void OnTriggerExit(Collider other) { if (!TagDefined.canOnMovableSet(other.gameObject.tag)) { return; } }
void OnTriggerStay(Collider other) { if (!TagDefined.canOnMovableSet(other.gameObject.tag)) { return; } other.transform.parent = transform; if (cameraFollowUsingHighSpeed) { SetCameraPivot setCameraPivot = other.gameObject.GetComponent <SetCameraPivot>(); if (setCameraPivot != null) { setCameraPivot.setFollowSpeed(true); } } }