        {
                            // Node has children to explore
                            currentDepth++;
                            nodeEnumeratorStack[currentDepth] = currentNode.Nodes.GetEnumerator();
                            nodeEnumeratorStack[currentDepth].MoveNext();
                        }
                    }

                    chunk.Collapse();
                }

                // Collapse the region to free some memory
                region.Collapse();
            }

            return(null);
        }