private void change_window() { var window = WINDOWS[WindowIndex]; if (window.Item2 == null) { Window = new Tactile.Graphics.Windows.WindowPanel(Global.Content.Load <Texture2D>( window.Item1), window.Item3); } else { Window = new Tactile.Graphics.Windows.WindowPanel(Global.Content.Load <Texture2D>( window.Item1), window.Item3, window.Item2[0], window.Item2[1], window.Item2[2], window.Item2[3], window.Item2[4], window.Item2[5]); } Window.loc = new Vector2(8, 8); }
protected override void setup_images(int width, int height) { int window_width = Constants.WorldMap.WORLDMAP_TEXT_BOX_WIDTH; var window = new Tactile.Graphics.Windows.WindowPanel( Global.Content.Load <Texture2D>(@"Graphics/Windowskins/Worldmap_Text_Box"), new Vector2(0, 0), 16, 16, 16, 16, 16, 16); window.width = window_width; window.height = window.texture.Height; Text_Background = window; Text_Background.loc = this.loc + new Vector2(-4, 0); base.setup_images(width, height); Window_Img.window_visible = false; add_backlog('\n'); reset_text_color(); // Doesn't actually do anything, but the world map text is at the bottom middle Speaker = CG_VOICEOVER_SPEAKER; }