public void TryAddNewTag(string tag) { GameObject emojiShowObj = GetCurrentEmojiShowObj(); if (emojiShowObj == null) { return; } bool bExist = false; foreach (var ta in _RatingDict[emojiShowObj]._Tags) { if (ta._Tag == tag) { bExist = true; break; } } if (bExist) { return; } TagAccordance taNew = new TagAccordance(); taNew._Tag = tag; taNew._Accordance = 0.75f; _RatingDict [emojiShowObj]._Tags.Add(taNew); }
public void ChangeAccordance(string tagName, float accord) { Rating rating = GetCurrentRating(); for (int i = 0; i < rating._Tags.Count; i++) { TagAccordance ta = rating._Tags [i]; if (ta._Tag == tagName) { ta._Accordance = accord; } rating._Tags [i] = ta; } }
public void DeleteTag(string tagName) { Rating rating = GetCurrentRating(); for (int i = 0; i < rating._Tags.Count; i++) { TagAccordance ta = rating._Tags [i]; if (ta._Tag == tagName) { rating._Tags.RemoveAt(i); RateAnotherEmojiShowObj(0); return; } } }