public void addPickupItem(TacticPickup pickup) { if (pickup.GetPickupType() == TacticPickup.PickupType.Chest) { this.health += ((TreasureChest)pickup).getCoins(); if (health > this.maxHealth) { health = this.maxHealth; } } //Add scenerios for potions later@TODO }
public void Update() { this.TacticActorUpdate(); Tile t = null; if (bMinionSelected && currentState == ActorState.Move) { if (CheckMouseClick("Tile") && GetIsMoving() == false) { RaycastHit hit = GetMouseHit(); t = hit.collider.GetComponentInParent <Tile> (); if (t != null && t.bSelectable) { t.bTargetTile = true; this.SetIsMoving(true); this.MoveToTile(t); } } if (this.GetIsMoving()) { this.MoveOneStep(); if (!this.GetIsMoving()) //when stopped { this.bMinionSelected = false; } } //Temp pickup code if (CheckMouseClick("Pickup") && GetIsMoving() == false) { RaycastHit hit = GetMouseHit(); TacticPickup pickup = hit.collider.gameObject.GetComponent <TacticPickup> (); if (pickup && DetectPickup(pickup.GetComponent <Collider> ())) { pickup.Pickup(this); this.ResetTiles(); this.currentState = ActorState.Idle; bMinionSelected = false; } } } if (bMinionSelected && currentState == ActorState.Attack && bHasActed == false) { if (CheckMouseClick("Minion")) { RaycastHit hit = GetMouseHit(); GameActor targetActor = hit.collider.GetComponentInParent <GameActor> (); t = GetTargetTile(targetActor.gameObject); if (targetActor != null && t.bSelectable) { t.bTargetTile = true; RotateTowardTarget(targetActor); targetActor.TakeDamage(this.GetAttackDamage()); bHasActed = true; this.PlayAttackAnimation(); this.ResetTiles(); } } } }